
A deadly plague known as erosion broke out in the land of Elworth. It corrupted all life, bringing pain and destruction – Idonia, as the knight accepting the bloodthirsty imprint set out on a path to redemption, exterminating plague minions and destroying ancient evils
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不能改键位,不知道现在能不能改了
First and foremost, this seems to be a one person show and that shows... but that's ok. Typical metroidvania-lite, find stuff and fight stuff, with some souls elements as well (big bosses, nonsense story, health, magic, and stamina, ect) but they... could use some work. Controls are clunky at best and at worst you will want to check your map and end up closing the game (I played on controller, I do not know how knb is), but most of the time you will just be equipping items you didn't mean to, or save quitting non stop. but honestly for the price I would recommend, and double so if you like metroidvanias.
我真不知道剧情中的自己是在干嘛,npc是谁,他们为什么和我打起来,剧情稀烂,游戏性上也是稀烂,模糊的跳跃判定,智障电梯,难受的手感,不能改的键位,要啥没啥,美少女也是糊的。
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其他的不说,最终BOSS的攻击节奏是认真的吗,这反人类吧,炸弹直接我的超人,试了一堆办法还是直接炸死了事
以为人人都习惯用wasd?
great game. Can be janky to play and in platforming but i never had a single game breaking bug. It is made with soul. Protag also uses real medieval sword techniques. Tip: if you cant switch up in gear list with controller, press W on keyboard
差评多是有道理的: 作为类银河恶魔城游戏操作手感一坨 不让你改键 查看UI的预设键位Q和其他键位有冲突 换装备看不到换的哪部分得退出去看右边的UI 重击兼职破防和格挡,但是在抽象抬手的加持下,打起来感觉就是在乱按,而且体力系统感觉跟不存在一样 NPC互动判定神秘,背包、购买界面用起来很难受 说实话你要是黄油可能玩家就买帐了(但是这不是什么好风气),但是你定位的是正常游戏所以大家的要求自然高一点(其实也没多高),再接再厉吧,开发类银河恶魔城类游戏门道那么多的,不要被低画质和横版骗了啊……
игра сырая, местами как будто лагает, что сильно мешает сражению. бос, что напоминает недобитого динозавра, что именуется зверем, вообще не адекватный какой то. ни увернутся, ни ударить толком, только он тебя шпыняет из угла в угол. движения перса тоже мыльные какие то.
Очень скучная боёвка, все боссы и мобы убиваются одной кнопкой, а исследование локаций очень скучное. Так-же слишком длинные перекаты которые просто выкидывают гг на другой край комнаты.
全成就多周目通关,血之消亡这个游戏的画风很漂亮,或者说有能触碰到到我个人的审美的地方。这也是我为什么玩了20多个小时的原因。但我个人并不推荐这款游戏。 首先是游戏的完成度非常低下,甚至可以说是一个半成品,游戏里没有一张人物插画图片、无法设置键位、无法调整技能和装备的排列顺序且消耗品莫名其妙和技能混淆在一个分区。这些奇怪的设置在游戏里用的非常别扭。此外这个游戏的NPC交互也有问题,按"F"键切换功能的图形显示和NPC交互的图形显示居然是分开的。还有各种奇奇怪怪的BUG,比如故事开始的房间里如果一只往右走就会卡在奇怪的地方,再比如使用键盘操作时,如果“钢盾”这个技能是在最下面那个技能槽就无法释放出来。 剧情方面,这个游戏没有讲好一个完整的故事,很多小怪和BOSS的背景、身世、故事都是缺失的,即便小怪懒得做,进到BOSS房里安排主角和BOSS的对话总行吧,但这些都没有。通篇玩下来让人感觉只是搭了一个看起来不错的架构,而故事内容是严重缺失的。 最后,这个游戏的副本也做的过于“简洁”了,几乎只有横竖两种地面(甚至几乎这个词几乎都可以去掉,因为女主压根就没有做倾斜面站立的动作)。 总结来讲,血之消亡如果能继续完善下去,有成为一代佳作的潜力,但就现阶段来说:不推荐,尽管我个人很喜欢这个游戏。
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Players by region
Where this game's players are, estimated from review languages.
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