
Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 18 → 4.25/day in the week after.
About

Weird West legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he finds the means to purge their curse and free his soul. No, this isn’t your typical Wild West desperado redemption arc. This is a damnation arc.
The Canyons, the Swamp, and the Mountains. Each swarming with abominable monsters and unholy demons, these are open-ended worlds for you to explore freely at your own pace. It will take the player over 20 hours on average to complete all three scenarios, and over 35 if they want to see everything the barren lands have to offer.
Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?
The Barren Lands present the player with a nightmarish, twisted vision of the Wild West legends. The curse that has befallen the realm has corrupted every living thing, defiled the land itself, while summoning restless spirits and dark entities. In this mixture of gunslinger pulp and Lovecraftian horror, dark occult magick presents just as much of a threat as sudden lead poisoning.
In Blood West you will meet many colorful, yet strangely twisted, fully-voiced NPCs. Just as much prisoners of the Barren Lands as you are, they will sometimes share their unusual stories and send you on various missions. Play nice and they might reward you or become your allies. Cross them and risk their wrath.
The game won’t hold your hand. You’ll have to explore the land for yourself (buying a map from a vendor might prove useful!), and figure out your own way to approach quests. As you poke around the three expansive maps, keep an eye out for hidden places and secret stashes. There’s gold in the mountains! Fair warning - it’s probably cursed.
If sneaking around isn’t exactly your thing, or you feel that you have a power advantage over your enemies, you can always take the head-on approach and meet your enemies guns blazing. Blood West comes from the creators of the fan-favorite boomer shooter POSTAL: Brain Damaged, so much gratuitous fantasy violence and pixelated blood splatter is to be expected!
One man’s hell might be another hoarder’s paradise! From simple one-use items like bandages, through medical tinctures, explosives and incendiaries, straight to arcane artifacts that - once slotted - can change the way you play the game, the Barren Lands are just filled with STUFF. There are tons of useful items to discover, and there’s a special player’s stash crate for all those super-rare potions that you’ll hoard and never use.
A gunslinger without a gun would be just a regular slinger. Where’s the fun in that? Blood West makes sure you’ll have plenty of weapons to choose from. Revolvers, rifles, shotguns, carabines - a great variety of firearms, from standard army-issue to those infused with powerful magic, or straight-up possessed. And if you prefer not to cause a ruckus, there’s a wide selection of hand-to-hand combat weapons and archery weapons to pick your favorites from.
The RPG-like perk-based progression system in Blood West will allow you to highly customize the gameplay experience to your liking. Become a stealthy hunter, a revolver-fanning gunman or a relentless berserker. You will gain experience and progress through the skill tree, while discovering new artifacts in each of the scenarios that will bestow on you additional abilities. Combining skills and load-out creates more possible playstyles than you’d normally be able to explore in one playthrough.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 6.7Kreviews | 90% | — | $3.5M |
| $24.99 | 443ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game! Bought it on sale less than $7.50 AUD and wow what a bargain - there's so much game here! Really cool setting, interesting and eerie. It's stealth-heavy, but the vision and hearing of the enemies is plainly broadcast to you, so it feels clear and fair. Even though it's very stealh-based, you can build up your power and customise your playstyle with skills as well as artifacts you buy and find, which feels really good. Loved the side missions, and the first open-world area felt just the right size to hide threats and secrets without overstaying its welcome. Enemy variety is good and you're never really safe, so there's always some tension. Nice visuals match well with the haunted setting. Each main character is voice acted and the acting is quite good. I'm writing this review after being progressing somewhat through the second open-world area. I'm feeling that great sense of discovery I felt in the first area all over again, but with interesting new people to talk to, monsters that I'm sneaking around in fear of again, intriguing questline and new secrets to discover. Really enjoying this game!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 7K | 90% | $19.99 | |
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 10.5K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 498 | 61% | — | |
| $315.9K | 361 | 74% | $24.99 | |
| $4.7K | 28 | 93% | $6.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 25 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, Hungarian, Portuguese - Brazil, Simplified Chinese, French*languages with full audio support
| $35.99 |
| 222ratings |
| 86% |
| — |
| not modelled |
| $24.99 | 139ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Держи друзей близко, а врагов - ещё ближе. Лучше всего - прямо под собой, на глубине шесть футов." (Восставший)
It has good atmosphere, a nice story (though nothing out of the ordinary) and it has some fun weapons and guns to use which you can have a build of items around them. What sucks is the stealth system. Mind you, I love stealth games and this game seemed to be right up the alley for me with its focus on stealth to survive... except the stealth sucks in this game. Here are a few reasons why: 1) All the enemies share one common stealth detection meter, no matter if on enemy has seen you for one second or another 5, all enemies in your vicinity will aggro once the meter is full. You can exit the detection range of one enemy then if you enter the detection range of another enemy, the stealth meter will remain at the same level. This is a bonkers stealth system. 2) When you kill an enemy, the way the enemies detect you is very strange. Sometimes they'll run to the spot where you killed the enemy, other times they'll insta detect you and zero on your location, sometimes they'll aggro on you even if they are on different floors and rooms. 3) If you manage to alert enemies, they'll know where you are at all times even if you break line of sight. So, you might make 8 turns in one building and they'll still zero on you. You can crouch and prey for the enemies to run out of alert time, climb onto a roof where they can't get to you or run far away for threat to drop. Like... this game would be very fun with a polished stealth system, instead it feels very rudimentary. I still recommend the game, but with caveats. I'd give it a 7/10
норм
Yes
Well made game - hooked from the start,
Шикарная игра
Not Bad. Not Enough. 汗水与血泪难度和萨满DLC通关,基本就这评价。 优点是复古风,较优秀的本地化(全流程就一处翻译错误和十个以内的文本错误),几个有趣的支线,开放世界道具收集,体量小拿得起放得下。游戏的缺点是内容少,流程短,系统简陋瑕疵多(尤其是玩家储物箱,没有上限但每次移动物品滑块都归位,何意味)。 本篇三个章节剧情典型的【一鼓作气,再而衰,三而竭。】,一章'起'的不错,二章'承'的也还好,就三章没了'转'直接'结',突然就打最终BOSS了。 萨满DLC倒还好,就一张图也不指望有多少剧情了,况且玩具花样比主线多。 一周目体验还算不错,但二周目就算加强了怪物数值,凭着继承的三章武器还是能碾压,所以重复游玩乐趣相当有限。 总结一下,这游戏适合那些能接受复古风,潜行暗杀玩法的玩家在价格打骨折时入,想入的看看其他测评自己掂量吧。 最后是或许开发者会看的bug汇报: 就一条,游戏设置里的主界面音乐每次我改成默认,重启游戏还是会变成拾荒者,麻烦看到了修一下谢谢,我很喜欢默认音乐。
Отличная игра, постоянно держит в напряжении. Интересно исследовать локации. Получаешь удовольствие от устранения каждого монстра.
Стартовый каньон - лучший, очень крутая локация. Болота такие .. прям мехх. Горы, в целом, туда-сюда. Оба ДЛЦ - душная ♥♥♥♥♥. Для меня стелс ещё никогда не был таким увлекательным. Перепройду ещё разок потом.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.