
Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Weird West legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he finds the means to purge their curse and free his soul. No, this isn’t your typical Wild West desperado redemption arc. This is a damnation arc.
The Canyons, the Swamp, and the Mountains. Each swarming with abominable monsters and unholy demons, these are open-ended worlds for you to explore freely at your own pace. It will take the player over 20 hours on average to complete all three scenarios, and over 35 if they want to see everything the barren lands have to offer.
Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?
The Barren Lands present the player with a nightmarish, twisted vision of the Wild West legends. The curse that has befallen the realm has corrupted every living thing, defiled the land itself, while summoning restless spirits and dark entities. In this mixture of gunslinger pulp and Lovecraftian horror, dark occult magick presents just as much of a threat as sudden lead poisoning.
In Blood West you will meet many colorful, yet strangely twisted, fully-voiced NPCs. Just as much prisoners of the Barren Lands as you are, they will sometimes share their unusual stories and send you on various missions. Play nice and they might reward you or become your allies. Cross them and risk their wrath.
The game won’t hold your hand. You’ll have to explore the land for yourself (buying a map from a vendor might prove useful!), and figure out your own way to approach quests. As you poke around the three expansive maps, keep an eye out for hidden places and secret stashes. There’s gold in the mountains! Fair warning - it’s probably cursed.
If sneaking around isn’t exactly your thing, or you feel that you have a power advantage over your enemies, you can always take the head-on approach and meet your enemies guns blazing. Blood West comes from the creators of the fan-favorite boomer shooter POSTAL: Brain Damaged, so much gratuitous fantasy violence and pixelated blood splatter is to be expected!
One man’s hell might be another hoarder’s paradise! From simple one-use items like bandages, through medical tinctures, explosives and incendiaries, straight to arcane artifacts that - once slotted - can change the way you play the game, the Barren Lands are just filled with STUFF. There are tons of useful items to discover, and there’s a special player’s stash crate for all those super-rare potions that you’ll hoard and never use.
A gunslinger without a gun would be just a regular slinger. Where’s the fun in that? Blood West makes sure you’ll have plenty of weapons to choose from. Revolvers, rifles, shotguns, carabines - a great variety of firearms, from standard army-issue to those infused with powerful magic, or straight-up possessed. And if you prefer not to cause a ruckus, there’s a wide selection of hand-to-hand combat weapons and archery weapons to pick your favorites from.
The RPG-like perk-based progression system in Blood West will allow you to highly customize the gameplay experience to your liking. Become a stealthy hunter, a revolver-fanning gunman or a relentless berserker. You will gain experience and progress through the skill tree, while discovering new artifacts in each of the scenarios that will bestow on you additional abilities. Combining skills and load-out creates more possible playstyles than you’d normally be able to explore in one playthrough.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 6.7Kreviews | 90% | — | $3.5M |
| $12.49−50% | 443ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its neat
If you're more keen on faster more action packed immersive sim experiences this might not be for you. I can definetly tell that this game is made with love though, so i would advise you look abit more into it, i got as part of a an immersive sim bundle so i can't complain. It's my negative review stems from the fact that i thought i would like but found out it wasn't for me. It's because dont really vibe with this game, think it's a difference in taste, i don't really find it as action packed as other stealth games i've played, or rather i don't find the action aspect engaging enough since i'm not keen on the gunplay, and the stealth is too slow for my taste. The asthetics are fine but not really for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 25 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, Hungarian, Portuguese - Brazil, Simplified Chinese, French*languages with full audio support
| $35.99 |
| 222ratings |
| 86% |
| — |
| not modelled |
| $24.99 | 139ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RU, ENG↓ Эта игра как будто специально была создана для очередного витка дискуссии о необходимости F5/F9 в иммёрсивах. Мой однозначный ответ — F5/F9 должно быть. В этих играх мне жизненно необходима возможность экспериментировать или пройти уровень незамеченным, а перепроходить всё заново из-за малейшей ошибки я не готов... Хотя в случае с данной игрой говорить о каком-то вариативном геймплее не приходится. Несмотря на следование базовым принципам иммёрсивов, игровой цикл больше напоминает Hunt (я не играл, если что)). Возможно, так и было задумано В целом с этим можно было бы жить, но не сказать, что игра в остальном поражает воображение. Баги, рандомные анимации противников, странная стрельба, где пули проджектайлы, но при этом магнитятся к тебе, стрельба в тебя префаером, тупой ИИ, слабый UX, сомнительная экономика ______________________________________________________________ It feels as though this game were specifically designed to reignite the debate regarding the necessity of quicksaves in immersive sims. My definitive stance is that they are essential. In these games, the ability to experiment or complete a level undetected is vital, and I am not prepared to restart an entire segment due to a single minor error However, in the case of this title, there is very little gameplay variety to speak of. Despite following core immersive sim principles, the gameplay loop is more reminiscent of Hunt (though I have not played it myself). Perhaps this was intentional Overall, one could tolerate this if the rest of the game were impressive, but it is hardly mind-blowing. It is plagued by bugs, inconsistent enemy animations, and bizarre shooting mechanics where projectiles seem to magnetize toward the player. Furthermore, the AI frequently pre-fires, the UX is lackluster, and the economy is questionable
Самый стильный, самый атмосферный и самый вайбовый ковбойский андед
之前被游戏风格和宣传图的大凶和美腿吸引 买了好久 就等出中文 终于有官中了 目前个人游戏体验非常好 各种各样的怪物 有美腿和大凶的怪物 左轮 散弹枪 炸药 还有佳人陪伴 完美的组合
whoaj hunt showdown singl;eplayer
ta bien
終於有中文了,是款優秀的潛行+類魂,很好玩
Simple, effective, fun, what else you need from a game?
Impressive. Very nice.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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