
From the creators of Nidhogg, murder hordes of monsters in this 2D platforming autoshooter with a killer soundtrack. Collect Blood, gold, and bones to increase your powers. Can you survive the Blood Dungeon?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
About
Blood Dungeon is a feverish bullet heaven platformer from the creators of Nidhogg.
Run, jump, and climb to avoid hordes of monsters. Duck and weave between enemies. Scramble up ladders, across grates, and over chains. Walls, ceilings, and even the watery depths are your domains to master.
The dungeons contain over 100 different enemies to kill. Bats. Centaurs. Exploding Eyeballs. Some fly through walls while others walk, stick, or bounce on them. Learn their movements, outsmart them, and harvest their blood.
Increase your blood level to upgrade your build, or find chests hidden throughout the arenas.
Circulate around the various drop sites to supplement your arsenal and master each arena.
Visit the Dogmancer to pay the bone toll and unlock permanent upgrades.
Unlock nine bunkmates, each with their own weapon of choice and movement perks. Spin climbable webs as Leggy, take flight with Bug, or speed through the Dungeons as only a Skinja can. Experiment with them all!
9 unlockable playable characters with different traits and weapons
6 unlockable unique survival arenas
Over 100 enemy types
Over 100 quests to complete
Over 100 unlockable weapons and upgrades
Daily dungeons
Dynamic “dungeon dnb” soundtrack by Thomas Hoey
Global high scores
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 487reviews | 89% | — | $124.2K |
| $9.99 | 602ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 417 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]在无尽的地牢里,大出血的是你还是敌人就看你的走位 [/h3] 自从《吸血鬼幸存者》横空出世以来,“类幸存者”这个融合了Roguelite和割草玩法的游戏赛道正式进入了野蛮生长的阶段。这一类游戏简化了传统Roguelite的硬核玩法和惩罚机制,更加侧重于成长带来的满足感和割草提供的爽快与解压作用。在操作方面玩家只需要专注于走位来躲避如潮水一样汹涌袭来的敌人,角色身上携带的武器或者魔法就会自动攻击,抵挡甚至摧毁它们。 游戏的核心玩法并不在于你需要进行多么精妙入微的操作,而是通过在关卡内不断的升级来组成各种强大的Build,以此来提高杀敌效率,从而获得更高的爽感。《地牢大出血》自然也是这样做的,它沿用了经典的生存Roguelite游戏模式,并将传统的经验值变为“血液”,给玩家带来更深层次的感官刺激。 和其他类幸存者游戏相比本作最大的特点就是在地图上设计上,《地牢大出血》在简单的平面地图基础上,融入了大量动感十足的平台跳跃元素。这让本来只是从四面来袭的敌人,真的变成了从四面八方来,一不留神你头上的板块可能就会有怪物突然过来咬你一口,脚下也是如此。同时它也不在完全依赖于传统的俯视角观察,在走位的同时你还需要跳跃、攀爬甚至游泳,在如潮水般袭来的敌人之间,利用地图中的固有结构来摆脱危险。 游戏的循环机制倒是和普遍的同类游戏一样简单直接,被击败的敌人会为你提供各类资源,帮助你实现短暂的局内加成或者是永久性的局外养成。随着敌人不断被消灭,它们提供的血液会让你渐渐通过升级来变强,击杀特殊怪物或者地图中散落的宝箱也会为你带来额外的奖励获取,算是从侧面来鼓励玩家进行探索。 平台跳跃元素赋予了本作的独特玩法,地图里包括大量的不同地形。梯子、链条、格栅、墙壁、天花板、平台和水下区域,它们会影响你的移动和战斗策略,你得在不同的环境里找到合适的方法才能摆脱敌人。这意味着环境绝不仅仅是装饰性的内容,借助它们规划出一条优秀的逃生路线在许多时候甚至比强力的武器还要更具有价值。 不过随着生存时间越来越长,关卡内的敌人也会变得越来越密集。不同于你只能贴着地图边缘或者通过跳跃来移动,敌人们就完全不讲武德了。有会跑的、会游的、会飞的,甚至还有的可以直接穿过墙体朝你奔来,它们唯一的目的就是碰到你,消耗你的血量。然而在敌人越来越密集的情况下,中后期升级却越来越困难,你的提升进度往往会难以和敌人的强度相对应,从而导致游戏失败。 必须要说的是,游戏内除了增加武器数量以外,局内成长的数值相当有限,每提升一级基本上都只有个位数的提升,难度是真的高,爽感多多少少也是有点不足了。尤其是面对可以发出远程攻击的敌人,如果你没有尽快的击败它们,就要在本身已经茫茫多的敌人中,再加上茫茫多的弹幕,让本就渺小的生存空间进一步变低。幸好每一次失败带来的永久性提升会为你继续游戏提供动力,在每一局游戏结束后,收集到的骨头可以送给术士来加点,让你越挫越勇,在又一次的挑战中获得更强的开局。 在美术方面像素艺术风格与动作的夸张特性相得益彰,大量长相奇特的怪物和四处飞溅的鲜血随着越来越密集的战斗场景,完全给游戏带来了刻意营造的混乱氛围。不过如果你不喜欢这样强烈的视觉冲击,也可以在设置中关闭血液溅射效果和打卡马赛克,避免看到一些辣眼睛的画面。 总体而言,《地牢大出血》结合了传统类吸血鬼幸存者中令人喜爱的roguelite升级机制,又融合了让地图和角色动作更加丰富的平台跳跃元素。虽然局外养成的数值并不算高,但整整9位不同的角色和初始武器带来了非常不错的重玩价值,玩起来很有意思。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 417 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a vampire survivor like i actually like
Tveklöst ett riktigt bra spel! Fantastiskt sound-track. Fina vänsterhands-ritade grabbar. Belönande spel som framkallar completionisten i mig. Känns knappt repetativt då man kan skapa en ny build varje run. Felfritt hittills!
A very different take on the bullet heaven stuff. The part that makes it unique is that you don't stand still and wait for enemies like you would in vampire survivors or something. You gotta get going and finding extra chests or you won't scale hard enough to win. So you're ripping around on these different characters trying to figure out the maps well enough to be able to collect chests consistently without dying. Lots of fun "checklist" stuff that is literally checkmarks in a book. So if you like games like that, you'll like this one. Very fun. Very worth the price. EDIT: forgot to the mention that the dev is very active in the discord and responds to just about anything that he could respond to. If you have a bug and report it, it will probably be fixed pretty quickly. Or you'll at least be told what causes the bug so you can avoid it. Pretty awesome stuff.
The platforming and 3 way climbing change the gameplay enough to make this feel different from the other survivor-likes, devs have been quick to make QoL and balance changes since release. It's definitely worth playing at it's price.
A solid 7/10. My favourite aspect of this game is easily the visuals. It looks like it’s drawn by a child and, in that, is super charming. I also appreciate how each level feels distinct, being a new environment, having a new suite of enemies, and having its own functional characteristics (i.e., underwater, vertical, destructible, etc.). The gameplay loop is fairly derivative, and it doesn’t do much to separate itself from other similar roguelikes. However, it nails the fundamentals, especially the movement. The ability to cling to all surfaces, on top of its forgiving directional inputs, makes the movement feel fluid and intuitive. The upgrades available are fairly basic, but they do have depth, allowing for synergies and skill expression. Whilst, as it stands, the amount of content isn’t enormous, it’s solid and definitely justifies its cheaper price. I recommend this to anyone that likes addictively simple action roguelikes, such as [i]Brotato[/i]. Just don’t come in expecting anything particularly innovative.
berry good
这不是一个让你爽的游戏,这是一个让作者爽的游戏
玩过最恶心的类幸存者
Bem gostoso, um vampire survivors plataforma, de vez em quando fica bem barulhenta a tela, mas vale muito a pena!
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Where this game's players are, estimated from review languages.
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