
A massive RuneScape-inspired idle RPG built for long-term progression. Train 24 skills, defeat bosses, collect over 500 souls, and bank offline time to accelerate your progress whenever you choose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Train 24 interconnected skills, defeat powerful bosses, collect over 500 souls, complete thousands of challenges, and scale your character through a deep prestige system designed for hundreds — and eventually thousands — of hours of progression.
Whether actively managing your build or progressing while offline, every action pushes your account further toward true endgame power.
Train 24 unique skills — including Woodcutting, Mining, Fishing, Cooking, Magic, Thieving, BeastMastery, and more.
Skills feed into one another through layered progression systems where every upgrade strengthens your entire account. Gather resources, craft stronger equipment, unlock new systems, and push deeper into increasingly rewarding content.
Prestige skills to gain permanent bonuses, accelerate future progression, and continue scaling far beyond the early game.
Combat is automated — but power is earned.
Build your character, craft stronger gear, optimize your progression, and challenge increasingly dangerous bosses designed to test your stats, equipment, and preparation.
Rare drops, unique equipment, soul collection, and permanent progression systems create an endless climb toward greater power.
The stronger your account becomes, the faster the world opens around you.
Bloobs Adventure Idle is built for players who love long-term progression and meaningful discovery.
Complete thousands of challenges across combat, skilling, exploration, progression, and collection systems to unlock milestone rewards, permanent upgrades, and hidden memories scattered throughout the world.
Track your journey through the Beastiary, Item Compendium, Thief’s Log, Achievements, and Souldex — featuring over 500 collectible souls with unique variations and bonuses.
Recover lost memories to expand the Lore Book and uncover fragments of the world hidden behind your progression.
There is always another goal to chase, another reward to unlock, and another mystery waiting to be discovered.
Progress on your schedule.
Store up to 36 hours of offline time and spend it whenever you choose to accelerate skills, combat, crafting, and progression. Dexterity Prestige increases the cap by 6 hours per level, up to a maximum of 96 hours.
You don’t just idle.
You control when progression accelerates.
Bloobs Adventure Idle combines familiar RuneScape-inspired skilling with layered systems designed for long-term progression. Prestige, skill synergy, and exploration come together in a steady loop that continues to grow with you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having a great time so far, it has a very enjoyable gameplay loop, and seems to have a passionate developer. I've played RuneScape off and on since it's inception, this is what Melvor Idle should have been, not just a screen simulator watching the number go up, Bloobs has depth, this is exactly the game I've been searching for, and I'm excited to see what comes in the future for it. Just reading the comments, reviews, and discussions around this game there is a bit of negativity and people who think they can do things better, my suggestion to them is, go make your own game. Too many good games with solo devs have been ruined by the vocal minority masquerading as player sentiment, when in reality it's a handful of people who don't intend on actually playing the game in any meaningful way, Continue following your dream, and keep up the good work.
Really amazing cute idle game. I played this back when there was hardly any skills and free to beta test a long while back and then let it sit & come back to it when it was more developed and I had money to buy it. The game's transformation from back then is nothing short of amazing, I almost hardly recognize the game anymore. The map has majorly transformed and expanded being the biggest example I can think of. I will say, please do not let yourself get overwhelmed by challenges. I've seen a lot of negative reviews because they didn't enjoy enabling challenges. Challenges are an optional feature of the game and you do not need to immediately pressure yourself into doing them at the start. You can always focus on levelling up your skills and such at first and come back to do challenges when you have better gear and time to focus on challenges. Also there *is* automation for challenges that a lot of the reviews mentioning it seem to miss? In the challenge shop you can buy an automator for it that automatically progresses the challenge tier, up to 10 automatically (and everything after 10 is already automatic from the get-go). It's much easier to idle & get challenge points from higher level item challenges because they take longer to fill but reward more points so if you want to be more idle, try waiting until you can do higher level challenges and then do those & work on that auto-challenge upgrade in the challenge store.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like a single player RuneScape, but simpler. Nice Gameplay loop. Not winning any awards, but absolutely winning my support, time, and enjoyment. Active development. Great community engagement. Worth a try.
initially its really fun. figuring out the mechianics. exploring the world. finding synergys. but at 80+ skill it starts to drop of hard. there is no offline progress at all... after running in a circle for 5 hours to get +2 in sprinting ... i thought wtf am i even doing here and uninstalled ... it was rly fun till then but 0 offline progress kills the game ... especially with hour long useless grinds that u can do with 3x time but still take way to long. will look into it again if there is ever offline progress of some sort for the most boring parts.
Over the last 10 years, ive destroyed phones to play prob hundreds of different idle games 24/7, ive also burned pc screens over idle games All that time, tens of thousands of hours.. This game beats EVERY other idle game there is hands down. I dont remember the last time i was this interested on actually watching what happens in the game rather than just open and forget it for 8-16 hrs. The fact that i can freely move around to do thing instead being forced on a pretedermined route with static images or lazy video loop sold this game to me. There is a ton to do, tons more is coming and i can see this game having potential for 100s of thousands of hours. And the community is the best part, nobody is mean. Someone always helps one way or another. AND the dev welcomes everyone individually and actively partakes in chatter. That makes me wanna stay here even more. Hands down the best idle game ive played in 10 years.
I have played the most amount of this game out of anyone in history and I will fight anyone who disagrees with me
Insane value for your money. Plenty of stuff to do and manage longterm. Good split between idle and active gameplay. Dev is super nice, stays in touch with the community and keeps improving the game.
4200 hours and counting. Dev really active and great about hotfixes and keeping the updates flowing.
This is a great chill game inspied by RS but still unique and its own game. Excited for the updates to come. Heavily recommend
Heavily underrated. Scratches that scape itch without the monthly subscription and the time commitment. I love it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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