
Discover and destroy increasingly horrifying creatures across an oppressive lofi world, wielding fierce weaponry and powerful magic in this pocket-sized action adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 701reviews | 77% | — | $145.4K |
| $3.99−60% | 17ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Стильно. Динамично.
[list] [h3] Достоинства: [/h3] [*] Приятный звук [/list] [list] [h3] Недостатки: [/h3] [*] Камера - главный враг [*] Не самое удобное управление [/list] Жаль, что не понравилось, ведь в игре многое выполнено на достойном уровне.
Good game, hard but fun. The levels are fun, dying is not fun lol I recommend
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $145.4K | 1.1K | 86% | $6.99 | |
| $145.5K | 274 | 89% | $29.99 | |
| $145.5K | 749 | 93% | $12.99 | |
| $145.4K | 509 | 96% | $11.99 | |
| $145.3K | 689 | 93% | $9.99 | |
| $145.6K | 828 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 16 | 88% | $2.99 | |
| $77.9K | 342 | 96% | $9.99 | |
| $15.3K | 82 | 93% | $7.99 | |
| $11.7K | 93 | 77% | $7.99 | |
| $928 | 3 | 100% | $14.99 | |
| $705 | 14 | 100% | $2.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $9.99 |
| — |
| 78%* |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es weno
Really love the challenge this game brings to the table since the map sizes are not that large but oozes with style. The music fits really well the overall style and gameplay and only gets better the deeper you get. The game first released as a mobile game but this version greatly expands on it and is even better with a controller. Def worth checking out just for the challenge alone <3
Hyper minimalistic retro game visuals, snappy and tight gameplay, good hook and loop, amazing soundtrack! Its a nice and cool little game with levels that doesnt overstay their welcome. The only negative I have to say about the game is; for as cool as the visuals are they're also very one-note which made me disengage after a while. Some more variation for the eyes would have been ideal.
Excelente juego con una estetica retro! Me hace recordar aquellos años en los que se jugaba con el atari. Además las animaciones previas a los bosses le dan un toque de seriedad al juego.
Game gives you a parry mechanic but it might as well not exist. it is semi useful until the late game where it is useless and few enemies have attacks that can be parried. Also has a lot of enemies that are interesting and are different from each other but soon there are multiple "variants" of "big guy with big weapon that you can't parry and deals massive damage" that are barely unique. It's way of making it challenging it just giving every enemy lots of health and damage and spawning multiple big enemies until every single level feels impossible, slowly making the game boring and repetitive. The bosses are honestly fun to fight and are interesting until you reach the dude that is set up to be a dramatic fight and is the reason why the game's events are happening in the first place and he is once more just a big dude with a sword that deals massive damage with nothing interesting about him.
it feels and plays like a little mobile game, a time killer. It's a shame because the art, cutscenes and the overworld are great to look at and play in; this game went down to 2 bucks with steam sales so i thought why not give it a try, it's the art that drove me to buy it. But unfortunately the gameplay loop is very repetitive, it's some kind of roguelike survival game (with souls combat), but the way it's pulled off is very artificial and forced. You enter a level which is basically a plane with some decorations, attack, dodge, kill enemies, then you gain exp and get onto the next level, repeat for at least 12 times. The game uses this old styled arcade formula you would see on some old games, which is not bad per se, but it just doesn't mix well togheter with the overall game. This game would be way more successful if the levels were connected somehow, if you added some story elements, i don't know even puzzle elements as well? Levels should have meaningful things inside, gimnicks. It's very much lacking, invest your time in something better
Players by region
Where this game's players are, estimated from review languages.