
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.57/day in the week to Sep 18 → 16.75/day in the week after.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 16.9Kreviews | 91% | — | $3.2M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely does not live up to the first game. Sure they listened to *some* feedback, but it's just not enjoyable. Constant enemy spam and an insane amount of backtracking. The world is also a lot less memorable.
estuve 3 horas dando vueltas porque me faltaba un objeto al inicio del juego, juegazo 10/10 recomendado
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | #139 | not modelled |
| $29.99 | — | 97% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am quite a big metroidvania fan admittedly, but this is a fantastic game. Some of the bosses rival Hollow Knight and the area design feels really flushed out with art and unique enemies. It might be pretty "classic" om terms of metroidvania tropes, but it executes them quite well.
挺好玩的,但相比一代还是有点难评,就单单美术方面嗯兑像素动画没了,地图方面感觉没有一代探索的好玩限制太多了,但总体来说还是不错的,游戏手感提升很多
Despite the gorgeous pixel graphics for some unnameable reason I don't find myself excited to play more of this game. The room-to-room level design just feels uninteresting structurally, most rooms feel the exact same with little in the way of interesting platforming or puzzles. They're mostly "go right and jump over some gaps" or "climb this series of ladders". That said, there is already a lot of variety in the tilesets - distinct areas seem to transition to new ones very quickly, it's like having Norfair or Brinstar be only 5 rooms long. Strange choice but I guess it adds to the variety a bit - albeit only visually. I felt overwhelmed off the bat too because the game throws about 5 different passive powerup mechanics in your face in the first 20 minutes and they all have silly names like the Altar of Repentance or the Sigil of the Dark Spaghetti [I might be making some of those up]. It seems like they all do roughly the same thing of giving you swappable bonuses, but the way they've been introduced so quickly - and there being so many of them - just makes me not want to think about using any of them. Music is nothing special so far though I appreciate its ambience. Will update this review if I play more and change my mind.
Arte increiblemente detallado ,un doblaje perfecto y una banda sonora de admirar
The game was good until the last bossfight wich is just pure randomness and luck.
完结撒花~ 1. 比第一代动作战斗流畅很多,但是依旧便秘,和其他类银差别太大了。boss设计感觉也不咋地,很讨厌要猜boss攻击属性的游戏。为了加难度有些boss单纯就是加速度,说的就是你奥东。不过最后神父的战斗还是有点意思 2. 初始武器三选一对应不同路线的设计非常有趣,但是糟糕的地图引导又弥补了这一点。太多地方都是多重能力锁了,经常不知道去哪里才好。 3. 收集就是大粪,为了小天使我几乎把每个点都找了一遍。永远不知道缺哪一个,一定得看着收集地图来。 4. 地图美术其实比第一步有进步,虽然精致了一些但是有点失去了那种邪典的味道。过场动画不是像素就太失望了点 相比第一代来说还是很推荐的
Very nice Metroidvania. Lots of mechanics and weapons with wide differences between them to fit all playstyle. Difficult but fair platforming phases. Very pleasant to handle all around. Works great with the Steam controller too.
Blasphemous 2 - Mekaniksel Mükemmellik Uğruna Feda Edilen Kabuslar İlk oyunun o hantal, acımasız ve salt cezalandırmaya yönelik yapısı bu oyunda yerini "gerçek" bir Metroidvania tasarımına bırakıyor. Ancak bu mekanik evrim, oyunun o eşsiz, kan donduran atmosferinden bir miktar ödün vermesine sebep olmuş. 🟢 ARTILARI (Mekanik ve Tasarım Derinliği) Silah Sinerjisi ve Dünya Etkileşimi: Artık sadece adam kesmiyoruz; silahlarımız dünyanın mimarisine entegre. Veredicto (devasa gürz) ile çanlara vurup görünmez platformları açıyor, Sarmiento ve Centella (çift kılıç) ile aynaların içinden ışınlanıyoruz. Savaş mekaniklerinin aynı zamanda birer "keşif ve platform" aracına dönüşmesi muazzam bir oyun tasarımı zekasıdır. Akışkan Çatışma Geometrisi: İlk oyundaki "vur-kaç" hantallığı bitmiş. Havada süzülmeler (air-dash) ve silaha özel yetenek ağaçları sayesinde dövüşler adeta kanlı bir baleye dönüşmüş. Düşman animasyonlarını okuyup saniyelik savuşturmalar (parry) yapmak artık motor bir reflekse dönüşüyor. Metroidvania Döngüsünün Kusursuzlaşması: Harita tasarımı bir şaheser. Saatlerce farklı yollarda kaybolduktan sonra açtığınız tek bir kapının sizi oyunun en başındaki ana merkeze (City of the Blessed Name) bağlaması, oyuncuya inanılmaz bir "Aha!" anı yaşatıyor. 🔴 EKSİLERİ (Felsefi ve Tasarımsal Kayıplar) "Grotesk" Atmosferin Seyrelmesi: İlk oyun; İspanyol engizisyonunun karanlığıyla harmanlanmış, insanın midesini bulandıran (iyi anlamda) bir çaresizlik sunuyordu. İkinci oyun ise renk paleti, karakter tasarımları ve müzikleriyle daha "genel geçer" bir karanlık fanteziye (Dark Fantasy) kaymış. O rahatsız edici ruh biraz kaybolmuş. Temas Hasarı (Contact Damage) Tembelliği: Düşmanların saldırı animasyonu olmasa bile sadece onlara "dokunduğunuz" için hasar almanız, bu kadar akıcı hareket kabiliyeti sunan bir oyunda fazlasıyla ucuz ve sinir bozucu bir zorluk mekaniği hissettiriyor. 📜 SONUÇ İlk oyunun o eşsiz, hastalıklı sanat tasarımından bir adım geriye atsa da; oynanış döngüsü, savaş derinliği ve harita tasarımıyla selefini ezip geçen, türünün zirve noktalarından biri. Puan: 8.5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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