
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.57/day in the week to Sep 18 → 14.33/day in the week after.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 21.7Kreviews | 91% | — | $4.1M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1533 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun
esta chido
Requiem Æternam
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | #229 | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hermoso juego.
Just get blasphemous 1, its the better and way more visually apealing game. Although the gameplay in this game is better its not enough to justify it being better than blasphemous 1. The asthetic and mysticness of the first game is what attracted me to the series, and although I didn't quite understand the lore, that alone kept me super interested in the game from beggining to end. This game barely retains this especially with its dumbass animations. If your wondering between this game and blasphemous 1, get blasphemous 1.
Blasphemous 2 is not a good Blasphemous game. I will not be reviewing this game as a game itself, as most people who come to this game probably expect more Blasphemous. And I'm here to tell you, don't. Blasphemous 2 is an ok and serviceable game, but it isn't a good Blasphemous game. I'll get the good stuff out of the way first. I think the combat being divided into 3 sections with 3 weapons is a cool idea. Unlike some fans, I like this change, it adds a bit more personality to how you play. The weapons also being movement abilities for moving around the world is also a good change. Plus the parkour has generally gotten more better. The music was fine, nothing really stood out to me. The interconnectivity of the map was pretty good, and exploration (ignoring the enemies) was fun. Now, what went wrong? First of all, let's revisit that 3 weapon idea. This idea is the reason why 1) wall stabbing which was a thing you could always do, is now an ability. This is stupid and just adds to the 7 (I'll get to this later) movement abilities. 2) It completely killed the execution style. Something that used to have flair and genuine passion, is now dulled down to either stupid vines, or some watered down execution. They didn't need to do this, they could have given every enemy an execution with specific weapons. And you could have just placed the wall stabbing within the swords kit and made it closer to the start. And btw, 7 movement abilities? This is genuine padding. I don't think I have ever seen this many movement abilities within a metroidvania. Speaking of padding, the game is padded as hell. After the water city area, I was completely checked out. In both bosses and the areas. Most of the enemies are either random ♥♥♥♥♥♥♥♥ that don't look cool or that gruesome look that the first game had, or they are just a color change. This genuinely sucks as I feel like they aren't even trying. The first game had enemies that were essentially a different level of an enemy, but those guys would have pretty good changes to them added. Plus, these enemies are just so tanky. I don't know why they are, but they just take too much damage. The ♥♥♥♥♥♥♥ stupid fire spitting fatass or the bed ridden magic dudes are the bane of my existence. Why are they this tanky?? I have a horrid time just waiting to take a poke at them because the gameplay just feels like it shifted more towards a waiting game. I hit an enemy, they do an attack I can't hit through unless I jump across. This just explains so many of the enemies within this ga,e Plus, let's talk about the bosses. The bosses are just not it. The simple song and dance feel isn't there, and the bosses just feel like they exist to be an obstacle without as much world building aspects imo. The challenge also doesn't feel natural, I can just feel the fact that they are trying to make it hard. The first game had this natural level of difficulty that didn't feel too padded. But this one feels like it's meant to be hard and I think that gives off a more bitter taste for me. And I don't know what they are aiming at here. Are they trying to broaden the experience or limit it more? There are some changes here that go both ways. Now when upgrading your flasks one isn't removed, as they saw most people just not doing it so they made it more accessible, and also paying for certain stuff is removed. I don't mind these, but they made some baffling choices on the other hand. Now even if you pick up the guilt fragment, you will not get that bar removed if you died enough. Normally it's not that bad, but they removed the non-paid way to remove guilt. And also, the guilt you build up now causes you to take more damage. This is just horrendous. I'm bad at the game, so I get nerfed even more at the game I'm bad at. And also, the beads are just not that good anymore. They are mostly just resistances, having no fun beads like the first game. All the more fun stuff got moved to the statues section. This is an ok change, but it just feels like padding again. There was no reason to make this change. They could have gotten rid of the bead system completely and double down on the new changes, or they should have stuck with it. Again, I'm not against the changes here, I'm more confused on why they half assed the change in the first place. The statues of remembrance is a cool idea that sounds cool, but the slots cost stuff that you have to farm or find more of in the world. And farming them seems tedious. They could have just replaced beads with statues. And last but not least, the visual look of the game. First of all, no idle animations exist within the game like the first one. And the animation for getting new abilities are just the same used over and over again. You might think I'm just nitpicking minor things here, but this is a form of proof that they just didn't have that dedication. And the coloring of the map also is a bit more iffy. I think the colors being more muted and dull is a bad change. The first game looked grumpy and sad and agony filled too, but it had these colors that were vibrant and nice in a weird way. This game just looks more dull and bad compared to that. And also I thought the animations were just not it with this one. They opted out of the more grungy look to smooth it out, which was a mistake imo. Again, this game is not a bad game if you ask me. I just don't think it captures the reason Blasphemous stood out in the depths of metroidvanias. It was a basic game that wasn't overly complicated, it had a brutalist feel, and it was unique. It went against a few tropes most games have. It felt good to see a game bring up a story it wants to tell, and tell it completely without trying to add more. The original Blasphemous took me around 14 hours, which is an understatement because I have around 40 on the mobile version, it's just a good game. But those 40 hours were earned, not padded. I played that myself, knowing I had already finished the game, DLC and all. But this, I finished this in 22. And I don't think I would finish it in 22 if I had the choice. This didn't feel as fluid as the first one did. I know I said this a lot already, but if you just want to play a game, you can play this game. It's not a bad game at all, just a bit padded. But I'm sure people can enjoy it. I, myself, did enjoy my playtime, but not as a Blasphemous fan. I enjoyed it as a normal game. It's a bit iffy on that account, tbh. I don't know if I'd recommend this as a normal day to day consumer. But I made up my mind on if I would as a Blasphemous fan. I'm sure though, people will enjoy this as they always do. If you like it, all the power to you. This is just my random ramblings.
Recomendo, ainda não joguei, mas o download foi rapido!
First boss is tedious as ♥♥♥♥! Very disappointed. Don't waste your time.
super goated game man, just really nice to play. weapons feel good to use and rewarding, both dlcs (especially third sin) have very fun areas to explore (except the eye enemies in santa vigilia). cool ng+ system, keeps it more interesting than others by adding the option to do challenges for special rewards, kind of like dead cells. you dont need to do it for 100% but it was fun to do, made the bosses a lot more engaging especially because difficulty on normal playthrough is really not that crazy, but ng+ with life orbs everything actually takes their finger and pokes it through your ear into your brain. the eyes guys from mea culpa actually do 300 damage out of the 400 you get endgame its ridiculous. but its fun :).
great game, way better than the first game, smooth mechanic and easy to go thru a game, challengings r neutral, possible to pass them after few attemps, bosses r not to difficult as well, really enjoyable, i would recommend this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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