
A first-person, story-driven psychological horror game based on the cinematic lore of the Blair Witch. Explore the haunted grounds of the Black Hills Forest in a harrowing investigation that forces you to confront the evil that resides deep in the woods.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 6.71/day in the week after.
About
Inspired by the iconic Blair Witch legend, this game expands the mythos with a new story set years after the original film.
You play as Ellis, a former police officer on the search for a missing boy. With only your loyal dog Bullet at your side, you push deeper into the Black Hills Forest, where the woods twist memories, warp time, and prey on your fears. As the forest closes in, you will uncover fragments of Ellis’s troubled past and face a presence that watches you from just beyond the treeline – waiting for you to lose yourself in the darkness.
Modern-day masters of horror Bloober Team channel the series’ signature tension and psychological dread, delivering a chilling journey into the heart of the Black Hills Forest.
Solve the Mystery – Investigate the disappearance of a young boy using the tools at your disposal (camera, cell phone, flashlight) to survive the nightmares that come your way.
Your Sanity Against Her Curse – Navigate a living, shifting forest filled with supernatural dangers. The way you react when in peril will determine what you ultimately learn about yourself.
A True Best Friend – Your trusted canine sidekick, Bullet, is always by your side. You can pet him and feed him treats, ortreats or choose to discipline him if he wanders off. How you treat him directly impacts your story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 8.2Kreviews | 79% | — | $712.5K |
| $34.99 | 3.1Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a life long fan of The Blair Witch Project and all things Blair Witch related, I can not, in good faith, recommend this game to anyone. Not even fans of the movies/comic/novels like myself. Blair Witch is a first-person horror game. Set in the perspective of Ellis Lynch, a veteran of some unnamed war and his ex-police dog Bullet, who travel to the Black Hills Forest in Burkittsvile, Maryland to help in a search party for a missing child. Though like the collage students and previous, unlucky individuals who have went into the forest before him, strange and supernatural things start to happen to Ellis as he ventures further into the nightmare. The game controls like many other first-person horror games and in this case the game falls under the category of "walking simulator". As you make your way through the forest you mainly look around for various clues, story items, totems and photographs. Looking through the thickets and shrubs, especially at night, can be quite difficult. Luckily you have your trusty companion Bullet to help you out! Bullet comes with all sorts of different commands. He can be petted, he can heel, he can come to you, he can stay and most importantly, he can seek. The seek command will be your most used command as it sends Bullet out to find clues and collectable you can easily miss while searching. Along with him you also get some handy tools to help you along the way. Your standard horror game flare of a flashlight, walkie-talkie and a nifty 90's cellphone to help you keep in contact with your ex-wife! Blair Witch also boast two great aspects, the atmosphere and the sound design! The heavily wooded mountains of Burkittsvile are really brought to life by Bloober Team. The thick trees and dense foliage are wonderful! Watching small leaves and sticks fall to the ground from treetops way up high are only complimented by the sky box above. The sound design is spatial, meaning that sounds move around your headphones, creating an immersive 360-degree soundscape. Hearing leaves rustling and even monsters moving around in the thick brush you really brings a certain intensity to the atmosphere that I do find lacking in a lot of other horror games but is done amazingly well here. But that's it. That's all the game has going for it. The game suffers from a lot, the main thing being it's story. First off, and the biggest issue I have with the game is that it is [b]NOT[/b] a Blair Witch game. This is a game about PTSD set in the back drop of The Blair Witch. Ellis suffers from it, which is a large reason for Bullet being around and the game makes sure you KNOW that Ellis has PTSD, they pretty much bash it over your head at every moment. The franchise has always focused on the woods and the witch. From the first movie, to Book of Shadows, to the 2016 movie and all the comics and novels. Having a game focus more on Ellis then the Witch is like watching a Godzilla movie and focusing more on the people then the giant monsters fighting. The ending doesn't pay off either. I only got one out of the four, but I can't be bothered to even attempt to see the remaining three. Plus it goes on forever, and I mean F O R E V E R. The ending section feels like a nonstop, boring "thrill" ride of the best moments of PTSD and after fifteen minutes you just want it to end already. If I wanted to deal with a good PTSD story in a appropriate setting I would just go play Spec Ops: The Line. Monsters are only seen in small glimpses, which is great for a lot of horror an even better for The Blair Witch! But with a lot of monster scenes always seem to lead PTSD flashback scenes as well [spoiler](Especially you leaf pile monster)[/spoiler] It just constantly draws me out of the game, but it's not like the monsters do anything. They will just run around you really fast and if they are smart enough to get a hit off on you, it still takes about ten hits to do anything of note. And don't get me started on Bullet. The dog A.I. is some of the worse I have ever seen. Top that off with the fact you need Bullet to do most things in the game makes it even more of an atrocious mess. You tell him to seek and he will move forward five feet then stop, like he's waiting on you to catch up even though you are right behind him. He will get stuck on rocks and ledges even though he pathed his way there himself. Oh and the barking. The constant barking and panting. I complimented the games sound design, but they went completely in with the dog noise. It's constant, constant, constant noise from him ALL the time. Plus you can't turn it off, you NEED Bullet to alert to monsters and to call out things he finds. To finish this thing off, Bloober Team has made some really fun games before, but this is a huge miss for me. The price point is super iffy. I know you can spend a lot more for a lot less, but $30 for a game that's barely 5 hours and doesn't do it's source material justice just ain't it. Save your money, or if you're a die-hard fan like me and really want to play, get it on a deep discount.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
| $5.99−80% |
| 84ratings |
| 66% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] Мдээм, даже фильм 2016 года не был таким разочаровывающим, как игра про ведьму. В фильме было хотя бы два неплохих момента. [/h3] Собака ломает абсолютно всю атмосферу страха одиночества в лесу с призраками, а также постоянным задрачиванием кнопки «ну же, пёсик мой, ищи улики». Донельзя скриптовое говно с тупорылами-ребусами. 24/7 ходить кругами просто, чтобы понять, что наконец-таки от тебя требуется, очень страшно, очень интересно, спасибо большое, дерьмоеды из Bloober Team. Оптимизации не существует, только на минималках норм фпс. Вопрос: что тут сжирает весь фпс? Деревья? Или не-не, наверное, моделька пёсика. [h3] Итог: [/h3] Похоже, это проклятие этой франшизы, что каждое последующее продолжение или же спин-офф произведение будет хуже оригинала, то бишь самого первого фильма. Который своей очередью пугал не тупыми скримерами, а психологически, то, как герои попали в безысходное положение, и с каждым днем ситуация становилась страшнее и напряжённее без воды, еды, сходя с ума, запуганными шалостями Ведьмы и бесконечным хождением по лесу без какой-либо надежды на спасение.
Korkudan ziyade gerilim oyunu, birkaç yerinde jump scare var, ambiyans, atmosfer güzel, oyun ikinci bölümde ve sondaki bölümde germeyi başardı, diğer bölümler daha çok araştırma bölümleriydi, bazı yerler var ki hep aynı şeyleri yapmak insanı sıkıyor ve başını ağrıtıyor. Düşmanlarla savaşmak Alan Wake'i, puzzle bölümleride Life is Strange'i hatırlattı. Hikaye olarak sıradan, basit hatta meh bir hikayesi var, oyunda bulduğumuz belgelerden, geçmişte yaşanılan olayları yeniden yaşadığımızda az çok nelerin neden olduğunu, sonunun ne olacağı tahmin edebiliyoruz. İndirimlerde 3 dolara düşüyor oyun ama fiyatına değeceğini düşünmüyorum, başka platformlarda almanızı öneriyorum. Çokta güzel korku oyunları olmadığı için ortalamanın bir tık üstü gibi geldi o yüzden olumlu verdim.
To begin with, I am not a fan of the Blair Witch franchise. I watched the original movie because of the friend’s recommendation and it was… eerie… that’s all. No deep plot or sudden revelation at the end. I also watched the 2016 sequel/remake and it was just boring self-copying. Nonetheless, I enjoyed other games from Bloober Team (Observer, The Medium), and seeing Blair Witch on sale with 80% off, I decided to give this game a chance and was pleasantly surprised… [b]Story[/b]. In my opinion, the story here is much better than in any movies because it is more than just “a few students got stuck in a paranormal forest shooting a documentary”. I cannot say it’s super deep or interesting, however, there are some quirky elements to it and considering the short duration of the game (4-6 hours for a blind playthrough), the plot will keep you engaged most of the time. There are two endings which is good. What is not good is that whatever choices you make, you cannot get a good ending on the first playthrough because one of the crucial items just doesn’t spawn there, and I doubt many people would go on a re-run just for a few different lines, ending cutscene, and final screen. Good ending also has ridiculous conditions on the level of “yeah you saved all the characters and did all the right choices, however because you have that one strange doll in your inventory you go insane”. They could have at least made 3 endings – bad, normal, and best – and reserve the last one for the most dedicated players. Last but not least, I think the final chapter is too protracted… seriously on the first playthrough it felt like I spent a quarter of the game there. [b]Music and Atmosphere[/b]. The music is okay, I did not remember any specific tracks, however, it creates the atmosphere. As for the atmosphere, I personally did not find the game scary. I jumped liked 3 times because of jumpscares (which does not count), yet all the other time I was more engaged into gameplay rather than dreaded by the surroundings. The original movie made me feel uneasy much more. Nonetheless, the kind of atmosphere the developers did nail is being lost in a forest. You can have excellent topographic memory and try to explore the surroundings logically, however, you will eventually return to the point where you started from despite all you efforts. Even though sometimes it is very noticeable how the game teleports you, this atmosphere of confusion and lostness is still persistent till the end. [b]Gameplay[/b]. The game is mostly a walking simulator where you explore the environment, collect items of interest and solve trivial puzzles, however, there are a few interesting mechanics. Firstly, you have a 90s phone which has an insane level of interaction: you can receive and make calls, change its settings and even play games on it. Some of the calls will also affect the ending. Secondly, you have a dog companion whom you can give commands and who will help you to solve some puzzles. The dog can also be customized at the start of the game, which is a good thing, however, he will still remain default in the cutscenes. Also, the dog part of the ending seems to be broken; if you are not afraid of light spoilers: [spoiler]on the second playthrough I ignored the dog entirely and did not save him, yet he still survived[/spoiler]. Finally, you have a camera which can play tapes, and by forwarding and reversing the footage, you can materialize and manipulate objects that are depicted on those tapes., The camera also has a night vision mode if you want to go hardcore without the flashlight. Last but not least, the game has manual saves which makes doing an all collectibles run a bit less tedious. What is not interesting is the amount of unfixed bugs despite the game being almost 7 years old. HDR Is supported and it makes the forest look magnificent during daytime, dusk, and overcast, however, when it is total pitch-black night, it looks atrocious. The image basically falls apart to: total black, oversaturated textures around a light source, normal looking objects. It feels like the developers just turned on HDR support in the engine settings but never tested it during actual gameplay. Ultra settings break the camera display. On top that, I also got stuck in textures 3 times during all my 3 runs and had to reload a save. Finally, the game simply refuses to work on the latest generation of processors and you have to have to tweak the launch settings to fix it. [b]Conclusion[/b]. Overall, despite a relatively broken technical state and some cons, I still enjoyed playing Blair Witch by Bloober Team. Even though it was not scary for me, I definitely liked it much more than the movies. If you are a fan of the franchise this is a must play. Nonetheless, even if you do not know anything about the Blair Witch but look for an interesting horror for an evening or two, I still recommend checking this game out. [i]P.S. Also if you are fan of the franchise, I recommend checking out the episodic Blair Witch game from 2000. I did not play it personally, however, the description seems promising because it expands the lore instead of just copying the movie.[/i]
If one were to document one of the few great success stories that have occurred in the video games industry over the course of the past ten years, it could easily be argued that among the most successful of them was the rise of Polish game developer Bloober Team. Beginning their creative rise with the pioneering Psychodramatic Walking Simulator "Layers of Fear" in 2016, Bloober have since gone on to become one of the leading narrative game developers in the world thanks to their innovative mix of emotionally engaging story-telling and taut, tense gameplay dynamics. 2019's Movie tie-in for the "Blair Witch" franchise - a fitting break into the big time given that the BW franchise was itself a genre pioneer - marks a natural progression for the development team and was in many respects a transitional follow-up to their previous game: the "Blade Runner" inspired Sci-Fi Noir "Observer". Much like the aforementioned dystopian cyber-sleuth-em-up, the aim of the game in "Blair Witch" is primarily crime investigation, with players once again hot on the trail of an elusive missing person. This time, players find themselves in the shoes of war veteran Ellis, a grissled generic everyman dressed in very similar togs to SH2 protagonist James Sunderland. Armed with only investigative skills and his faithful German Shepard Bullet, Ellis is tasked with venturing out into the backwoods to find a lost local boy...lost, or abducted...but I digress. The game plays out much like a mix of "Observer", the 2022 remake of "Layers Of Fear", and even some time-bending features from "The Medium"; with distinct nods to other gaming franchises littered throughout for good measure. Consequently, there is a distinctly classic sense of dread isolation that permeates all of Bloober's best titles. Regardless of how you attempt to convince yourself otherwise, you (and your dog) are alone in hostile territory and are almost certainly out of your depth. A lot of the game wandering through the wilderness, trusting Bullet's sense of smell and praying that you don't get even more hopelessly lost. Given that your canine compass is the only real source of navigation, it can at times become quite a desperate affair when Bullet darts off after a scent and you are left struggling to keep up. This is especially the case when night sets in and illumination is subsequently resticted to a single spot of soft light from your torch. Likewise, the game's combat - Bloober's first real foree into confrontational gameplay - is equally frantic. As with The Taken from "Alan Wake"; the photosensative enemy is fast, agile and uses the shadows well to their advantage. While Bullet has the physical prowess needed to keep up; it can sometimes be a real battle of attrition to stave off the threats, given that they not only can move faster than Ellis but also that their presence is able to provoke his PTSD-driven anxiety. This is perhaps the only real criticism I have of this title. As someone with their own experiences of PTSD and chronic anxiety, I feel that making Ellis a war veteran was a bit of a ham-fisted move on the part of the writers. Any exposure to extreme trauma can provoke PTSD, so it would have been nice if the back story had eluded to something a little less predictable. Similarly, forcing the game to slow during narrative beats, especially during the radio arguments between Ellis and his superior Sherriff Lanning, does great a little bit for it's ability to dilute the tension. All in all, however, "Blair Witch" was yet another slam-dunk for Bloober Team. Movie franchise tie-in games are a mixed bag at the best of times, with a history of titles that prove to be more bad than good. Fortunately, this is most definitely not the case here. Final Verdict - 4.5/5 stars.
The first half hour was fantastic, then Bullet (sweet as he is) decided to continually run off into the borders of the map and loop me in circles. Another game about relying on a sketchy AI animal instead of your own intuition. Pass.
I got this game on sale for $2.50, and let me tell you, it was worth every penny. The game has great graphics smooth movement a nice atmosphere a nice story, and an interesting plot twist that will definitely surprise you. It kinda has Silent Hill vibes, so if this interests you, you’ll definitely love this game. The game also has a nice world to explore, with a pet that helps you along so you don’t feel lonely.
В начале игра цепляет. К середине становится еще интересней. И в конце полный абсурд. Бесконечные уровни в которых хоть глаз выколи. Левел дизайнеры пытались показать стресс в голове героя, но перегрузили бессмысленной нудятиной, что просто хочется побыстрее закончить и удалить игру.
this game ♥♥♥♥♥♥♥ sucks dude
[h1]Superficial e frustrante[/h1] Decidi embarcar no jogo por conta do meu apreço pelo filme, esperando encontrar uma experiência semelhante e ainda mais vívida, justamente através da união entre uma boa narrativa e a imersão típica da gameplay. De certa forma, essa expectativa quase se concretiza, pois a ambientação e a construção da tensão são bem desenvolvidas, e principalmente pela retratação enigmática e ocultista da bruxa propriamente dita, reproduzindo muito bem a vivência existente na obra original. Bom, agora que já teci os meus elogios, já posso descer o pau. A história começa meio obscura, sob a promessa de instigar o jogador a se perguntar sobre os motivos e os eventos que permeiam a trajetória do protagonista. No entanto, quando as respostas começam a se desenrolar, a execução de quase tudo é extremamente superficial ou clichê, e isso também se estende a todas as relações sociais do protagonista, seja a sua ex, seu cachorro ou o mané do delegado. Com tudo isso mal aproveitado, e portanto já ficando difícil tornar o protagonista carismático, ainda há uma concepção de transtorno mental trabalhada de forma bastante genérica e pouquíssimo contagiante, o que transforma toda a causa do protagonista em um grande “tanto faz”. Como se a deficiência dos aspectos criativos não fosse suficiente, surge ainda uma série de pedradas na jogabilidade. Os desenvolvedores parecem ter zero noção de como um jogo deve se comunicar com o jogador, porque a quantidade de intuição nula do início ao fim é assustadora. A ideia de você aceitar ou recusar as influências da bruxa é muito promissora, mas sua execução é completamente confusa, ilógica e MUITO mal direcionada, sendo algo que você só percebe quando finaliza o jogo, fica confuso e precisa pesquisar para entender qual foi o significado das suas ações — ou até mesmo quando foi que você estava escolhendo essas ações. Basicamente, uma série de escolhas ao longo de todo o jogo facilmente te levam ao final ruim (entenda-se “ruim” como “você fracassou miseravelmente”, e não apenas por uma questão narrativa), sendo que o próprio jogo te incentiva ou ensina a seguir no caminho dessas ações, seja pelo tutorial ou por intuições terrivelmente construídas. Ou seja, o jogo (não a bruxa, que fique bem claro isso) te manipula a jogar de um jeito que inevitavelmente te arrasta para o final ruim. E se você não gostou do desfecho, vá procurar um guia para descobrir como chegar ao final bom, porque é IMPOSSÍVEL o jogo, por conta própria, te orientar sobre o que não deve ser feito, salvo raríssimos momentos. Eu até queria estar exagerando, mas é realmente bizarro quando você descobre a lista absurda de requisitos para alcançar esse final. E nem é como se conseguir isso resolvesse muita coisa, porque além dos problemas criativos já citados, o problema central em torno da jogabilidade é todo esse sistema trapaceiro que o jogo se alicerça, seja pela má construção do que existe para ser interpretado, ou então pela falta de comunicação de que existem escolhas para se interpretar em momentos narrativos que aparentam ser lineares. Não tem cachorro no mundo capaz de amenizar a frustração que foi terminar esse jogo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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