
The ultimate swordmaking game. Forge unique weapons with freeform blade shaping and modular hilts, perfectly balanced to your customers’ needs. Master the art of smithing and uncover the secrets of Eren Keep, a last haven of a dying world – or so they say.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 9/day in the week after.
About

The Songs have fallen silent and the world lies in ruin, lost to madness and despair. But within the high walls of Eren Keep, life persists – held together by unbreakable will and the iron fist of the Masked King, ruler and tyrant, savior and messiah.
As the swordsmith of Eren Keep, you turn steel into something more precious than gold. Customers come with coin in their hands and demands on their lips, seeking blades of deadly precision, balance, and beauty. Meet their requests, perfect your craft and find trusted companions in one of the last beacons of civilization.
Yet in the dark corners of Eren Keep, whispers of rebellion stir. The former blacksmith’s mysterious disappearance looms as an ill omen over the role you play. But play it you must, for in Eren Keep, the right blade in the right hand will change everything.


Craft swords your way using freeform blade shaping and an intricate modular building system. Create the weapons of any world – East to West, history to fantasy – with every detail customized, every piece meticulously crafted and adorned. Explore a vast library of sword parts and engravings, with plenty of materials like metal, leather, wood, obsidian and ivory to choose from. No two creations are the same.

Take commissions from warriors, nobles, and mercenaries. Use innovative tools to design and craft each sword, balancing ratings and requirements with precision to meet your customers’ specific needs and expectations. Learn how to curve blades and carve engravings, acquire rare materials, and expand your arsenal of sword parts. Keep up with demand by hiring unique characters to your forge, each with their own ambitions and stories.


Visit beautifully illustrated locations around Eren Keep, from the bustling Citadel Square to the local tavern The Den, to find opportunity, alliances, or merely a moment of respite. As you craft blades for Eren Keep’s various factions – like the scavenging Crows or the scholars of the Magisterium – will you be drawn into their visions for reclaiming the fallen world? Or will your growing influence risk attracting the Masked King’s silent gaze?

Grow your collection of sword parts in Campaign Mode and forge without limits in Creative Mode, a deep swordmaking sandbox featuring a vast library of sword parts, tools, materials, and engravings. Use Magic Words to easily share creations among Bladesong’s active community of swordsmiths, and print models of your in-game creations by exporting STL files for 3D printing. Find inspiration in regular community challenges and join the club of champions!
We think you'll love Bladesong if you enjoy…
Kingdom Come: Deliverance II, Mount & Blade II: Bannerlord, Baldur’s Gate 3, The Elder Scrolls V: Skyrim, Hellish Quart, Half Sword, Blade and Sorcery, PC Building Simulator, Potion Craft, Disco Elysium, Clair Obscur: Expedition 33, Total War: MEDIEVAL II, Dungeons & Dragons, Pathfinder.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 95% | — | $1.2M |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Big fan, Love the concept, story and the freedom you have to change your blades shape and form. excited to see more story updates.
好玩,快点更新,内容太少了
Surprisingly, I can't wait for the next story mode chapter to come out. I started playing this game for the free creative mode. I had a lot of fun to create swords and daggers of all times and shapes. My first 50 hours of playtime! Than I decided tu jump into the campaign. I had previously played the demo, back then. Found it cool! But the full extension of the story is great! The concept is cool, the writing is great, the characters are very well shaped.. Fun times. And now, all I can do, is wait for the next chapter :D.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Polish, Simplified Chinese
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting story. Well though out mechanics and a wide variety of parts. I really like the themed part sets.
In my opinion this game is THE weaponsmithing game. So many others either abstract too much or not nearly enough. Bladesong lets you be expedient while giving you tactile feedback and letting you get granular in blade shape, handle materials, and cross-guard/basket guard construction. The addition of the creative mode is the cherry on top. Ever wanted to custom-make a magic weapon in D&D? Odds are you can do it in creative mode. Trying to envision the specifics of a book character's weapon? Odds are you can follow a particular description of moderate detail and make a good approximation. The setting and story in the background of the game is also so genuinely fascinating and I won't comment on it beyond that because discovering more about the world and the transition into understanding the setting was a stand-out moment for me that took this from a vaguely-fantasy vaguely-medieval crafting game to a genuinely entrancing (Dark?) fantasy work that made me feel like I was in it myself. My only complaint as of the current Early Access version (Chapter 2) is that the gameplay cycle DOES get a bit repetitive over long play sessions but if, like me, you're a Forged in Fire fanatic or overall weaponsmithing nut then this is quickly solved by a short break and a later return.
玩完了前面两章,个人认为还是很好玩的,首先在剧情上很丰富,我很喜欢这个风格,且世界观和人物塑造很有意思;其次游戏难度还是比较低的,适合想铸剑玩的新手;再者画风独特讨喜,总的来说很值得期待,但也有一些弊端:总的来说这是一个铸剑为卖点的游戏,但是很明显作者在这方面不够用功,导致后面更像是接铸剑任务赚钱推动剧情,重点是在每日后的事件的小说式游戏了,希望在保留你的剧情特色的时候加强铸剑环节,并且铸剑的趣味性不够,只是捏剑很容易玩腻,希望作者丰富一下环节,增加真实性,再接着就是我觉得最神秘的点:你的复刻形状的那个框会不会太容易辨识太方便看了,作者这个赶紧优化一下吧。以及我可能智力不够吧,你的坚韧灵巧这些属性,我觉得如果判定是要求百分比的话,你显示也用百分比好了(或者是我自己不会看?)。总之作为一个才开头的游戏还是很不错的,至少做到了吸引玩家,但是不足之处也非常多,希望作者再努把力吧,现在这个半成品是配不上你简介的野心的。(以及更新的是不是有点慢啊)
I'm enjoying this game immensely, the sword crafting is extremely satisfying, and the resource balancing is just the right amount of challenging. It's not super brutal, so you can make mistakes, but it's also not forgiving if you make too many. Definitely get this game if blacksmithing is your thing.
Wer hier einen Schmiedesimulator alá Forged in Fire, oder That Works erwartet wird wahrscheinlich enttäuscht. Trotzdem macht das Schmieden sehr viel Spaß und ist mit unter sehr anspruchsvoll durch verschiedene Ansprüche der Kunden. Es ist ein hervorragendes Textadventure Game mit einer, wie ich finde sehr spannenden Story. Freue mich auf die kommenden Updates :)
I love the Story Mode. World building and lore work exclusively via use of textboxes and artworks. And this evokes more feelings, pictures and commitment to the story than many other games. Swordbuilding engine is fun and offers countless possibilities, but also gets repetetive in story mode. Creative mode lacks some things, like when I bend pieces I would like a display of the used angle etc. Same with size variation. Here I would like percentages, too.
沉浸感很棒
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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