
Explore a dark and sinister Osaka as the Demon Hunter Shin. Battle demons, regain lost skills, and uncover the truth of your forgotten past in this exciting occult-inspired cyberpunk metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 1.4Kreviews | 89% | — | $516.9K |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рекомендую. Очень приятная и комфортная метроидвания. Управление отзывчивое, билды и возможности игры радуют разнообразием есть где разгуляться. Особенно порадовало, что телепорт по карте открывается почти сразу, не приходится бегать туда-сюда. Сюжет хороший, но без "вау" скорее фон для геймплея, но парочку интересных моментов есть. Отдельный плюс за ачивки: они собраны в единую сюжетную фотографию из игры, приятно коллекционировать. Секретный босс добавляет ещё одну концовку и чуточку в сюжет, хороший бонус для любителей исследовать всё до конца.
Visually beautiful, fun exploration, mechanically satisfying, okay story. Not hard to beat fully in 12 or so hours, which I appreciate. Keyboard users should not be afraid to rebind the action keys, there is no reason that they are how they are.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохая игра. 7-8 из 10.
Good metroidvania, it has a great teleport into any room system that other metroidvanias should also have. My only complaint is that 14h to finish everything is too little. I need more games like this.
Как будто поиграл в SOTN в сеттинге будущего, отсылок море. Играется отлично, управление удобное и отзывчивое, играть на деке одно удовольствие. Стоит каждого потраченного рубля.
Un nouveau Metroidvania de la part de la Team Ladybug. Une 2D bien maîtrisée, une difficulté progressive qui ne rend jamais le jeu trop facile, mais qui récompense la maîtrise du gameplay. La possibilité de se TP n’importe où sur la map est une fonctionnalité qu’on aimerait voir plus souvent dans le genre. Elle facilite énormément le full clear et réduit le backtracking forcé. Le personnage peut paraître un peu "lourd" comparé à d’autres jeux du genre, mais cela est largement compensé par une belle palette d’armes et de compétences qui enrichit le gameplay.
I really love that Project Ladybug decided to dip their toes in the Metroidvaina genre. The spirit sword mechanic is very fun and makes combat very fun and refreshing. There's a lot of useful and different situations to use it in and despite being very useful and never comes off as feeling to busted. One thing that I don't get is why that the game is very linear for a metroidvaina game. There's no real point of going to different zones. THe game's narrative shows you where to exactly where to head and the only point of going anywhere else. The game also gives you a move to teleport nearly any where on the map which I think is mainly for the sidequests the game gives you. You don't have to spend a year backtracking but I think it kind of takes away from some of the exploration of the genre. THe sidequest themselves are alright in my opinion some offer some unique scenes and dialogue to help the games narrative. Overall its' a pretty fun experience.
能想出魔神这种司马玩意我只能说你妈死了
Short, but sweet little Metroidvania. Mechanically quite sound. A bit too easy, save for the final story boss and the secret boss, however. Feels like there was plenty of untapped potential with the mechanics, and even story. Much of the story is told via text boxes in the protagonist's memories (which can be completely overlooked as it's hidden behind the same UI element as the Quit Game option) and then a few somewhat predictable twists towards the ending. It's still an interesting story, but again feels like there's untapped potential here.
Blade Chimera is a highly polished, mechanically sharp Metroidvania that prioritizes style and fluid combat over deep narrative substance. The Combat & Mechanical Loop The game shines in its fast-paced second-to-second gameplay. Movement is snappy, featuring air dodges and animation cancels that give you precise control. Weapon Dynamics: Combat is heavily driven by firearms, but you'll get your fair share of swords and whips, though the actual variety of guns feels somewhat limited early on. This is balanced by the Lumina Blade, a spectral sword that anchors the combat system. The Resource Loop: Landing physical attacks (like shooting) restores your MP, while executing magical attacks with the spectral sword regenerates your HP. This enforces a tight, aggressive loop where you constantly cycle between the two to stay alive. Skill Progression: You unlock new skills as you level up, though the game gates some of these behind slightly opaque or convoluted unlock conditions. Level Design & Navigation Traversal: Expect a significant amount of back-and-forth traversing. The game offsets this by allowing you to warp directly between save points, making map navigation much faster once areas are unlocked. Guidance: It is easy to end up wandering aimlessly at the very beginning of the game. To avoid getting lost, check your map for the yellow circle—this UI marker clearly dictates your next objective and keeps progression streamlined. Difficulty & The Death Penalty Save System Punishment: The game utilizes an unforgiving, old-school penalty system. If you die, you lose all progress made since your last save. This makes pushing into new territory risky and dying highly annoying. Combat Balance: For the majority of the runtime, standard encounters are manageable due to generous dodge i-frames and your constant healing loop. However, the late game introduces heavy enemy density and bullet sponges, making the brutal death penalty much more noticeable. Boss fights avoid this artificial difficulty, offering distinct, genuinely fun multi-phase mechanics. Visual Presentation The aesthetic is a massive highlight. It features high-tier pixel art that blends traditional Japanese architecture with gritty cyberpunk environments. The sprite animations are incredibly fluid, directly contributing to how good the movement and combat feel. Verdict The story is dry and filled with predictable tropes, but the mechanics carry the experience. It is a very fun, stylish take on the Metroidvania genre with an addictive combat loop, provided you can tolerate the punishing save system. *Shortly after the dog rescue, there's some ideological non-sense in the game in a form of a conversation. You can find the woman by going to the very right after getting your sword back. Just so you know, the conversation borderlines on woke. The woman asks if it's true woman can't be enlist, yada yada. Shin does say men and woman have different bodies. But eventually, Shin says, well if a woman chooses to be a soldier, I'll support her. The woman mentions something about the Patriarchy and then asks Shin if who he work for is wrong then. Shin basically say yes because after 30 years of being a sleep, things have changed. Very Beta progressive male. Honestly, this conversation had no business being in the game as it's not part of the story except to push someone's agenda. I'm surprised Shin isn't trans actually.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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