
Seoul, 2045. Climb the Kukuru Tower, a giant structure with an unfathomable width and height, facing the truths about the city at its pinnacle.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 57reviews | 86% | — | $8.3K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
보스단계에서 죽으면 보스앞에서 리스폰되어야한다고 생각함. 애매하게 앞부분에 떨구니까 흐름도 끊기고 별로 더 이어가고싶은생각이 안든다. 올라가다 떨어져서 다시올라가는거랑은 전혀 다른느낌
アクションが苦手でも、タイミングを合わせてゆっくり操作すれば進むことができました! 得意な方なら格好良いスタイリッシュアクションを楽しむことができそうです…!!
존나 힘드네 ㅆ2빹
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
配信でおすすめ! RTAや耐久に〜 画面酔いはありませんでした。 率直にとても難しかったです😭💦 初挑戦で何層もあるうちの1番下しか見ることができなかった🥺 頂の景色を見たいなー
남은 제작진은 쿠쿠루캔디가 맛있게 먹었습니다.
ひたすら上を目指して登っていくゲーム。 進行していくにつれ主人公の過去や世界観が分かっていくのだろうが、現状では謎は深まるばかり。 進行で必要なアイテムについての記述や隠し要素など、ただ登っていくだけではなく、アイテム収集でどのような影響があるのか見ていきたい。操作性としてはシンプルで分かりやすいのだが、チャージでジャンプする角度が変わるというシステムに対して、ボタンごとで振り分けされていればスピード感が出せるのではないかと感じた。
이런 게임은 안맞는줄 알았는데 생각보다 할만하고 재밌어요 배경 아트도 한국스러운 개성이 들어가서 좋네요
「登っていくタイプ」のアクションゲームです。 まだクリアできていませんが、挑戦してるうちに少しずつ突破できる難度で楽しめました ストーリーを補完する収集要素などもあり、世界観も魅力的です。 操作自体は簡単で、タイミングをつかめばなんとかなる箇所が多いので どなたでも楽しむことが出来るかと思います。
初めてこういう感じのゲームしたけど めちゃくちゃ楽しかった! ストーリーとか好きな感じ! 続き気になる!! まだクリア出来てないのでクリアまで頑張ります! 音量下げててもめちゃくちゃ大きい音なったりするので注意です!
配信でもやりました。ゲームはわざと解像度と色数を落としたドット絵にしてレトロゲーム風のテクスチャにまとめています。ジャンプと攻撃が一体になっていて角度と強度の調整だけで勝負するところが楽しい。ボスも攻略しがいがあります。オススメ!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.8K | 46 | 76% | $14.99 | |
| $3.8K | 16 | 88% | $10.99 | |
| $21 | 1 | 100% | $0.99 | |
| $0 | 8 | 75% | Free | |
| $2M | 5K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3K | 527 | 95% | $0.59 | |
| $8.3K | 60 | 82% | $9.99 | |
| $8.3K | 120 | 94% | $3.74 | |
| $8.3K | 83 | 47% | $3.99 | |
| $8.3K | 50 | 84% | $12.99 | |
| $8.3K | 244 | 100% | $1.27 |