
Seoul, 2045. Climb the Kukuru Tower, a giant structure with an unfathomable width and height, facing the truths about the city at its pinnacle.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 57reviews | 86% | — | $8.3K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
도저히 안되겠다는 구간을 만나서 그냥 포기하고 유튜브 에디션으로 뒷내용만 보고 치우......려고 했는데 그런거 없어서 이악물고 클리어 마지막 선택지에 따라 두가지 엔딩이 나오는데, 배드 엔딩은 굉장히 찜찜하게 끝나고 굿 엔딩도 뭔가 스토리상의 떡밥이랑은 상관없이 끝남 특정 수집 아이템을 다 모으면 배드엔딩 선택지에서 진엔딩같은걸로 이어지지 않을까 추측됨. 인벤토리에 이빨도 많이 빠지고 중간에 그냥 넘어간 서브퀘 같은것도 있었는데 2회차까지 돌면서 다 채울 엄두는 안남 겜이 유명해져서 누군가 유튜브에 올클영상같은거 올려줬으면 좋겠다.
안녕하세요 펀딩 후원자입니다. 하수구도 못 벗어나서 크레딧을 못 봅니다. 감사합니다.
Blade Jumper is a really great game, I loved most of my time with it. It builds the entire gameplay around a single mechanic: The Blade Jump. You can walk left & right, but if you want to jump, you can only do so by charging a directional attack with your sword. The music is relaxing, the pixelart is nice, the characters and worldbuilding are really solid, the enemy and boss-variety is decent, the story is surprisingly really well done and never gets in the way of the gameplay. It has challenging levels and bosses without feeling unfair. I'd give it an 8/10 overall. Despite all that, there are parts of the game I have issues with. They didn't ruin the game for me, but I think it's worth mentioning them: - The last levels overstay their welcome a bit. They are huge, and not very interesting. Another gimmick would've been nice. - Some content is missable, and you'll have to replay the entire game (if you want to finish it 100%) and re-collect everything if you've missed something. There's no free-roam mode or NG+. - Some sidequests force you to backtrack a lot. This game is a huge, vertical tower. Backtracking means falling down multiple floors and climbing back up, which is tedious and repetitive. There are no shortcuts, and there's no fast-travel system. - I had 2 cases of NPCs not spawning as they should have, which forced me to restart the entire playthrough. - Some text is cut-off by the camera - the inventory UI is broken, it jumps to random items, no matter what I click on - There are many blind jumps, because you can't see ahead into the next screen, and sometimes, there's just an invisible ceiling above you - Some bosses have very fast attacks, but since we need to charge our attack before we can properly move, not everything is dodgeable in time. It is also unclear which projectiles can be parried, and which ones can't. - The game has no controller support
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Estou impressionado com a história desse jogo. Essa história é muito única e envolvente, nenhum personagem é genérico, e a cada andar se encontra personagens novos que vale a pena parar pra interagir. as conquistas também não são massantes igual alguns jogos que tem colecionáveis, o gráfico é extremamente lindo e bem animado... Mas o que se destaca com certeza é a historia e a forma que é contada. Simplesmente incrível e eu paguei só 2 reais!! facilmente leria um livro desse jogo, a historia foi fenomenal. De ponto negativo acho que é essa gameplay esquisita... nunca vi nada igual, um personagem que não pula e só da dash em 8 direções, acompanhado de um carregamento que por um milésimo muda bastante o resultado. Jogar isso no controle foi insano! Muito dificil, mas no final eu até que me acostumei e fiquei bom. Enfim, vale super a pena e jogaria de novo várias e várias vezes. (Como esse jogo tem menos de 30 analises??)
13時間でクリア シナリオが気になり、最後までクリアしました。 難易度は高いので覚悟が必要です。 最初は操作に慣れないと思いますが、徐々のコツをつかんで上手く進めるようになった時の気持ちよさは 他のゲームではなかなか味わえないと思います。
1時間ほど遊ばせて頂いた感想で、後々変わるからもしれませんのでご了承を。 簡単に説明すると、ストーリーの有る某ジャンプして登っていくゲームです。 大きな違いは邪魔をする敵やボスが存在し、章毎にエリアが設定してあり、落下しても1番下まで行くことがないです。 なので、難しいゲームなのですが、こういった高難易度アクションゲームを始めるにはちょうど良いゲームだと思います。 ・ストーリー 正直、2階登ってもまだ分からないと言う印象です。序盤はかなり謎に包まれており良く分からないまま登って行く形になるので没頭感はほぼ無いです。 ・操作性 難しいの一言。ジャンプするパワーゲージが表示されるのですが5割でチョット飛び、8割で半飛び、10割で全力飛びと言った感じなので慣れるのに苦労しました。パリィも発動がかなり早めなのでギリギリまで待つと食らってしまいます。 ・グラフィック ドット絵の可愛らしい絵でこういうゲームが好きなプレーヤーなら凄く楽しめると思います。攻撃やパリィのエフェクトもカッコ良いです。 ・音楽 ゆっくりとしたBGMで登りつつ、ボスのBGMのかっこよさなどドンドン変わって行くので個人的には結構好きでした。 ・ゲーム性 ジャンプアクションゲームなので難しいのですが、章毎にエリアに分かれているので、落ちても簡単に元の場所まで戻ってこれるのでかなり優しいと感じました。 それにただ登るだけではなく、敵やボス、ギミックを配置する事によって登るだけの惰性的なゲームではなく、敵やギミックを理解し攻略すると言う戦術要素も足されているので飽きづらいゲームになってます。 ・総評 ジャンプアクションの入門と言った所でしょうか?ストーリーはフレーバー程度に考え、手始めにこちらを楽しんでみるのもオススメです。
配信でファンと並走しながら3時間x2回+1時間x1回、8階途中までプレイしました。 クリアは断念。是非見ることができなかったエンディングを体験してほしいです。 高難易度アクション系のジャンルとしては比較的取り掛かりやすい難易度でありながら歯ごたえ満載。 全体がドット絵で描かれており、可愛らしくも派手な演出の数々に満足でした! プレイアブルキャラクターが刀を構えると[spoiler]道中で獲得できる帽子などが一瞬ふわっと浮かぶ[/spoiler] 演出が最もお気に入りです。 敵キャラクターが行う攻撃前のモーションも含めて細かな表現1つ1つが素敵でした! ◆良かった点 ①キャラクター 敵味方問わず全体がドット絵で描かれており、魅力的なデザインで完成されています。 ドット絵だからこそできるデザイン、会話で繰り広げられる関係値などが魅力的でした。 ②ストーリー 発売段階では少し未来のお話が描かれています。 キャラクター部分と重なりますが数々の意図から現状となってしまったことがゲーム内で解明されていくので面白いです。 ③コレクション要素 [spoiler]敵に関する情報や装飾系アイテムなどが各所に散らばっています。[/spoiler] 獲得済みの物はリストで確認できるので全て集めたい! ◆気になる点 ①コントローラーでの上下左右の入力が非常に難しい。 斜め方向にかなり判定が吸われるので想定外の挙動をしてしまうことが多々ありました。 これがかなりのストレス。耐えられなくて断念しました。 ②BGMやSEのバランスが統一されていない。 一部の音声が大きくびっくりしてしまう箇所がありました。 ③[spoiler]唐突な宇宙空間での上下左右反転[/spoiler]による画面酔い… [spoiler] MAP切り替わりで突然上下左右が反転するMAPがありました。 失敗すれば通常通りの上下左右状態のエリアに戻り、先に進めると上下左右が反転… トライ&エラーでチャレンジする箇所なこともあり切り替わりが激しく画面酔いに耐えられなかった。 正直ココから心が折れた印象です。[/spoiler]
플레이한지 1시간도 안 돼서 그만 정신을 잃고 말았습니다
他の山登りゲームとは難易度が優しいアクションゲームとなっており、タイミングさえ合わせられれば簡単に登ることが出来るように作られているので、是非頂上を目指してみてください!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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