
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卖材料的时候我就几个材料显示从1个可以拉到99个随然很爽但是确实太影响平衡了不知道是不是bug有的时候能拉到99有的时候不行
задумка прикольная, но игру нужно дорабатывать и дорабатывать, на 1 рас сойдет 5из10
总体挺好,就是技能不好点
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 2.6K | 94% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 21.3K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $101.6K | 993 | 65% | $3.89 | |
| $350.1K | 278 | 92% | $29.99 | |
| $69K | 93 | 74% | $10.79 | |
| $49.1K | 150 | 63% | $12.99 |
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MUSIC/AUDIO!!!!Bug. PLS FIX!!!
本来想给一个差评(不要问为什么,问就是因为我的子龙在至高赛的最后一盘死了,但是我拿到了冠军,再读档又打不赢),写完之后想了想又改成了好评。如果有中评的话,我一定给它打个中评 首先放下游戏内容来说,这个游戏的优化真的是细碎中的细碎。越到后期会越发现战斗越来越卡,它不光是慢,是明显可以感觉到的卡。到了打至高赛的时候根本没法看战斗动画,只能一个劲跳过。这也就导致如果你在第一年内没有拿到至高赛冠军的话,几乎没有任何动力玩到第二次至高赛。BUG非常多,优化非常差,如果后台开着别的软件时候有可能会崩溃(可能是unity的问题) 再来说说游戏内容。第一、我想说一下冠军角斗士的问题:竞争角斗场的冠军角斗士大多数强的离谱,最让人生气的不是他们强,而是他们几乎不会死,跟他们打几乎不会出现处决的选择,这也就导致他们可以输无数次,但你只要输一次你的努力就付诸东流。第二、DLC强度过高的问题:尤其是武僧和变形者这两个职业,BUG到不行,忍者这个DLC的人物和技能我没太研究明白,不予评价。第三、制作组做了非常多的内容,这点是值得肯定的,但问题是你这么多内容相当一部分是无用的内容,比如说各种莫名其妙的套装,如游侠套、刺客套,游侠套我自己攒了半天就攒了两件还是打赢一个NPC扒衣服凑出来的一套,还有一些蓝装套,等能够较为容易获得以后也就只能当钱卖了。第四、人物培养过程中的问题:整个游戏是根据时间来提升NPC强度的,如果你的爱将不幸死亡后,你重新培养一个人的话是没有新手村给你升级的。 最后来说一下制作组,估计也是发现整个游戏的代码就是一座“屎山”然后放弃了更新,最后一次更新也停留在八月三号。还是想对国内的中小型制作组说一句:没有必要强行做完成不了的事,3D做不好可以做2D,建模建不好可以做像素风,没必要添加许多空洞的内容来充门面。 总结:打折时候可以考虑入,但是综合各方面考虑不推荐入,看看主播们玩挺好的。买之前一直想玩,玩完后感觉不如不买
редкостное говно
还不错
This is the Way.
30块钱买这么好的游戏,值了,就是更新有点慢。
I love this game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.