
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主选单里的古尔托斯神殿点进去加载半天然后里面是空的,不知道是我网络问题还是制作组已经跑路了,什么时候我点进去有人了我什么时候改回好评,确实好玩,但也确实BUG巨多。
拉胯
都这么久了,优化还是很差,卡顿、去市场选人居然鼠标移到特质上就一闪而过,还想重新玩个档,算了算了打扰了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sure, sometimes actions or interface can be hard to execute- a few bugs here and there, but I love the game. I prefer to play this over the reforged version, currently. Seems easier to me. Especially at the beginning, I find the game unbalanced. Not giving you opportunities to advance, so you lose coins/money in the process, while searching and waiting for things to do. I find it a bit disheartening I spend around 85% of my playtime on management on my team and arena/hub, rather than playing a match in an arena, but I guess that's how it should be. After all, management seems fun too. Teaching a gladiator an additional class takes 8 in-game days. While that training is undergoing, that gladiator cannot do anything else. Isn't 8 days long? Crafting in the smithy is inefficient; For example you try to craft armor- no you cannot. You can only upgrade armor. Note that saves are not saved on cloud and if you start a new game, all your previous saves are lost. So expect your proggress to be lost at some point! This is the main reason I put the game a thumbs down.
I have been looking for a game like this for a long time, where you can create a group of characters and send them out to battle things. I love games like Xcom, Divinity 2, even Worms for that reason. This game definitely scratches that itch, and surprisingly well for being a relatively "small" game. But before I get into what I like about this game, there are some definite bumps that need to get worked out. There are a fair number of bugs and issues, such as sound not working properly for spectated fights, trigger issues, janky ragdolls, and camera controls that need improvement. Honestly this game feels like a bit like a beta, or that it should still be an "Early Access" game, it does not feel "finished". This game would SERIOUSLY benefit from the addition of Steam Workshop support, I think that many of these issues would be able to be quickly solved by talented modders. Despite these things, I absolutely think that this game is a diamond in the rough, a hidden gem buried in the Steam store. The amount of depth built into this gladiator management sim is surprising, from being able to actually walk around your compound and watch your fighters train, to a complicated class/stat system, it even has a crafting and research system of sorts implemented. The graphics aren't perfect, but for a "smaller" game studio they are surprisingly nice, and I was really impressed by the character creation system. Honestly, the character creation system is about on-par with the original Skyrim, with tons of sliders for almost everything you can think of. (They just need more hair colors!) If you are on the fence about trying this game, I would definitely recommend giving it a shot, I think you will be pleasantly surprised.
战斗系统垃圾到无法用言语形容的一款游戏,玩这么多年游戏都能被这游戏的战斗破大防,傻的跟弱智一样的AI,能打赢的战斗活生生给你绕圈踩机关把自己踩死;一个近战明明能贴着弓手打非要拉开距离被连射几箭身亡,并且手动操作都不管用;作者自己到底有没有玩过自己的游戏,知不知道这游戏有多恶心人啊!!!!!可惜已经过了退款,奉劝各位千万别买!
国产+EA 结果是什么不用多说了吧
这个开发组只有一个人吗? 这是玩过bug最多的游戏,辣么多基础bug搞不好,我实在没心情买dlc,框架不错
没有做任何的优化,战斗画面很卡,最大的问题还是经常黑屏,艹尼玛退钱
Honestly I thought it was a decent little game, for sure had a lot of kinks to work out though. Game didn't seem finished. Would have thought it was in early access but I don't believe it was when I was playing. Can't support a game when even the devs don't lol. This game should have been on life support but instead it was left for dead.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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