
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
搞不懂为啥评分这么低····讲道理游戏挺好玩的两天肝了26小时我先去睡一会!
都这么久了,优化还是很差,卡顿、去市场选人居然鼠标移到特质上就一闪而过,还想重新玩个档,算了算了打扰了。
メニュー周りは日本語になってますが、シナリオ関連が日本語化されていません。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
良ゲーです。確かに日本語訳されていない箇所は散見しますが、ゲームの独創性、キャラメイクの楽しさは素晴らしい。 お勧めは「勤勉」キャラだぞみんな。もうすぐ新バージョンでるし。おすすめ。 Dear Creators, we Gladiators are looking forward to the reforged version so much! 追記 reforgedではシールドアタックは弱体、勤勉も経験値ではなく武器の習熟度上昇に変更。 やっぱし転倒+追い打ちキャラが強いのかな…
这个开发组只有一个人吗? 这是玩过bug最多的游戏,辣么多基础bug搞不好,我实在没心情买dlc,框架不错
I have been looking for a game like this for a long time, where you can create a group of characters and send them out to battle things. I love games like Xcom, Divinity 2, even Worms for that reason. This game definitely scratches that itch, and surprisingly well for being a relatively "small" game. But before I get into what I like about this game, there are some definite bumps that need to get worked out. There are a fair number of bugs and issues, such as sound not working properly for spectated fights, trigger issues, janky ragdolls, and camera controls that need improvement. Honestly this game feels like a bit like a beta, or that it should still be an "Early Access" game, it does not feel "finished". This game would SERIOUSLY benefit from the addition of Steam Workshop support, I think that many of these issues would be able to be quickly solved by talented modders. Despite these things, I absolutely think that this game is a diamond in the rough, a hidden gem buried in the Steam store. The amount of depth built into this gladiator management sim is surprising, from being able to actually walk around your compound and watch your fighters train, to a complicated class/stat system, it even has a crafting and research system of sorts implemented. The graphics aren't perfect, but for a "smaller" game studio they are surprisingly nice, and I was really impressed by the character creation system. Honestly, the character creation system is about on-par with the original Skyrim, with tons of sliders for almost everything you can think of. (They just need more hair colors!) If you are on the fence about trying this game, I would definitely recommend giving it a shot, I think you will be pleasantly surprised.
Muy bueno
不错,就是我太菜了
拉胯
太虐了,几个高阶对手变态压制参加比赛就是给人练级,无钱无士气,还上门踢馆,最后群起叛变。凄惨游戏,删退
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $466.7K | 993 | 65% | $12.99 | |
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| $49.1K | 150 | 63% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 2.6K | 94% | $29.99 | |
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| $2.5M | 3.6K | 84% | $29.99 |