
Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 22 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Blacksmith Master puts you in charge of your own medieval forge and has you manage resource acquisition and refinement alongside the production and sale of finished goods. Find and hire the best staff for each respective step of the process and equip them with the right tools to optimize your business and train their skills over time. Design your shop for the best throughput, fulfill orders from across the kingdom to unlock new capabilities, and seek out new opportunities in the market as customers come in looking for a variety of historically inspired items – from weapons and armor to tools and cooking utensils, you’ll perfect your craft to become the Blacksmith Master.

Tucked away through the winding alleys of a small medieval town lies your workshop – at first just a humble place for a humble blacksmith, but with potential for greatness. From here you control the entire production chain – take charge of distant woodcutter camps and mines to acquire raw materials, smelting your ores into ingots and then crafting weapons, armor, tools, and jewelry to put on display and sell to customers for a profit.
Fulfill orders from different parts of the kingdom to unlock new privileges and capabilities, including the ability to design new products. Design your shop to make the best use of space, ensuring there’s enough room for the production and sale of goods alike, all while adding personal touches to liven up an otherwise dreary space. As your reputation grows, so too will your operation, and it won’t be long before you become a master of your craft.

Be it a footman’s sword, a woodsman’s ax, or an inn keeper’s frying pan, everything you produce will require raw materials either dug up from the earth, or acquired from the deep woods spread around the kingdom. Hire miners and woodcutters, equip them appropriately, and build up their camps to ensure they remain efficient – without them, you won’t be able to produce any finished goods.
So will you invest in rest stations and additional staff at these distant outposts, spending time and money to keep your workers healthy and happy? Or will you minimize these frivolous costs to maximize profits at every corner? Perhaps your money is better spent hiring and paying the wages of talented smiths at your shop itself? And there’s always the need to upgrade your shop to include multiple storeys and more advanced manufacturing methods allowing you to craft more interesting items that in turn build up your reputation and draw a bigger crowd…

Whether you take direct control and get your hands dirty at the forge or instead rely entirely on your staff to get the job done, there will be many different ways to craft items in Blacksmith Master – some will require a longer process which includes heating an ingot, hammering it on an anvil, tempering it, assembling parts, and finally sharpening it on a grinding wheel. Other items will be simpler to make, requiring fewer tools as well as less effort and time, though they might sell for a smaller profit margin and do less for your reputation as a result.
Your job will be to research and develop exciting new goods for people to buy as you optimize your workspace to ensure your team of blacksmiths can work in tandem, creating goods from the simple to the highly complex, servicing customers from and around your small town with items like:
Military equipment - a multitude of weapons, shields, and armor.
Kitchen utensils - spoons, forks, pots, cauldrons and everything in between.
Tools - from axes to hammers, take your pick!
Jewelry - necklaces, rings, bracelets, and crowns all fetch a handsome price.
Plus many others!

Different blacksmiths will have different skills that you need to cultivate. Some will be great at working with metal, others will be talented with woodwork, and others still might be particularly proficient with gems or excel at researching new techniques and items. WIth your guidance, your staff will grow more skilled over time. Will you train them as generalists, ensuring they all have support when needed, or will you seek to train famed specialists?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 84% | — | $1.9M |
| $9.99−50% | 23ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
무난한 타이쿤 게임이긴 한데 가장 큰 단점이 하나가 있는데 보관함임. 보관함 하나에 상인 의뢰용 아이템과, 직접 판매하기 위한 판매용(전시용) 아이템 둘다 들어가게 되는데 이 부분이 빠르게 개선해야될 하나의 문제가 아닐까 함. 아이템 보관함에 판매용(전시용) 아이템과 상인 의뢰용 아이템 지속적으로 스텍이 쌓이는데 문제가 조수의 운반선호도를 진열우선으로 해놔도 이상하게 상인의뢰용 아이템먼저 보관함에서 빼서 상인에게 납품한 그 뒤에 판매용(전시용) 아이템을 가져감. 이렇게되면 보관함에 판매용(전시용) 아이템은 계속 쌓이는데 의뢰 납품용 아이템만 쏙쏙빼가서 판매용(전시용) 아이템이 보관함에서 빼서 진열을 못해 판매가 강제적으로 막혀버림. 보관함을 더 늘리면 되는거 아닌가? 라고 할수가 있는데 보관함을 4개까지 늘려놔도 의뢰용 아이템이 빠지고 판매용(전시용) 아이템이 빠지는 순서는 바뀌지 않음. 실제로 이렇게 되면 보관함에 판매용(전시용) 아이템이 50개가 쌓이고 의뢰 납품용 아이템이 2 ~ 3개씩 꾸준히 보관함에 스텍이 쌓이면 조수가 와서 그 2 ~ 3개 의뢰용 아이템만 쏙쏙 빼감. 판매용(전시용)아이템은 50개의 스텍을 넘어서 100개가 쌓이더라. 보관함에 차라리 상인 의뢰 납품용과 판매용(전시용)으로 지정할수있게 개선하는게 제일 급해보임. 대장장이는 20명이 있고 보관함에 120개의 아이템이 쌓여있는데 왜 판매용(전시용) 아이템은 왜 빠지지 않나 하고 봤더니 위 상황대로 흘러감. 그리고 하나의 팁을 던지자면 직원뽑을때 가장 우선시 할 특성(?)은 받는급여 10%감소와 경험치 획득량 20%감소를 추천함. 대장장이 만렙되면 590원정도의 급여가 나오는데 10%감소로 530원 언저리로 떨어지고 직원수는 꾸준히 계속 늘어나기 때문에 모든 인원의 급여의 10%는 절대 무시못할 수치라 생각함. 경험치야 뭐 시간만 들이면 무조건 올라가고 만족도 채워주고 엘리트 스킬로 경험치 획득량 증가를 꾀할수있기때문에 상쇠됨. 그리고 대장장이 엘리트 직원은 급여가 좀 많이 빡세기때문에 대장간의 수익이 어느정도 안정화가 되면 그때부터 키워주기시작하면됨. 초반에 키우다가 엘리트 대장장이 만렙찍으면 급여 1500원 지급해야되기에 초반에 부담이 많이감.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Czech +5 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เกมก็ง่าย แต่เล่นยังไงให้เจ๊งไป 3รอบ รอบที่3เหมือนจะขายดี แต่ติดลบเป็นล้าน กว่าจะกลับมาปกติล่อไป 100ชม ( 100ชมเล่น ❌ ลืมกดวันถัดไป ✔️) มารีวิวเกม ❌ มาบ่น ✔️
Wish Tavern Master was more complicated and all about metal work? Then this is for you! Still not very hard, though there is definitely more to manage. Progress is painfully slow, but there is eventually some pretty cool stuff you can make, and I was very impressed by the variety. It is very satisfying to see all those cool swords hung up on the shop walls (If you make them super expensive they'll stay on the walls longer, someone will always eventually buys them though)
JOGO BEM LEGAL PARA PASSAR O TEMPO, POUCA EXPLICAÇÃO DE COMO FAZ AS COISAS, MAS TBM NÃO É IMPOSSIVEL DE DESCOBRIR.
1stプレイでは拡大路線に走り過ぎて150日目ぐらいまでやりましたが赤字が拡大の一途を辿り断念、そして2ndプレイを堅実路線で進めるに従い、ファクトリーゲーム、経営ゲームとしての奥深さが感じられて面白いです。 2ndプレイも実験しながらなのでなかなか進まずまだ154日目ほどですが、資金は22万以上と健全経営ができています。笑
相当无聊,玩的昏昏欲睡
The guy who said youll reach an end when you cant get optimize any further due to not being able to have enough cashiers.. you gotta sell off your racks and do jewelry by end game. i can fill all trade routes and fill jewerly displays each day to make a over a milion profit with less than half a room of cashier
many things to "tweak" to make a more successful blacksmith shop.
Very fun grindy game. All that I could ask for is that we are allowed to pick individual items to prioritize for all blacksmiths.
Great Game, you work as a overseer, not as the crafter. So many different products to craft, min-maxing is your friend here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.7K | 84% | $39.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $3.5M | 3.6K | 92% | $29.99 | |
| $2.5M | 2.3K | 93% | $29.99 | |
| $288.2K | 366 | 86% | $12.49 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 9.3K | 94% | $12.99 | |
| $1.9M | 9.9K | 93% | $9.99 | |
| $1.9M | 2K | 72% | $29.99 | |
| $1.9M | 26.7K | 92% | $2.99 | |
| $1.9M | 10.2K | 97% | $5.59 | |
| $1.9M | 9.6K | 93% | $9.99 |