
BlackShadows is a survival horror game where you'll assume the role of a young scientist who is fighting against her worst nightmare... You'll have to escape from a strange and creepy place in order to survive. You think it's easy? Be careful : Black Shadows are never friendly!
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's bad.
There are two jump scares, a boom and later on a scream, and you'll only die if you run out of battery. Find the key, open the door, repeat. Nothing else to do here. Resolution is 720p and you have to deal with it. Don't buy even if it's free.
14 минут я потратил на то что бы пройти данное творение полностью и не встретил ни единого по-настоящему пугающего момента. Начну с того, что данную игру можно поиграть ТОЛЬКО в оконном режиме и НИКОГДА не вздумайте нажимать на esc - вы выйдете из игры и придётся начинать с начала. Кстати, скипнуть монолог главной героини нельзя и по началу мне казалось, что игры не будет, а будет только чёрный экран, но через некоторое время мне дали свет и я смог увидеть это. Честно говоря, лучше бы я не видел это. Графика убогая, управление убогое, тени забавные и порой можно, упираясь в стену, смотреть сквозь неё. Геймплей прост: ходишь, ищешь ключи, подбираешь батарейки, открываешь дверь и всё повторяется. К слову, если заканчивается энергия в батарейке - игра заканчивается. Игра сырая и просить за это деньги - кощунство. Скорее это выглядит как чья-то курсовая работа, ежели законченный проект. Вердикт - 1/10, удалите это из стима
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W zasadzie mój czas gry mówi wszystko o tytule jakim jest BlackShadows - krótka i nie warta uwagi. Żeby jednak nie było, że nie podaję argumentów to... Teoretycznie jest w tym zarys fabularny, ale od razu po wprowadzeniu wrzucani jesteśmy do gry, otrzymując na wstępie planszę z klawiszologią i spoko. Wrzuceni do jakiejś placówki z latarka w ręku nie wiemy co musimy robić i to już nie jest spoko. Przechodząc przez nudne i powtarzalne korytarze raczeni jesteśmy od czasu do czasu straszakami (jumpscare) aż do momentu znalezienia białych drzwi. Od teraz mamy cel: będziemy przemierzać przygotowany poziom w poszukiwaniu białych drzwi i baterii, bo przecież latarka szybko zużywa baterie. Generalnie nic więcej w grze się nie dzieje. Podsumowując. Nie polecam nikomu, bo to takie brzydkie demo na 15 minut, żerujące na strachu ze słabą warstwa dźwiękową. Ocena: 2 / 10
Yet another cheaply made indie horror that completely fails to grasp even the basics of what makes a horror game. The key and only, game play mechanic in BlackShadows is darkness. You start in the dark room and have to hurry and find batteries for your incredibly energy inefficient flashlight and eventually the exit. If you stand still for too long or can't find the next battery you lose the game. That's it. No backstory, no secrets to unravel, nothing is hunting you, nothing is driving you, you stand in the darkness for too long and you lose. The game is also painfully short, which I suppose is not a completely bad thing seeing how horrible it is but still, not quite a mark in its favour.
Come on… what is this ♥♥♥♥?
La verdad, prefiero que me peguen 5 tiros en el pecho antes de jugar esto.
BlackShadows, developed and published by IceGames Studios, is a compact survival horror title that leans heavily on atmosphere and vulnerability rather than mechanical depth. It places players in the role of a scientist trapped within a dark, unfamiliar environment, with only limited tools and fragmentary context to guide them. The premise is simple and intentionally vague, setting the stage for a short experience focused more on tension and mood than on narrative or gameplay complexity. The core loop revolves around exploration and survival under constrained conditions. Players move through dimly lit corridors, searching for keys and essential items needed to progress while avoiding an unseen threat that lurks in the darkness. The flashlight becomes the most important tool at your disposal, not only illuminating the path forward but also acting as a limited resource that must be carefully managed. This creates a constant sense of pressure, as every moment spent exploring drains your ability to safely navigate the environment. The fear does not come from direct confrontation, but from the awareness that losing your light leaves you exposed. Gameplay is intentionally straightforward, built around movement, item collection, and avoidance. There are no combat mechanics or complex systems to learn, which makes the experience easy to pick up but also limits how much it can evolve. Early on, the uncertainty of the environment and the lack of information can be effective in creating tension. However, as players become familiar with the structure, the sense of danger diminishes, and the experience begins to feel more predictable. Without new mechanics or significant variation, the gameplay loop can become repetitive within a short period. The narrative is minimal and largely implied. There are hints of a broader concept involving shared nightmares and scientific experimentation, but these ideas are not explored in depth. Instead, the story functions as a loose framework that supports the atmosphere rather than driving the experience. This approach keeps the focus on the moment-to-moment tension, but it also means that the game lacks a strong emotional or thematic impact. Atmosphere is where BlackShadows is most effective. The environments are dark and confined, with lighting and sound design working together to create a sense of unease. Subtle audio cues and occasional sudden noises help build tension, especially during the early stages. The game relies on these elements to maintain engagement, using uncertainty and anticipation rather than constant action. While this approach can be effective in short bursts, it loses impact over time due to the limited variety in both visuals and events. Visually, the game adopts a basic style that prioritizes function over detail. The environments are serviceable but lack distinct features, often feeling repetitive as players move through similar-looking areas. This lack of variety reduces the sense of progression and discovery, making the world feel smaller than it might otherwise. Animations and effects are minimal, reflecting the game’s limited scope. One of the most noticeable aspects of the experience is its brevity. The game can be completed quickly, often in a single sitting, and offers little in the way of replayability. There are no significant branching paths or additional content to explore, which makes it feel more like a short experiment than a fully developed title. While this concise structure prevents it from overstaying its welcome, it also limits its ability to leave a lasting impression. Ultimately, BlackShadows is a simple and focused horror experience that succeeds in creating moments of tension through atmosphere and resource management, but struggles to maintain that impact over time. Its limited mechanics, short length, and lack of variety prevent it from reaching a higher level of engagement, making it best suited for players looking for a brief, low-commitment horror experience rather than a deep or memorable one. Rating: 5/10
Jogo fraco, a ambientação do jogo é fraca e tentaram compensar isso com susto que depois de algum tempo se torna chato e repetitivo, além de serem esperados e previsíveis, bom história do jogo, acho que nem tem, é mais um labirinto de susto e escuridão.
Basura de Steam. Otro indie de terror al montón, éste en concreto abusa menos de los jumpscares que otros pero aún así los tiene. El gameplay tampoco es la gran cosa, te paseas por un almacén pillando llaves y abriendo puertas mientras supuestamente algo que nunca ves te persigue cuando estás a oscuras. La intro es horrible, una voz que te cuenta algo de la historia mientras la pantalla está totalmente a oscuras, si te mueves antes de que la voz acabe su monólogo el juego puede buguearse y no arrancar correctamente.
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