
"Black & White" is a dystopian visual novel + war chess game: black and white, sensibility and reason, freedom and order: follow your beliefs and join your camp.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先sb制作,然后垃圾游戏,浪费老子钱,就不该给这种脑子有病的东西送钱
主线垃圾,除了主线其他部分满分,战旗可以跳战斗忽略不计,黑方的剧情挺平淡的,索然无味,但白方莱特的剧情神了,太痛了,黑方的赫尔也值得看,真绝了。
我要剩下剧情,哪怕出个DLC呢,玩法给到拉
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
意难平, 世界观的序幕才刚刚拉开就已经戛然而止,创作者因各种限制的遗憾恐怕不比玩家少。 只能说创意很不错,希望能做完故事,哪怕只是纯文本的小说DLC也行
剧情不出彩。 战旗唐氏儿水平。 还有唐诗配音。
[h1]大失所望 [/h1] 先叠甲,以防有人说咱小资历。咱是喜欢反乌托邦文学来的,市面上的反乌托邦单机都有体验。我从这个游戏的demo以及移动端测试一路看过来,连此游戏中途移动端适配没做好都知道,知道此游戏不会填坑,隔好久突然发现剧情版上架,寻思着会不会有眼前一亮的修改,现在看来是高估制作组水准。 先说结论,剧情依旧超小杯,不建议任何被反乌托邦题材吸引的玩家看这个稀碎的剧情。看得出来制作组对反乌托邦作品有些研究,在作品中也看到如《美丽新世界》《这完美的一天》等等的影子(也许还有《发条橙》?太牵强了)我不能理解作者一定要超绝不经意地展示自己的文化水平及zz见解,男主回忆篇,某某主义出现时的超高出戏程度我想在市面上的文游中都及其少见;前面我说能看得出作者对反乌托邦作品有其理解,意思是仅仅止于阅读的理解水平就不要端上来了。剧情不是向观众彰显作者文化水平的地方,这样的傲慢反而拉低作品高度。在人物塑造和剧情表现上作者更是表现出了极高的文化水准以及对角色不加掩饰的偏袒,以至于在戏剧冲突的处理上对立双方的战力平衡做了依托构式,你甚至可以看到高科技暴打中世纪,正义方胜利的时候没有任何共情,这个时候作者又安排了一首自认为很有巧思的歌,更出戏了。作者太想创新,太想在正义阵营中加入闪闪发光引人怜悯的角色,却又想要展示没有绝对的正义与邪恶的观点,左右脑互搏哪边都放不下,导致两边的所有角色的剧情都无法触动读者。 回到反乌托邦主题本身。招笑没什么好说,《美丽新世界》的“我想要不幸福的权利”;《华氏451》的“人类从不自暴自弃到不会从头再来的地步”,作者仅仅彰显了一点:欢愉仪式。不要用这个题材彰显自己的水平了,这个主题的作品本来就少,不要霍霍咱的眼睛和精力了。
如同名字一样就做了二分之一
半成品;剧情没写完,关卡不够多能令回合战略机制展开
单论剧情,我希望可以有续作补充,写的太庞大了,没有完善的剧情
[h1] 「視覺小說 + 戰棋遊戲」的遊玩模式 [/h1] 這個部分是遊戲最可惜與失敗的部分,失敗的點在於並沒有達成1+1>2的效果。 若把視覺小說和戰棋遊戲拆開,卻又都有不錯的水平。 a.單獨出視覺小說很棒,遊戲文本與故事性佳、美術畫風與音樂也優秀。 1.不同於擁有多結局與不同路線的視覺小說,偏向玩家文字選項不干涉劇情發展的類型。 透過不同陣營、多人視角的方式描繪出世界觀,並在遊玩過程中了解重要角色的過去與想法。 這些設計成功塑造出一個成功的視覺小說,符合群像敘述的初衷。 2.角色之間的在現在與未來階段的關聯、牽絆多出現在黑與白間,或白與白間。 (教皇與女兒)(白玫瑰紅玫瑰、帕博和奧莉薇娜)。 相比之下,黑與黑之間的牽絆故事略少,或留下的印象較薄弱。 (指歸來者們之間沒有建立起牽絆,不是在自閉就是各自為政) 每個重要角色在過去部分的故事都敘述得挺好的,伏筆被揭曉時的亮點有。 然後有些沒講完的部分欸,太宰的故事、尼采的故事感覺消失或爛尾了。 所以說冷凍計畫留下的赫爾粉絲/主席兒子是誰? b.單獨出戰棋遊戲的話,角色的美術、語音ok,主動技能、被動技能的設計與角色關連性佳。 1.獲得羽毛而後升級角色的設計偏弱養成,不肝不硬,很適切。 操作難度、遊戲難度簡單,且關卡數少。 會讓喜歡挑戰高難度戰旗遊戲的玩家覺得可惜,但對於休閒黨玩家剛好。 部分關卡獲得羽毛的挑戰題有點怪,跟陣營立場與故事較無關,有點為了收集羽毛環節硬加的感覺。 整體玩下來推,故事性、世界觀、角色人物、配音、美術、音樂、介面設計都是加分項。 至於結局提的第二部,黑白二分之一與玩家選擇自己陣營的部分有吸引人,目前抱以期待。 希望把故事好好講完,或戰棋做的好玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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