
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Most likely between $488.1M and $1.4B. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 96% | approximately $813.5M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $59.99 | 88% | — |
| Epic | $59.99 | 97% | #70 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ótimo game, recomendo demais!
Kinda easy. Lot's of fun. Lot to explore
It's a fun game
Peak gaming. Beautiful world, challenging bosses, smooth combat, amazing soundtrack, and unforgettable moments. Worth every cent. 10/10. 👍
游戏不错但难度高不适合魂游新手
Игра ощущается как дорогое, масштабное интерактивное кино, где вы лично управляете главным героем. Это не хардкорный Souls-лайк, где умираешь от любого шороха, а скорее продвинутый God of War — динамичный, зрелищный и дружелюбный к игроку.
没有想象中的难
好玩就完事了,虽然最后一章烂尾了
Black Myth: Wukong is one of the most enjoyable games I’ve played when it comes to exploration and discovery. Every area feels rewarding to explore, especially when you stumble across a new boss, hidden path, or unexpected challenge. The combat is equally satisfying, offering a fighting style that takes time to learn and master. During my first playthrough, I spent a lot of time mastering all three stances. Once I became comfortable switching between them seamlessly during boss fights, the combat became incredibly fluid and exciting. Combining stance changes with perfectly timed dodges makes many of the boss battles feel like carefully choreographed dances. Every fight rewards timing, skill, and preparation, making victories feel genuinely earned. For its exploration, memorable bosses, and deeply satisfying combat, Black Myth: Wukong is an exceptional experience. Rating: 10/10
After playing the game for over 80 hours, I personally rate it as a pretty good action RPG. The game's setting, with its general East Asian culture and specifically Chinese culture, feels quite relatable to me. - The gameplay is fairly simple, focusing on perfect dodging. The combo sequences aren't overly diverse, so even a new player can get used to it quickly. In terms of balance, I personally find the bosses quite easy, without too many special moves, so after 5 or 6 lives and getting used to the skills, you can usually defeat them. I'd give this part an 8/10. - The storyline is quite creative, drawing inspiration from a novel that many people remember from their childhood. I'd give this part a 10/10 because it's captivating and makes you want to see the journey through to the end. - The graphics and character animations are also quite detailed; the characters don't feel stiff but rather fluid when wielding their staffs or running and jumping. The graphics, including the colorful plants and trees, are quite eye-catching. This part probably gets a 10/10. - The sound and voice acting are also quite good, from the remixed music that evokes nostalgic childhood memories without feeling outdated. The character voice acting is also quite good, like reliving a childhood movie. This part gets a 9/10. - And finally, perhaps the performance optimization is important. Chapters 1-5 are quite well optimized, but chapter 6, being an open map, isn't optimized as well. Especially when encountering the Supreme Inspector boss, the FPS drops significantly when the boss appears in face 2. This part probably gets an 8/10. Overall, this is a pretty good game, but after experiencing NG+3, there's almost nothing left to explore. Hopefully, the studio will release more DLCs or even better games in the future.