
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Most likely between $488.1M and $1.4B. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 96% | approximately $813.5M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $59.99 | 88% | — |
| Epic | $59.99 | 97% | #70 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
过誉了吧?
宗教游戏
如果你只想支持一下国产 那么可以 如果你想体验玩法和乐趣 不建议
在这个游戏质量不断内卷上升的时代,能够见到这样一个缺乏引导的游戏,导致玩家无法按照引导路线通关,有时甚至少探索一个区域,不小心打完怪发现是章节BOSS,此处点名黄风岭,战斗体感0.3秒闪避前摇,被BOSS抓住后摇打出连招,以及剧情,虚假宣传,网上说参考了西游记,实则为魔改其他作品,无视时代背景以及角色原型内核,大量使用黑深残对原作角色进行改编,让人极度不适,单项满分10分,总结:战斗6,剧情1,画风6,优化3,引导0,满分50共计得分16,不推荐
视角转换问题到今天都没解决
8.5/10 Stunning graphics, gd gameplay, easy combat, solid story. Blossom? Definitely. GOAT? Maybe.
Boss 特别难打,通关完全没有指引,乱七八糟的。 地图特别复杂,全靠自己摸索:该走的地方不让走,看着不能走的地方又非让你走。 Boss 根本没有办法打,没有后摇没有前摇,抓不到 timing。伤害高,血量还厚,尤其是那个虎先锋,一点都不好玩
依托答辩
垃圾游戏
What if Elden Ring and God of War had a child? It's name would be Black Myth Wukong. It's not a strictly speaking souls-like game, but a souls-inspired or souls-infused game. They are doing their own thing and they are doing it great! I'm amazed by the quality of this game; the love for the folklore; the amount of work that was put in to create so many enemies, regions, cut-scenes. THERE ARE SO MANY BOSSES AND MINI-BOSSES it's unbelievable! This should have been the Game of the Year, but they probably didn't want to award the title to yet another RPG, after Elden Ring and Baldur's Gate... ;-; This game plays amazing. You have shrine and the enemies re-set. You have dodging and i-frames and limited parrying. But the game forces use to engage with other skills, magic etc., so it's not so methodical/mechanical like in soulsbornes. It's an amazing system, really well put in place. Is the game difficult? It's less punishing and stressing. Because you have SO MANY BOSSES AND MINI-BOSSESS, not all of them are that challenging. However, there are moments when you have to lock-in and put in a few attempts. So it's not the most difficult game, but it's not a walk in the park either. It's moderately challenging. Of course you can make it harder by not using skills, the equivalent of no-summons, no magic SL1/no-hit run. But the average gamer should be able to complete without being roadblocked all the time. GOAT, go play it!.