
Black Future ’88 is a Synth-Punk roguelike 2D action Shooter. Vertically climb an always evolving procedural tower to reach the top and kill its insane owner…before your heart explodes. Shoot, slash, dash and upgrade yourself to survive the endless waves of Homicidal AI, Traps & Colossal Wardens.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 751reviews | 72% | — | $290.6K |
| $1.99−90% | 37ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good but on a massive discount, at least 80% is fair imho. After 10 hours I've beaten it multiple times and open almost all unlockables. No replayability value, but it is somewhat fun. Fast paced, flashy, simple run and gun, even simpler with gamepad cause of autoaim. Has even simpler "Assist mode", dunno for what purpose =) 5 bosses, repetitive level generation, few weapon/perk combos that doesnt really matter. Somewhat buggy: softlocked after killing bosses couple of times (including final one, lol); sprites of killed enemies dont disappear, menu points disappear instead =) Achievements are horrible, "10000 dashes" is sooooooo dumb, worse than that HM2 one, doubt that I'll grind it anytime soon.
it takes a bit of time to get into the flow, but this game has a wonderful atmosphere, graphics and music. definitely worth playing
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Динамичный роуглайт, в стилистике киберпанк. Приятная музыка, хороший геймплей и простые механики. Любителям жанра зайдёт. У нас есть 18 минут, чтобы добраться до вершины техно-башни и сразиться с главным боссом. Затем сюжетно нас переносят в начало и геймплей начинает повторяться, но уже с усиленными врагами. Так пока не закончится время или персонаж не умрёт. Интересная механика: неподнятый лут с локаций забирает башня. Башня тем самым становится опаснее - появляются отрицательные перки. Прокачки персонажей нет, но накопленный опыт открывает новое оружие и перки, доступные в следующих забегах. Раскладка на геймпаде не совсем удачная, поменять в игре её нельзя, но можно включить систему ввода Steam и там найти подходящую раскладку. Направление атаки задаётся правым стиком/мышкой или автоматически по ближайшей цели. Это мне показалось не совсем привычным.
It's not bad but there could be more to it. Sometimes the gameplay feels too fast and the screen has so many effects it can be hard to avoid damage or you'll be hurt but unsure how it even happened. There are multiple characters but they don't really play different, just start with a different gun that you'll stop using pretty soon and they usually have less health and like a single perk ability. Also you fight the same bosses in the same order and all the environments look the same so it gets repetitive pretty fast. Nothing in the game is described, as there are portals to go through, help to ask for, obelisks, curses, secret areas, and more, and you have no idea what any of it is or does and theres no real wiki online for it. So you may screw yourself without even realizing what you're doing, there should be better descriptors of what things do if theres so many different things. There also are very few perks and I had seen most of them after like 10 runs. The forced time limit also seems dumb, as it goes against the whole point of the genre as it limits your ability to upgrade and explore the environments, and really adds nothing to the game besides another way to kill you which the game already has enough of. The best part is the weapons, theres so many different ones and they all function different, and its fun to find out what the next one is going to do. Its also nice to include the assist mode to take out some of the annoying things like curses and make it so you dont die so quickly, as this game will kill you in like 2 seconds and ruin runs which can feel lame. This game is nothing special, but its also not terrible, and fun for a few hours. After I finally beat it once I had no interest in going back for more. 7/10.
Finally picked this one up at a steal, and was not disappointed. It's a very compact game but has a lot of interesting variety to it that will keep you re-loading its eighteen-minute loop. (should you consistently consume all of it, that is.) Yes, that 18-Minute loop is most deceptive. You think you're only going to do one run, and the next thing you know it you've done five in a row and see now signs of stopping. The difficulty is something you will get used to -- and dying in itself remains visibly rewarding as you get to unlock more and more stuff as you go along. And don't be afraid to use the Accessibility Buff -- there is no shame! It helped me a ton to just familiarize myself with the game loop and eventually was able to progress more smoothly in each run. Neat little loop, and an easy 100% for Trophy Hunters. Some achievements need a bit of time to unlock but all of 'em are pretty easy to fish.
好玩,就是我技术太菜了,老是死
一般,游戏性还可以,但是屏幕引导太差了。主角不显眼,闪避难用。
Muy entretenido, muchos detalles de armas, mejoras, combinaciones, personajes y enemigos. Arcadeina pura. Me encanta la estética, los efectos de sonido, animaciones y la música. Gran trabajo. Los escenarios son muy buenos pero se sienten muy similares, salvo la subida de dificultad cuando añaden posibles caídas al vacío. El salto lo odio. El tema loop no lo he entendido para que sirve pero salvo otras mejoras normalmente para conseguir tiempo, no es nada nuevo. Creo que tras varias veces haciendo el loop ya te cansas de jugar.
Крайне годно стилистически выверенный ситипанк платформер, двухмерная пиксельная графика приправлена обилием световых эффектов, неоновых бликов и "отражений", создающих плотную атмосферу живого мегаполиса, где каждый угол будто дышит электричеством. Да, это опять е6учий rogue-like, но в таком сеттинге оно выглядит как неотъемлемый элемент, как в Hades и Dead Cells, так что это совершенно не раздражает. Да, контента здесь маловато, тот редкий случай, когда хотелось бы побольше, но это во первых сложнее грамотно реализовать (неудачных примеров хватает), а во вторых игра на скидке стоит копейки и за несколько проведенных в ней вечеров совершенно не успевает зае5... ну вы поняли. Если кого то отпугивают аниме иллюстрации в трейлерах, странная ИИ рисовка на баннерах и обложках - не обращайте внимания, внутри самой игры визуального конфликта, да и в целом этих двух хер пойми зачем использованных приёмов нет от слова совсем. Ну и самое главное - ШИКАРНЕЙШИЙ индастриал синтвейв саундтрек, теперь я понимаю почему они анонсили предзаказ на оригинальную LP. Как по мне, дарк-синт - вообще лучшее, что можно использовать в постапокалиптичных киберпанк проектах вне зависимости от игрового жанра, не считая классики. Короче крайне рекомендую к ознакомлению. (оформление игры в библиотеке стим - отвратный ии-кал. разработчики, сделайте редизайн в стиле оформления саундтрека плз)
手感一般,光污染比较严重,小兵换皮
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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