
BIT.TRIP VOID is the third installment in the retro-arcade BIT.TRIP saga.BIT.TRIP VOID is a synesthetic exploration of rhythm and music as they pertain to our everyday lives and moods. In a control scheme brand new to the series, yet wholly familiar to gamers, the player is given complete freedom to move about the screen wherever they...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 97reviews | 78% | — | $25.6K |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay
Simple and fun, good way to relax after a hard day's work.
Хоть эта игра не вызвала у меня то же количество жопной боли, что и предыдущие игры серии – я всё равно презираю всю франшизу Bit Commander
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Get it now while it is on sale, this game is great but you might not want to spend the full 10 bucks for it because it's so short of a game, but it's still a great experience, so grab it right now while it's on the spring sale!
For some reason I find this to be the most forgettable game in the BIT.TRIP series. I love it all the same, but it just doesn't stand out to me as much as the others, and I'm not sure why.
nom nom nom
Of the BIT.TRIP games released up to this point, VOID is probably the easiest. I was able to complete it on Normal without resorting to too much hair pulling. The "one-up" system does reward success, something the previous games did not afford to the player. The core concept is interesting, consuming black beats to grow the void whilst avoiding white beats, timing when to reset the size of the void to max score and avoid damage. A rhythm game this is not. But the tunes are still great
this game trained 9 yr old's me eye coordination, on just a nunchuck and a wii remote and i personally owe alot to this game lol, had i not play it id be the terrible noob i still am at most games today, just miles worse this is the only game in the bit trip series, that you can learn something from it, and take it with you in memory as you play future games.
BT Void is basically a rhythm-based bullet hell game. You do not have any attacks, you can only shrink and grow while you move around, and you have to be maintaining a positive score to grow and thus to use some of the abilities that growing unlocks like repulsion. You lose points if you are hit by white projectiles, but also if you miss black projectiles. Because there are often large portions of the screen that are cut off/unsafe, you can often automatically lose levels because you picked the wrong side of a wall. If the game telegraphs the correct side, I haven't figured out how, so so far levels feel entirely like they're trial and error. I don't enjoy this game.
I can appreciate the way the BIT.TRIP games try to change things up and make small games out of novel ideas. They're basically lengthened mini-games with steep learning curves and high difficulty. My problem with the games has always been that at their worst (Runner, Core), they are memorization affairs where the challenge lies in trial and error. Otherwise the games typically have ideas that are unique, but clunky in their execution or with some drawbacks (Fate). Void falls somewhere in the latter. Void is a very simple game: you are a circle that can move all over the screen, and have to dodge incoming white dots whilst collecting black dots. The white dots and black dots tend to come in as pairs or in patterns. Collecting black dots increases your size, but also increases your score. You can always 'release' the black dots and fall back to a smaller circle, which allows you to move and dodge better. After all, a huge black circle on the screen can't dodge all the incoming white dots if it can't even move. It's clearly a score-attack based game. I can appreciate the unique concept, and unlike the other games this one relies less on memorizing patterns and more on an enjoyable balance of just reacting and moving whilst managing a want for a higher score with the need to dodge. I can appreciate the balancing act. I actually like it a little more than the other BIT.TRIP games because of that, but the easier game is also lacking in substance. Its an example in something that is interesting on paper but turns out to be nothing more than busy-work in-game. It's just not enjoyable or enticing enough to even finish. Ironically some sort of drawback or ability when coming back down in size would've provided some interesting pull and push with the game mechanics. The actual challenge and possibilities in how large you can get are finite, due to the incoming white dots and the impossibility of dodging them past a certain size. So the highest score possible has a ceiling anyway. It's not infinite possibility. Not bad, but also not enjoyable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.3M | 26.1K | 98% | $19.99 | |
| $8.8M | 26.5K | 95% | $14.99 | |
| $7.2M | 12.3K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.6K | 88 | 36% | $9.99 | |
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| $25.6K | 101 | 96% | $24.99 | |
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| $25.6K | 132 | 77% | $9.99 |