
Uncover the secrets of the sinking metropolis in this action RPG. Clash beam sabers, or be a gunslinger. Make alliances or go it alone. Your actions have consequences - those whom learn the nature of this world will be able to shape it as they see fit.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Sorry , but the game is not good . There´s a ton of good souls like games out there but this one is not
Sigo esperando la Meridian gate update
Le première stage c'était encore sympa mais après c'est naze, tourner en rond et tourner en rond, je ne le conseil pas.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The developer has responded to my original review, and I frequently have an evolving review, as I play a game further. I would like to take this time to respond to the developer, as well as change my review up. "Hi Orphanlast," Hello Mr. Developer. "Someone reported an issue of the game freezing in version 1.0, which would occur only when pressing certain buttons on a controller as the game was starting up. As far as I know, this was fixed in release 1.1 (the game is up to 1.3 now), as I have had zero reports of game freezing issues since then, until this review. Most patches have addressed balancing and general bugs." It seems to happen when the AI has to make a decision that it didn't predict. I'll shoot them with a gun three times and go for the one two light saber punch to the dome piece, and... it's as if the AI thought I should have just kept shooting the gun. The fact that I went for the light saber... it's too much for the AI, it seems, and the it freezes. Sometimes for a solid 60 seconds. I've never had it crash the computer. But... I've had it kill me a few times. And that bothers me a bit. But it happens infrequent enough that it's NOT ENTIRELY game breaking. I just finished playing the game for an hour. AMD Ryzen 5 2400G with Radeon Vega Graphics RAM: 16.0 GB 64 bit OS. I noticed, after I roll on the tight wire, going to the second city, after killing the Red Queen, that sometimes the game is just endlessly giving me free Biomass. It's weird. Okay, NOW -- the review: You have a light saber in this game. So you're like, a nomadic Luke Skywalker. And the equivalent to The Force, is the Biomass you collect after killing an enemy. If you collect enough of it REALLY quickly, you can heal yourself. But regardless of how quickly you obtain it, you still receive and retain it as a type of currency, and as a way to genetically modify yourself to become a better warrior. So there's RPG elements to this game. HOWEVER, you can get new clothing in the game. But it offers something very different than most RPG's. Different clothing represents various factions. And so wearing various types of clothes functions as wearing disguises. And this feels a bit like playing Hitman on the NES, when you start taking on disguises. Even allies have various forms of dialogue based on how many times you talk to them, and what clothing you're wearing. This is a really interesting gaming mechanic. Currently, where I'm at in the game, there's tons of world building. But no player character development. I don't know his motivations. What's his Catalyst? I don't know. I don't really care, really. This feels like a really polished "Flashback" game. Like... when I think of the old "Flashback" video game, I think of a game LIKE THIS! And when I play the original "Flashback" game... I actually think it sucks. BUT, it WAS amazing for it's time. The original "Zelda", "Zelda 2: A Link to the Past", "Metroid", and "Metroid 2" didn't have clear catalysts for the player character. And so a game with THIS type of pixel art is able to get away with not supplying one. I suppose you start the game out, just... IN A ROOM... nothing special about that room. You're just in it. And you're naked (pixel art. It's G-Rated). And there's a shadowy figure, kind of like the "Dahaka" from "Prince of Persia: Warrior Within". I'm going to make a plot prediction and say THAT is my future self, making a time loop that must happen, forever. But for some reason this shadowy Dahaka figure -- he WILL kill the Player Character... that's the only hole in my logic here... I don't know... some Developers like having real tension in the progression of a video games story and game play loop. Other developers like the "Half-Life 2" fake tension that's propelling you forward as highly scripted events unfold. I'm glad this game went with the former, regardless of if I'm right or not. This is an interesting MetroidVania, with a unique world... AND LIGHT SABERS!!!! HELL YEAH!!! Why hasn't a Star Wars game come out, that plays like this? Seriously? It could come out TODAY and still be awesome. But it doesn't need to. Because we have Biomass. I love the pixel art. Well done. The game just needs a bit more polish. That was a rough introduction to the game. My introduction, somehow, caused the game to freeze multiple times. And there were some really weird behaviors when starting a new game... It's kind of hard to describe. Because the nature of a glitch is confusion. How do you describe something that you hardly believe is right there in front of you, because it's a weird 4th wall breaking experience. Like a poltergeist.
A bit unintuitive and clunky at times, but overall i had a great time exploring this mysterious and confusing world!
mutsis oli massiivinen
It is boring because if you die you should come back so so long. The game says that you can stun an enemy by timingly using special ability but I COULDN'T when fought with distorted man. Sometimes it worked and sometimes NO! After a several tens of tries I just removed it. I would continue play if it was not so boring. I would continue play if this ♥♥♥♥♥♥♥ stun worked. But i'm done. I don't recommend it.
Biomass is a Dark Souls-esque 2D minimalist adventure. Game-play: Combat driven with basic maneuvers such as rolling/dodging, slash attacks (w/ melee) or ranged with guns (but limited by your stamina and range of weapons). Just like Dark Souls, you have to memorize the enemy patterns and react appropriately. If you die, you lose your accumulated rewards (biomass) and will have to attempt to retrieve your body to regain all that you lost until it is spent on permanent upgrades or inventory items. Save points are periodically located but if you don't make it to the next you have to start from your previous save point and traverse all the way again. I will first state that I am not a fan of soulslikes nor Dark Souls. I was mainly interested in this game for the aesthetic and hope for a narrative. The gameplay itself is relatively simple and the upgrade list is mainly giving you more health, stamina (for ranged) and damage (melee or ranged). I was not hooked by the combat, but if you are a fan of soulslikes you will probably enjoy. I only played up til the 2nd boss (in the path I took) but did not find the game engaging enough, and really dislike having to re-traverse large swaths of the map repeatedly just to progress. I also found it very hard to get a certain item as there was just one path to get the item and it took me repeated runs throughout the entire area until I found it (as msot areas just looked very bland and similar to me). 2/5 for me. Story - Similar to most souls games the story is pretty limited and more up to you to fill in pieces from scant conversations with NPCs, you're on your own journey passing through this world but don't have much interaction with the people living in it (aside from killing lots of guards and monsters). I really prefer more story to imbibe and so this was very lackluster for me. 2/5. Graphics - This is a 2D adventure set in a kind of post apocalyptic metropolis. This is what hooked me from the trailer and got me interested to explore. However, I found only the views of the distant cityscape to be interesting. Most of the environments (at least in the ~3 hours i played) were very bland and most of your enemies are just the same skin holding different weapons or with some slight color or head variations. I was really let down after what I was hoping from the trailer as there's been some beautiful 2D games. 2/5. Music - I enjoyed the music, it appropriately picked up during fights and then mellowed out during exploration. Wasn't catchy enough for me to be able to remember any of the tunes but was decent for the setting. 4/5. Fun-factor - similar to the gameplay rating, the soulslike combat and long spaces between save points just really feels like a bunch of extra "work" to me and gets into the way of enjoying this type of game. It's just MHO but was not something I considered fun, where I found myself energized or enthralled enough to continue. 2/5. Overall - 2.5/5. I would only recommend if you enjoy the combat of soulslikes and are not that interested in finding a deep narrative.
2d soulslikes / metroidvanias are my favorite game genre, yet this one felt like a huge disappointment. I felt bored and frustrated with the game at the same time after less than 2h.
Gameplay frustrante, te combean y matan al instante y perdes todo el dinero que deberia utilizarse en mejorar las habilidades para que no te maten tanto.
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