
You're broke, smash piggy banks, bills must be paid. A short active incremental game. Get money, upgrade, and get debt free!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 60.14/day in the week to Sep 11 → 119.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bills Must Be Paid is an active incremental game about paying your bills by smashing piggy banks.
Smashing costs stamina. When your hand is getting tired the run is over.
Bills show up. If you ignore them, bankruptcy will be your destiny. Pay them off to unlock perks that help you pay back your bills even faster.
Paying bills also gives you legacy points which you can spend on rings and bracelets to upgrade your hand after declaring bankruptcy.
New types to discover. Some run away, some are too lazy to move, and others carry all the black money you never had :P...
Piggies spawn random loot
You never know which one is holding the most, or do you?
A skill tree with multiple paths. Improve your grip strength, get addicted to caffeine, hit the gym, pump up your wrist, get more lucky, unlock abilities like rock rain, electrify your hammer, and more.
Unlock different types of hammer. Some have higher crit chance and smaller radius, while others are super fast with big radius and less damage. Choose the one that better fits your own playstyle.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2518 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임 가격만큼의 플레이타임은 제공함. 레거시 포인트 획득량이 회차마다 너무 가파르게 증가함. 약 4회차 정도면 모든 업그레이드가 가능함. 차라리 포인트 획득량을 줄이고, 다소 지루하더라도 더 많은 회차를 플레이하도록 유도했으면 어땠을까 하는 아쉬움이 있음. 스킬트리도 애매한 편. 특히 초반에 배우는 콤보 스킬은 조금만 진행해도 활용하기 어려워짐. 공격력 / 공격속도 / 공격범위 / 골드 획득량 / 운 / 스킬 등으로 테크를 나눠서 플레이 스타일을 다양하게 만들었으면 더 좋았을 것 같음. 저금통 섞기는 몇 번 해보고 거의 사용하지 않게 됨. 코인 토스(더블 오어 낫싱)는 체감상 50:50이 아닌 느낌. 최소한 후반부에는 승률을 보정할 수단이라도 있었으면 좋겠음. 엔딩을 본 뒤 업적 때문에 스킬트리를 완성하려고 하는데, 코인 토스가 4~5연속으로 터지면 그냥 게임을 끄고 싶음. 저금통 체력도 직관적이지 않음. 후반부에는 공격속도가 초당 2~3회 정도까지 올라가는데, 현재 저금통 체력을 보고 계속 때릴지 다음 저금통으로 넘어갈지 판단하기 어려움. 체력을 좀 더 명확하게 보여줬으면 좋겠음. 스태미나 게이지 위치도 아쉬움. 왼쪽 상단에 있는데 업그레이드로 늘어나는 양이 크지 않아서 굳이 저 위치에 있을 필요가 없어 보임. 게임하면서 확인하기 어려우니 차라리 중앙 상단에 배치했으면 좋겠음. 100%업적 이후 게임을 더 진행하고 싶은 요소는 딱히 없음.
Que cerdada en el sentido mas obscenamente positivo de la palabra, quiero salir con un martillo a la calle a ver si me sueltan unas monedas.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #67, worst CA #96 · 6 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
딱 간식 먹으면서 하기 좋은 게임 플탐은 3~4시간 정도 같고 그냥 할 거 없는 주말에 하면 시간 없어짐
Pig
Very addictive, but it could have more missions
Really enjoyed this game! Great progression. The only downside is that there's nothing new when you replay it, so its kinda one and done. But if there are any new major updates I'll definitely play it again
si
es entretenido
读博很爽啊😄
very fun game very good fun :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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