
Bezier is a dual stick blaster set inside a vast computer built deep underground. The story traces the principal's escape from this "Noah's Ark" gone wrong. A simple shooter on the surface, the deeper narrative pulls in his relationship between evolution and god, family and love.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short, sweet and extremely fun to play.(I only played the campaign on Normal dificulty) Once started, I couldn't let it go. Amazing combination of audio and visual. (At certain points, evading the enemies felt like dancing) It also has a persistent leveling system. (Each time you start over, you keep the level and skills of your ship)
I haven't had a headache this bad since I played Geometry Wars Retro Evolved for 7 hours straight, and I LOVE IT. Bezier is a stunning-looking and even better-sounding sci-fi arena shooter. If you've played Geometry Wars you'll know the drill: flit about between hordes of glowing neon baddies, pounding them with a constant stream of rapid-fire ammunition. This is a more complex game though, with resource management, combo chaining, ship upgrades and even mini-boss battles that are almost puzzle-like at times. Gameplay is gated in time-limited stages, during which you have to destroy five "shields," basically orbs that are heavily defended and soak up a lot of damage. If any shields are still standing at the time limit it's game over. Each shield destroyed drops a special weapon pickup, including homing missiles, a freeze-ray that stops enemies, a drain that gives you energy while sapping it from baddies, and so on. Add to this the drone ships trapped inside asteroids that you can free to defend you, health pickups that always seem to spawn at the opposite side of the level, unlockable upgrade points that let you customise your ship's firepower and manoeuverability, a weird storyline that unfolds between levels, and a creepy main boss that appears at the end of every level to taunt you with pithy threats and jokes: there's a LOT of content crammed into what could have been simply a pretty Geometry Wars clone, and it's all super polished. Although mostly a great game I do have some reservations. In particular I don't know whether the difficulty balance is right for my tastes. I've pressed start in Bezier exactly twice, and my second go lasted about an hour. Now, a disclaimer: I've racked up about 550 hours in Geometry Wars Retro Evolved, pathetic as that sounds, and I wasn't kidding about playing it for 7 hours straight - and that was just one single 7-hour game. But to get good enough to play GW for that amount of time took a LOT of practice. I haven't played Bezier enough to know whether score-chasing or hitting the later stages will keep my interest for that long, but from my inital impressions I doubt it. That's not to say it's not a cracking shooter though. Slick and tricky gameplay, plus the tight visual style, banging soundtrack, intriguing storyline and ever more upgrades to unlock will definitely bring me back a good few times yet. If you've enjoyed any game like this over recent years then you're bound to find something to love here too.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I highly recommend this for twin-stick shooter or just general arcade-style game fans. Even if you aren't such a person, you may find this game fun because of the unique aesthetic and relatively forgiving difficulty curve. I cleared the game on normal mode in about an hour (on my second try, if that gives you an idea of the difficulty of clearing it), but there's plenty more to do in climbing the leaderboards and going for a higher score, leveling up your craft, and going for all the various achievements. I like this game for a few primary reasons - its challenging without being frustrating, has entertaining and unique visuals, and has great audio (music and sound effects and overall sound design) to go along with those visuals. It's challenging in that you can push yourself to go for a higher score but it's not punishingly hard. Visually, there's a lot going on, but once you figure out the behavior of the enemies you're up against, you can use that to avoid damage and quickly take them out. You'll eventually get a feel for what the important projectiles are that you should look at. And you don't always need to aim at enemies - there's an autofire button which automatically shoots at targets. It's great for when there's just too much stuff on the screen and you're not sure what's harmful and what isn't. The audio and visuals are very unique and quite polished. I was pleasantly surprised just at the variety of music. A lot of indie games or arcade-style games will make the mistake of having music that's loud and distracting and only having a small amount of it. The music certainly has a presence in this game but it's balanced in a way so as to not be distracting and there's a great variety of it. Visually, there's just a lot going on and I think the overall aesthetic is really cool.
Imagine playing asteroids but setting the saturation and vibrance to maximum while looking through a child kaleidoscope.
Good music, Mid range game play reminiscent of Geometry Wars. No sound sliders and the music, as good as it is, is too loud and when I try to alt tab out to use the sound mixer, the game crashes.
It's been fun, but I wouldn't pay full price for it. I probably got this in a bundle. The game lacks proper audio settings. This should be standard.
Bezier is a nice looking twin stick shooter. You can just casually fly around shooting enemies and take down shields. Plenty of health to collect when you receive damage. The story mode which I finished plays alright but it's not much of a challenge in standard difficulty. I assume the higher difficulty would be more challenging. When you play long enough you can increase your level. With certain levels reached you get a coin to spend on upgrades. Personally I don't find it worth my time to keep playing to reach the max level. I did have fun for a bit.
Sound wise and Upgrade Wise a maybe fun game but HELL..thats like a seizure simulator. To much is happening to much shinning and flashing and color changing thats to much. While you rly dont get the clue what todo. You are shooting into explosion waves and think yup theres no enemy left from that direction but NO there are plenty of shinny flashing things just couldnt see cause evrything is exploding huge and big....taking you any view!
It's a decent game but it's not for me. Gets very repetitive.
Bon jeu pour la détente une explosion de couleur avec une progression adapté au pas bon ! Force et honneur
Players by region
Where this game's players are, estimated from review languages.
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