
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩起来还可以,游戏主要以战斗过副本为主,其余内容都是为战斗所打造的,前期可以先挖点矿做下装备,再搞点鱼和草药做回血道具,这样在副本中就很舒服了。
目前的版本玩法 还有体量与demo版 完全不一样 关卡只有4章 没有地下城和副本 高级装备不能自己造 只能靠掉落去合成 技能天赋点也是靠金币买 不是靠等级来,上架3天连着调3次数值,头2个小时玩不到一点点东西 全是挂机采集 然后就过期不能退款了 这个体量同级别的挂机游戏是6-12块 说难听点是看了demo版才来买的 但感觉被欺骗了
作为一款放置类游戏还算不错,可惜很好的消磨时光,最重要的是制作组基本上一两天就更新一下让我很有安全感
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $91K | 398 | 71% | $7.99 | |
| $91K | 512 | 82% | $4.99 | |
| $91K | 460 | 91% | $9.99 | |
| $91.1K | 192 | 90% | $11.99 | |
| $91.1K | 579 | 89% | $7.99 | |
| $90.9K | 177 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.2M | 2.6K | 82% | $9.74 | |
| $53.7K | 334 | 63% | $6.99 | |
| $7.3K | 27 | 78% | $8.99 |
Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like it. combat looks pretty cool compared to other similar games
게임 템포가 느림. 작업이 뭔가 캐는거랑 뭔가 만드는 거로 나뉘는데, 각각의 카테고리에서 하나씩밖에 안됨. 벌목하면서 채광못하고 낚시도 채집도 전투도 안됨. 제작/요리만 가능. 그와중에 재료 만드는건 시간도 오지게 잡아먹어서 템포도 엄청 느린편. 그리고 무엇보다 재미가 없음. 뭔가 초반엔 쭉쭉 해금하면서 아 이게 이런거고 저게 저런거고 하면서 늘어나는 맛으로 해야하는데, 데모때만해도 이게 가능했음. 퀘스트 깨면 다음 시스템이 해금되고 해금된 시스템을 바탕으로 장비도 만들어보고 채집템도 늘고 등등. 하지만 얼액으로 바뀌더니 갑자기 모든걸 상점에서 돈주고 사야함. 골드수급이 편한가? 아니오? 초반에 돈벌만한 방법이라곤 장비팔아먹기밖에 없는데 장비제작을 위해선 벌목>판자만들기>장비만들기 의 과정을 거쳐야함. 즉 뭐다? 만들기가 2번이라 병목이 터진다는거임. 데모때가 차라리 나았다는 생각이 들 정도로 답답함. 데모때의 유일한 단점은 무조건 한 가지 작업밖에 못한다는 거였음. 그거말곤 시스템이 쾌적해서 좋아했는데, 왜 이런 답답한 시스템으로 갈아엎은건지 모르겠음. 제작자의 의도가 뭘까?
工作五分钟,看角色一分钟。工作五分钟,看角色一分钟。今日效率显著提升(并没有)。
<3
super jeux
吃魚任務有問題 裝備魚 進入戰鬥是黑的 不過重開就好了
类似Melvor Idle·肥肠好玩.打斗有画面比纯文字更有趣些。如果能出个缩小窗口的时候也能看到任务进度的置顶悬浮框就好了,摸鱼的时候也想看到任务进度啊~
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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