
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
放置挂机类的游戏真是越来越多了,就喜欢这种刷刷的感觉,我说快快更新!
1.战斗游戏地图只到第四章,没有测试版里的副本。 2.箱子多了不能叠加非常占格子,每次看都要看一边开箱动画,体验很差。 3.打出的好装备不能第一时间穿上,自己打造的武器也只到15级。 4.买完东西的商人功能纯粹摆设。
現状、あまりにもレベルアップとスキルレベルアップが遅い。 伐採や採掘にそれぞれ熟練度があるが、それが99になってしばらくしてからようやく次のティアのアイテムが掘れるくらいに長い、スキル20レベルからは余計に長くなっておりただゲーム時間を引き延ばしているだけに感じられる。 レベルによって装備からポーションまで装備制限がかけられているのに、レベルアップが遅すぎるせいでクラフトした物からドロップした物までしばらく倉庫の肥しになってしまう。 装備はともかくせっかく作ったポーションまで制限がかけられていたのにはかなり落胆した。 (装備のツール類・ツルハシなどはレベル制限が無くなったので改善されている) そもそも採掘や伐採を上げても装備のレベルが15までのクオリティしか解放されないためかなり無意味 体験版の方がまだバランス良く楽しかった、おすすめできない。これを買うくらいならMelover Idleの購入をおすすめする。
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Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常的重复。拖延的非常严重
遊玩方式與 Melvor Idle 類似,但目前內容稍嫌不足。 另外有一點設計我覺得不太好。不管是鍛造、煉金還是烹飪,技能等級隨便掛一下就能升得很快,但製作出來的物品卻綁角色等級。角色等級不到,就不能喝藥水、吃食物或穿裝備。 偏偏角色等級又非常難練,導致很長一段時間都處於看得到、吃不到的狀態,整體設計感覺有些衝突。 採集時使用的煉金藥水也不會自動補充,變成掛一段時間後就得手動回來補充。 另外,因為裝備打造太容易,加上打怪本身也會掉裝備,裝備替換速度非常快,所以前期基本上不太會去使用附魔和升級系統。 附魔方面,目前沒辦法直接看出選中的裝備最多可以有幾個屬性,也分不清楚哪些是前綴、哪些是後綴,更不知道實際有哪些前後綴屬性。這些資訊應該直接列出來讓玩家查看。 戰鬥方面也有不少問題。 玩家可以攜帶兩種食物和兩種恢復藥水,也能設定自動使用,但其中一種用完之後並不會自動切換到下一種。 結果變成玩家還是得一直顧著,沒辦法真正掛機。否則只要目前使用的藥水吃完,就很容易死亡,即使身上其實還帶著其他食物和藥水也一樣。 戰鬥掉落物又有格數限制,導致玩家必須定期回來收取,沒辦法長時間掛機。 掉落的寶相得一個一個開,超級麻煩,開完還要一個一個處理空箱子 物品欄沒有批量販賣,例如我為了刷鍛造經驗,做了200把劍,我得一個一個標記為垃圾再去商店販賣 如果想要整理物品,物品如果在不同分頁只能一次一個一個的搬運 整體最大的問題就是,明明是一款掛機遊戲,卻處處都需要玩家手動操作,也很難真正做到長時間掛機。 另外,希望可以加入最小化到工具列的功能。
I feel rather cheated. This game advertises itself as an idle game (it's even in the name), but when your character is out fighting you have to manually click to activate auto food every time, and you also have to manually loot every time?
脚填的数值,做游戏的人一定要玩游戏
I really love idle games, and Between Adventures IDLE has been a lot of fun so far! I really enjoy the upgrade system, the grind, and having something to work toward. It’s the kind of game that’s easy to check in on and keeps me busy without feeling like I have nothing to do. As a demo player, though, I really wish we could get back the ability to buy objects from the store and refresh the available items. Having more control over the shop would make progression feel even more satisfying. I’d also love to see an achievement system added! Getting achievements for things like crafting, combat, upgrading, reaching milestones, etc. would make accomplishing those goals feel even more rewarding and give players some extra things to work toward. Overall, I’ve been having a really good time with the game and I’m excited to see how it continues to develop. Definitely keeping an eye on this one!
最近几次更新体验改善挺明显,尤其之前连续Miss真的很折磨,现在正常多了。希望后面继续不断更新,给我狠狠加班。
第一次见到未命中比命中多的多的游戏,设计鬼才,恶心吐了。打个怪命中一次让你们亏大发了?
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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