
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
现在优化的态度很不错我很满意,但是优化的还不够,一天优化十次还差不多,一周优化七十次。
目前确实还有不少可以挑毛病的地方,不过最近几个版本的调整方向我个人觉得基本都是对的。
對於我這種喜歡農著慢慢成長的玩家,這遊戲非常適合 也因為看到很多人的建議與抱怨,遊戲都有再慢慢新增與修復 讓我覺得體驗感滿滿,雖然目前遊戲內容偏少,但不妨礙我慢慢掛機慢慢成長的玩遊戲 非常好玩~ 喜歡慢進程的可以遊玩 目前大概玩三天左右,打怪方面已到第四張圖,後續目前沒有新地圖 其他技能也都還沒全部升級完成。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remember, this game is in Early-Access! I've been enjoying this game so far and happy to see how active the dev-team has been since [early-access] release with all the patches and balancing. Hopefully we'll see more content, patches and balancing in the future!
進めれば進めるほど虚無が待ってます。 積極的に調整を入れてることは素晴らしいですが、そもそもデモから早期アクセスまでにまともに開発出来ていないことが明らかな未完成具合なので、評価に値しません。 クラフト用のレア素材は進めても使い道がないままで驚きました。そんなことある?
請容許我發表暴論,這是一隻只是框架看起來完整的demo作品,但是以ea發售 如果是試玩demo的話起碼7分,ea的話5分! 遊戲最大問題如同其他玩家所言只有四關,大約只需要玩家等級達到30就可以輕鬆獲勝,目前我是35lv已經做到能夠一劍一個尾關小怪(仲要由頭到尾都冇boss嘅), 變相遊戲剩餘所有內容都沒有任何意義,再去強化或者砌裝都唔會改變我一劍一個小朋友嘅事實,唔需要強化咁再獲取資源同樣冇任何作用,遊戲沒有任何驅動力令你可以繼續進行,遊戲去到第二關就冇主線冇支線冇任務
离线很多功能都不行,比如制造就不能离线蠢的一批,内容比你想象的还少,第一次见离线挂机游戏大部分功能不能离线自动的
Kaum Content, fühlt sich wie eine demo an
this game has been super fun I am three days in and at 47% progression. I can see the potential of this idler and the deves seem to be working super hard to make it an amazing game.
Concept-wise, the game isn’t bad at all. However, as of September 13, 2026, it feels way too raw and unfinished. The meaningful content runs out after roughly 3–4 hours. After that, you’re basically left with slow, repetitive farming that doesn’t seem to have any practical purpose.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| $1.2M | 2.7K | 82% | $9.74 | |
| $53.7K | 334 | 63% | $6.99 | |
| $7.3K | 27 | 78% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $95.5K | 892 | 91% | $6.99 | |
| $95.5K | 200 | 74% | $17.99 | |
| $95.5K | 227 | 77% | $14.99 | |
| $95.5K | 255 | 96% | $17.99 | |
| $95.5K | 414 | 98% | $14.99 | |
| $95.5K | 356 | 97% | $14.99 |