
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
레벨링 디자인 거지같이 해놔서 게임하다가 내가 대체 이걸 왜 하고 있는 거지 현타와서 더이상은 못하겠음 매일 소소한 업뎃은 하고 있고 오늘 업뎃은 나름 완화해준다고 한 거 같은데 별로 체감안됨 제작자 본인부터 처음부터 시작해봤음 좋겠음
没啥意思 要做的事情太多了 累
Норм, жаль ИИ в основном пишет игру...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just bad
兄弟们,我2个神话装在强化+2后尝试改数值重铸时都触发了10%的概率直接烧了,这河里吗,整体来说还不错,装备升级没损耗率,看着装备稀有度增加真的很爽,不过制作装备只到蓝装太sb了,搞得后续的采矿采集伐木都有点小丑,直接allin推图的奖励比这些收集的地方强太多了
This is peak
设计的很差劲儿,仅仅打斗有画面,而且很粗糙,其余资源获取都是读条形式,这些巨花费时间,比这个更花时间的居然是法术研究,70级往后挂半天进度条都不带动的。 做游戏至少要用点心,让玩家看出作者的诚意,这个就是全程拉扯,就是让玩家浪费生命。 入手需谨慎,买完大腿拍肿。
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还不如试玩版,同样的三小时,我现在打个小怪还是生死局
melvoridle çok daha basit bir modeli. kesinlikle parasını hak etmiyor. ücretsiz ya da en fazla 0.5 (50 cents) dolar edebilecek bir oyun. değmez.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $53.7K | 334 | 63% | $6.99 | |
| $7.3K | 27 | 78% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $95.5K | 892 | 91% | $6.99 | |
| $95.5K | 200 | 74% | $17.99 | |
| $95.5K | 227 | 77% | $14.99 | |
| $95.5K | 255 | 96% | $17.99 | |
| $95.5K | 414 | 98% | $14.99 | |
| $95.5K | 356 | 97% | $14.99 |