
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很多基本的功能都没有 1.售卖需要一个个点 标为垃圾这个功能不知道何意味 2.被动技能树直接点了升级不行吗?就是要按着等,升浪费时间 3.附魔用的石头直接一组堆叠不行吗?非要附魔一次点一次 4.最主要的制造,完全没有加成 5.背包排序只能整理一页而不是所有,要整理要慢慢拖 6.希望未来能有个功能方便查看背包内物品有多少 搞成mwi那样多人模式可能没那么无聊吧,目前来说不推荐
一玩就很上头的放置类刷宝游戏,可以成长的内容非常丰富,可爱的像素风格搭配怀旧的电子BGM,整体完成度还是不错的。
不是,设计师怎么想的?我打出来的武器等级比我高,我用不了,我手里的武器强化失败了又直接摧毁了?我用弓箭和法杖,我的天赋不是白点了吗? 重置天赋需要那么多钱,升一级又需要很多时间。你这不存心恶心人吗?
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $91.3K | 94 | 96% | $39.99 | |
| $91.3K | 89 | 43% | $24.99 | |
| $91.3K | 577 | 44% | $7.99 | |
| $91.2K | 90 | 92% | $39.99 | |
| $91.4K | 166 | 67% | $29.99 | |
| $91.4K | 315 | 77% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $53.7K | 334 | 63% | $6.99 | |
| $7.3K | 27 | 78% | $8.99 |
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.请解释一下为什么每个挂机资源都没Lv30的精通度,而是直接从20跨越到40 2.挂了十几个小时,被动技能树还是其他上锁状态,只开了中间一个,而且没有任何提示该怎么解锁 3单个技能升级太慢,不是说不可以慢,但我一个东西都要挂到接近满级才解锁下一个也太离谱了点 4.各种装备打造之前没有等级提示,造出来才知道等级限制导致装不上去 5总体等级升的超慢,像炼金烹饪制造这种等级又升的很快,导致解锁了很多高阶的东西却因为挖不到原材料而只能干瞪眼,稍微品质好点的回复药水居然要三十级才能用。 6没有自动补货功能,食物药品都是,用完了还要手动放上去,数量也限制在99,何意味?至少单个物品使用不限制数量,最好还是要用自动补货 7目前没看出食物特别的地方,回血回的不如恢复药水,那食物做出来的意义在哪,一个普通药水能恢复16点薄纱那些鱼肉 8卖东西还要一个个拖到商人那,要一键卖还要一个个打上标记,对同一物品进行统一标记有这么难做吗 9战斗太拖沓,前期命中低又没有很好的提高手段。 10感觉有些设计和数值纯属是为了拖长进度
挺好玩了,玩过好几个放置游戏这个算爽游。 问题来了,我战斗的自动回收呢?地图后面的章节呢? 战斗数据还需要思考,我方数值低的时候无论如何都打不到对面;对面数值无论多低,该全中还是全中。 搞快点啊,不然就得改差评了。
This is peak
很好玩啊 那些嫌棄的我看了一下 你們是不是沒玩過"MELVOR IDLE"......
我们需要背包的设置,限制每个背包只能存放固定种类的道具物品,方便整理与寻找。 还需要物品右键菜单增加功能,增加一个转移功能,可以快速把道具移动到别的仓库页。
할만한데 하루이틀 하다보면 제일높은 스테이지몹도 한방나오는데 구지 스킬작, 템작을 해야되나싶기도하고..
建议战斗前多备食物和药品 要不然打不过逃跑之后下次再打要从头打
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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