
Below the Stone is an extraction roguelike about dwarves on the quest for the deepest depths. A place where each and every descent will lead to new adventures -- and where only the most determined dwarves with many lost lives will be rewarded by the hidden world lying below the stone.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 391reviews | 83% | — | $170.5K |
| $10.05−33% | 9ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entretenido pero aun le falta mas contenido, va por buen camino y los desarrolladores van mostrando las actualizaciónes en las que estan trabajando.
Muy divertido juego, vale cada centavo.-
Fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Below the Stone, developed by Strollart and published by Apogee Entertainment, delivers a rewarding blend of roguelike exploration, mining, crafting, and extraction-based survival wrapped in a charming dwarven fantasy setting. Rather than relying solely on fast-paced combat, the game encourages thoughtful exploration, calculated risk-taking, and resource management. Every expedition into the sprawling underground feels like a meaningful adventure where every tunnel could reveal rare riches, hidden dangers, or entirely new discoveries. The combination of procedural generation and persistent progression creates an experience that remains engaging over extended play sessions. The heart of the game revolves around descending into an expansive subterranean world filled with valuable ores, mysterious relics, dangerous wildlife, and unpredictable environmental hazards. Since each expedition generates a fresh layout, players must constantly adapt their approach instead of memorizing routes. Exploration is highly rewarding because the world is designed to encourage curiosity, with hidden passages, secret chambers, and increasingly dangerous regions tempting players to push beyond their limits. At the same time, the extraction-focused gameplay adds constant tension, as surviving long enough to return home with valuable resources becomes just as important as discovering them. Mining serves as both a practical tool and a central gameplay mechanic. Players are given the freedom to shape their own path through solid rock, uncovering resources required for future upgrades while revealing new areas that may contain treasure or deadly surprises. This freedom makes exploration feel organic rather than scripted. The deeper players venture, the more diverse the environments become, with numerous biomes introducing new visual themes, enemies, resources, and gameplay challenges. This gradual escalation keeps progression satisfying while maintaining a strong sense of mystery throughout the journey. Combat complements the exploration by demanding patience and preparation instead of reckless aggression. Hostile creatures become increasingly dangerous as players descend further underground, requiring careful movement, effective equipment choices, and an understanding of enemy behavior. Death carries meaningful consequences due to the roguelike structure, making every encounter feel important. While losing progress during a failed expedition can be frustrating, it also reinforces the game's focus on strategic decision-making and gives successful runs a genuine feeling of accomplishment. Outside of combat, the progression system provides a steady sense of long-term growth. Resources gathered during successful expeditions can be invested into crafting stronger weapons, improved armor, and better tools that allow access to increasingly hazardous regions. Instead of making earlier content obsolete, these upgrades expand the player's capabilities while preserving the game's challenging nature. This balance between permanent progression and run-based risk keeps the gameplay loop consistently rewarding without becoming repetitive. The presentation effectively supports the game's adventurous atmosphere. Its detailed pixel art captures the personality of classic fantasy adventures while incorporating modern visual polish through expressive animations, varied cave environments, and atmospheric lighting. Every biome possesses its own identity, helping exploration remain visually fresh throughout extended play sessions. The sound design further enhances immersion with ambient effects and music that emphasize both the wonder and danger of exploring forgotten underground civilizations. Another notable strength is the developers' commitment to community involvement throughout Early Access. Ongoing updates, balance adjustments, and planned content expansions demonstrate an active effort to refine the experience based on player feedback. This collaborative development approach gives confidence that the game will continue growing while maintaining the core mechanics that already make it enjoyable. The existing foundation is solid enough to provide dozens of hours of exploration while leaving room for meaningful future additions. That said, Below the Stone will not appeal equally to every player. Its deliberate pacing, demanding survival mechanics, and significant penalties for failure require patience and persistence. Those expecting a casual mining simulator or an action-heavy dungeon crawler may find the slower progression and punishing setbacks discouraging. However, players who appreciate methodical exploration, meaningful progression, and the thrill of overcoming difficult odds will likely find these mechanics to be among the game's greatest strengths rather than weaknesses. Overall, Below the Stone succeeds in combining exploration, mining, crafting, roguelike progression, and extraction gameplay into a cohesive and highly replayable adventure. The procedurally generated world consistently encourages discovery, while the challenging gameplay loop rewards careful planning and intelligent resource management. Supported by attractive pixel art, immersive audio, and an active development team, it offers a compelling experience for fans of survival-focused roguelikes and mining adventures alike. Although still evolving through Early Access, it already demonstrates a strong identity and considerable potential to become one of the standout titles in its genre. Rating: 8/10
뚜렷한 장점 없이 모든 요소가 평이한 수준에 머물러 빠른 이탈을 유발하는 타이틀입니다. 핵심 시스템인 광석 채굴은 1차원적인 단순 노동에 그치며, 절차적 맵 생성 로직 또한 엉성합니다. 그렇다고 게임의 기본적인 완성도 자체가 미달인 것은 아닙니다. 다만 무수히 쏟아지는 인디 게임 시장에서, 유저의 시선을 단 10분이라도 더 붙잡아둘 '자신만의 확실한 무기'가 철저하게 결여되어 있을 뿐입니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $467 | 5 | 100% | $4.99 | |
| $3.9M | 9.3K | 90% | $19.99 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $82.7K | 286 | 78% | $11.99 | |
| $1.3K | 7 | 100% | $7.99 | |
| $606 | 4 | 0% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $170.5K | 207 | 92% | $19.99 | |
| $170.6K | 587 | 86% | $14.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $170.4K | 554 | 63% | $9.99 | |
| $170.6K | 392 | 83% | $14.99 | |
| $170.6K | 1.3K | 94% | $6.99 |