
BELOW is a solitary journey through the haunted depths of a forbidden isle. Explore. Survive. Discover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Test your mettle against The Isle’s procedural subterranean labyrinths. Explore a interconnected underworld crawling with cunning wildlife, deadly traps while stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying..
BELOW is a procedural terrarium filled with life, mystery and death.
Explore the vast subterranean underworld of The Isle: a dangerous, unfathomable deep. Choose your path through a labyrinth crawling with deadly monstrosities, traps and hazardous environments. Death awaits at every false step, and there are no hints to guide you…
Spelunking through The Depths of BELOW is a treacherous endeavour, with death around every corner. The world is alive with flora & fauna, and there are many ways to scavenge materials and harvest ingredients to create life-saving remedies or useful survival tools…
What lies below? Only the bravest wanderers will find out. The Depths are filled with secrets and danger. BELOW embraces the idea that players enjoy discovering secret areas, finding hidden passageways and unraveling the deepest mysteries hidden in the darkness…
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.4Kreviews | 71% | — | $722.4K |
| $24.99 | 281ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You could study this game to better understand what "game feel" is. They nail that on every front. You could also study this to know what overstaying your welcome means and how NOT to make your game a chore instead of fun and rewarding. They didn't balance well enough in this area and as a result, that aspect overshadowed the positives. I wanted to love this game but it asks too much of you. If they cut the game length in half at very least it wouldn't be so bad. There is a glitch on the elevators where if you hold A (or something) you die for no reason. I looked up a speedrun since I couldn't waste any more time on this game and boy am I glad that I didn't see it through. The ending is not rewarding in the slightest, nor is it interesting enough to be worth the wait.
very sad that this is game was was abandoned, love the art style
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Portuguese - Brazil
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this. The atmosphere is immaculate. But my god, the game feels like a chore. It feels like this game is very close to being a good game, but just barely misses the mark.
absolute peak (if you're patient)
This game encapsulate the feel of Dark Souls: You are thrown in with no explanation, experience the feeling of loneliness, feel really small and helpless. The ambiance is incredible, the music, the lighting, the weather, are all contributing to making the world feel alive and immersive. The map is big and every part is connected, which is really good. The gameplay is not hard by itself, however there is some things that are really tedious: You have a survival system and have to eat and craft potions/food. But for that you need to find a fire. Fires are not permanent, but you can make one (and only one) permanent for a run, and teleport to it (doing so break the fire). Fire break after a few minutes and can't be re-ignited. You also need fire to store your items. The survival system is not too hard in itself, but the fires however are a pain in the ass. It doesn't make the game more challenging, but more tedious, as you sometimes have to run through the map to find a fire to craft potions and cook food. The map is very basic, and is wiped everytime you die, so you have to remember where you are going. It would be cool to be able to save it. Despite my frustration with the fire system, it's a really good game and small hidden gem. I recommend it !
Finished the game in survival mode, amazing atmosphere and overall experience. I didn't think it was "too hard" and I think all the bad reviews due to the difficulty are unwarranted, if you don't like the concept of the game then don't play it!
Below's number one problem is that, VERY early on, it asks for trust that it has NOT earned. You immediately are given the opportunity to waste resources, which I did, over and over. I happened to find key areas in a bad order. Maybe it will get fun, but so far the developers are presumptuous. I recommend this: on the beach gather but do not use anything. Ignore the first obvious room - it is more opportunity to waste resources. Do NOT hit E to camp. Climb the cliff. Get the lamp. Then go right to the tall slit door. Feel free to explore around and collect a very small number of objects, but don't shoot any arrows, and don't make camp by accident.
Solid roguelike. Reminds me a bit of Necropolis in style. Includes a lot of knowledge-based systems, cool shortcuts and route unlocks. Very strong atmosphere, and gameplay strikes a really nice balance between rewarding accumulated wisdom / skill, and punishing you with emergent threats that you must learn and conquer. There's very little by way of tutorial but that's part of the game's appeal for me. 9/10
While the game starts out with great aesthetics and soulful design it quickly goes into the other direction: boring procedual maze-like structures that are hardly visible if you don't waste your torches all the time. The game lost its appeal quickly when I died and had to rush through these halls for a second time, fighting the same boring looking enemies again. The combat is mainly "click a few times at the right moment into the right direction". It just enhances this feeling of foul play by the devs. A supposedly deep, powerful experience wasted by rogue-like mechanics and boring combat, plus boring level design.
Wow what a game. Below is the most flawed masterpiece I've ever seen. I've never seen a game so committed to it's own core values (some may say to its detriment) and unique vision. Below is a very bizarre cross between Knowledge-based games and Survival Horror weirdly enough. The game might seem difficult and unfair at first but once you understand the game mechanics underneath everything, it flows so well. Although at a certain point, preparing for a run takes around 30 minutes, which really raise the stakes and gives you lots of adrenaline, but it does kill the pacing of the game. Yes the game is brutal, at time tedious and can be obtuse. but the things that it does well it does it so insanely well that I am just in awe of the game design, art, insane soundtrack, sound design (omg the sound design is just top notch), and storytelling. Most of the most difficult and frustrating parts of my playthrough were because I was not understanding a core mechanic of the game and once it clicked, it just feels so good. My main criticism is actually how to finish the game. I do think that the way you are suppose to finish the game is telegraphed poorly and it feels unnecessarily obtuse especially after already proving that you can surmount all of the game's challenges. I had to use a guide to actually finish the game, although to be fair I was almost there, but without it I would've been wondering around for hours. So yeah, if you are not turned off by this game in the first hour or two, absolutely give this a fair shake because this has become one of my favorite games.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325.1K | 579 | 88% | $19.99 | |
| $85.7K | 508 | 87% | $7.99 | |
| $4.6K | 18 | 78% | $9.99 | |
| $583.2K | 1.4K | 74% | $19.99 | |
| $165.2K | 478 | 70% | $14.99 | |
| $94.4K | 123 | 50% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $722K | 1.6K | 66% | $24.99 | |
| $722K | 2.2K | 90% | $14.99 | |
| $721.9K | 1.2K | 79% | $19.99 | |
| $723.1K | 2.7K | 85% | $9.99 | |
| $721.6K | 2K | 82% | $14.99 | |
| $721.4K | 1.7K | 60% | $29.99 |