
BELOW is a solitary journey through the haunted depths of a forbidden isle. Explore. Survive. Discover.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Test your mettle against The Isle’s procedural subterranean labyrinths. Explore a interconnected underworld crawling with cunning wildlife, deadly traps while stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying..
BELOW is a procedural terrarium filled with life, mystery and death.
Explore the vast subterranean underworld of The Isle: a dangerous, unfathomable deep. Choose your path through a labyrinth crawling with deadly monstrosities, traps and hazardous environments. Death awaits at every false step, and there are no hints to guide you…
Spelunking through The Depths of BELOW is a treacherous endeavour, with death around every corner. The world is alive with flora & fauna, and there are many ways to scavenge materials and harvest ingredients to create life-saving remedies or useful survival tools…
What lies below? Only the bravest wanderers will find out. The Depths are filled with secrets and danger. BELOW embraces the idea that players enjoy discovering secret areas, finding hidden passageways and unraveling the deepest mysteries hidden in the darkness…
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 1.4Kreviews | 71% | — | $129.9K |
| $24.99 | 281ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
deep down low
This game must be approached like you would Outer Wilds for an ideal experience. Explore everything check for random item interactions. Puzzles in the map will blend in. Shoot at things with arrows they might be buttons. Carry bombs and torches you might find passages. That said it is not for everyone. It is not merciful and death can be brutal and instant. That said this is a very pure adventure game and every death for me felt fair. You can beat the game in one trek if you know what you're looking for so play time can vary. I ground out resources a lot more than I needed.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Portuguese - Brazil
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brilliant.
The first great and truly original thing Below does is set a very distant perspective on a detailed, naturalistic world. The way it makes you guess what exactly you're looking at is a very ingenious attempt at communicating how looking at surroundings in an 8-bit game might've felt like in the past. Especially when a very tactile sound design -- reminiscent more of survival horror than soulslikes -- makes such an effort at leaving an impression, be it the world itself or how you interact with it. Below's second great idea is to make you plan out your own death. Instead of cultivating perseverance and input memory, it encourages you to weaponize fail states. Just like you manage your inventory, you are also responsible for managing your next run when the current one has yet to end. Where you die matters. And survival elements like safe rooms, hunger, crafting, and very tight level design make this unconventional task three-dimentional. Sound design is not the only thing that Below borrows from survival horror. You'll find yourself trying to solve logistical and navigational problems not too far from Resident Evil or similar titles. Having to scramble for ways to prolong your current life, backtrack for resources, or finally bring a key to a door often felt more like being in a mansion than in a dungeon. I feel Below is from AND for someone who likes very particular aspects of these types of games, namely the immersive, methodical nature of how you progress through levels, punishment for rash decisions, and deliberately obscure presentation of game rules. This game is very slow, punishing and demands patience. All familiar and tired genre staples at this point. But Below is positively unique in what it uses its difficulty for. It was better when souls games didn't quite know what they were. It was better when nobody knew what they were either.
El juego no te pone un proposito, ni te explica nada, simplemente te pone ahí y ve que haces Todo es adivinar, incluso para conseguir el final del juego, que aunque te puedas "impactar", simplemente no empatizas o algo más con este Solo se siente que debes avanzar y ver si "adivinas" que hacer, porque luego, el juego es carente en lo que ofrece, o no tiene nada que ofrecer, como la historia No sirve de nada tener un alo de misterio, si no puedes contar algo con este, ni siquiera los juegos de "narrativa ambiental" anulan el contar o dar contexto de su mundo e historia, como lo hace este juego Simplemente ver gameplay te ahorrara dinero y tiempo, de un juego que no te cuenta nada, ni te hace sentir algo
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325.1K | 579 | 88% | $19.99 | |
| $68.8K | 408 | 88% | $7.99 | |
| $3.3K | 13 | 69% | $9.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $165.2K | 478 | 70% | $14.99 | |
| $94.4K | 123 | 50% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.9K | 925 | 93% | $7.99 | |
| $130K | 703 | 97% | $4.99 | |
| $129.8K | 497 | 91% | $14.99 | |
| $129.8K | 447 | 96% | $14.99 | |
| $130K | 654 | 97% | $4.99 | |
| $129.8K | 1K | 99% | $7.99 |