
Bellatia is a hack 'n' slash action role-playing game about warriors fighting over the ultimate godly weapon called the 'Bellatia' in the land of Aslan.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
일요일만 되면 게임이 맛이감 ㅋㅋㅋㅋ 해결법은 날짜를 일요일아닌날로 변경
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
욕나오내 몇번이나 팅겨야 되는거야 젠장!
튜토리얼 끝나고 마을에서 1프레임 나오는게 나만 그런게, 내 컴퓨터 문제인게 아니였구나 ㅋㅋㅋㅋ 이걸 어떻게 2만원 받을 생각을 하셨지
다른 리뷰를 보니 프레임 드랍 점프 문제로 뭐시기 하는데 대부분 20년도 리뷰고 24년인 지금 해보니 그런건 뭐 다 고쳐진거 같구요. 문제는 너무 어렵네요. 안해 ㅅㅂ 밸런스 머야 다크소울도 이정도는 안하겠다
Die Steuerung des Spiels läuft mit Tastatur und Maus sehr unrund. Ein flüssiger Kampf ist unmöglich.
窗口化後離開程序總是崩潰,這樣用不了翻譯機了,可以的話修復下
튜토리얼까지 했는데 솔직히 조작감도 애매하고 점프가 특히 구리고, 좀 별로 같다 싶긴 했는데 본게임 들어가니까 렉이 엄청 심하게 걸리네요. 옵션이 높게 되어있어서 그런가 했는데 옵션 낮추고 해봐도 똑같습니다. 일러보고 루나온라인 생각나서 해봤는데 ㅎ 일러만 보다가 갑니다
그래픽도 그렇고 캐릭터 디자인도 옛날감성이여서 2000년대에 나온 게임인줄 알고 그려려니 했는데 이제보니까 20년에 출시했네;; 하다못해 조작감만이라도 좋았으면 좋겠는데 아쉽네요
Bellatia is a fantasy hack-and-slash action RPG developed by Ganitani and published by H2 Interactive Co., Ltd. The game places most of its attention on fast combat, character progression, equipment management, and battles against increasingly dangerous enemies. Rather than attempting to compete with enormous open-world RPGs, it delivers a more concentrated adventure built around defeating groups of monsters, obtaining better equipment, mastering different weapons, and learning how to use the protagonist's supernatural abilities effectively. Its anime-influenced visual direction and straightforward structure give it the character of a smaller-scale action RPG, although its modest production values are noticeable throughout the experience. The story takes place in the land of Aslan and revolves around a mysterious source of power called Bellatia. Long before the protagonist's journey begins, the dark wizard Khadal attempted to gather the abilities of legendary heroes so that he could dominate the world. Another powerful wizard, Arkreign, opposed him and ultimately sealed these heroic powers inside objects known as Bellastones before scattering them throughout the land. Both wizards eventually vanished, leaving the Bellastones and the extraordinary forces contained within them to become part of history and legend. It is a conventional fantasy setup, but the idea of ancient heroic powers becoming dangerous objects of desire gives the setting a reasonably interesting foundation. The situation becomes more complicated as warriors begin searching for Bellatia. Some seek to release the souls connected to this ancient power, while others want to claim it for themselves. Bellatia is also inherently dangerous because individuals unable to control its influence can become corrupted monsters. The protagonist, a young female warrior, becomes central to preventing another catastrophe. Her journey involves becoming stronger, encountering the lingering influence of past heroes, fighting corrupted creatures, and confronting those who would misuse Bellatia. The premise contains enough mythology to establish a sense of purpose, although storytelling is secondary to combat. Players looking for elaborate conversations, extensive role-playing choices, or complex character relationships will find the narrative relatively simple. Combat provides the game's strongest reason to continue. Bellatia offers several weapon categories, including swords, spears, wands, and two-handed swords. Each provides a different approach to attacking enemies, allowing players to experiment until they discover a style that suits them. Weapons are not merely cosmetic alternatives because their characteristics can affect their usefulness against particular opponents. Equipment can also be upgraded, creating a familiar but effective progression cycle in which fighting enemies leads to stronger equipment that prepares the protagonist for more difficult encounters. Special abilities add another layer to the fighting. Different weapons are associated with Berserker abilities, while the Rush mechanic helps maintain aggressive offensive sequences. Bellatia powers can also be incorporated into battle, making timing an important consideration when facing tougher enemies. When these mechanics work together, combat becomes more engaging than simple button mashing. Deciding when to activate powerful abilities, which weapon to equip, and how aggressively to approach an enemy gives the player some tactical control without making the system unnecessarily complicated. Boss encounters make better use of these mechanics because individual bosses possess recognizable characteristics and attack patterns. Learning those patterns and responding appropriately provides some of Bellatia's more satisfying moments. Charging forward without paying attention can quickly become ineffective, so observation and positioning have greater importance during major encounters. Unfortunately, ordinary battles do not consistently provide the same degree of excitement. Fighting repeated groups of enemies can eventually become predictable, and the limited variety makes the basic gameplay loop feel repetitive during longer sessions. Character and equipment progression partially compensate for this repetition. Improving weapons and experimenting with their different properties provides a continuing incentive to engage with battles. The game succeeds at creating a simple cycle of combat, rewards, upgrades, and stronger opposition. It never develops into an exceptionally deep role-playing system, but it contains enough customization to distinguish itself from a completely linear action game. Players who enjoy gradually improving a character and testing upgraded equipment against stronger monsters will probably get more from Bellatia than those primarily interested in exploration or storytelling. The visual presentation uses a colorful fantasy aesthetic with clear anime influences. Character designs, magical effects, monsters, and weapons fit the supernatural setting well, and the female protagonist has a distinctive appearance that helps establish the game's identity. However, the overall presentation reveals the project's limited scale. Environments can appear sparse, animations are not always especially fluid, and some areas lack the visual detail needed to make Aslan feel like a fully developed fantasy world. The graphics are functional and occasionally attractive, but they rarely become a major attraction by themselves. Bellatia's greatest problem is therefore not a complete absence of worthwhile ideas, but the inconsistent refinement of those ideas. Multiple weapon types, equipment upgrades, Berserker attacks, Bellatia abilities, enemy properties, and pattern-driven bosses provide a respectable foundation. The game clearly understands the appeal of an action RPG progression loop. What holds it back is repetitive encounter design and a general lack of polish. Combat can be enjoyable when its various systems are working together, yet movement, feedback, animations, and encounter variety do not consistently provide the responsiveness expected from stronger hack-and-slash games. Despite these shortcomings, Bellatia can still appeal to a specific audience. Players interested in smaller fantasy action RPGs, anime-inspired character designs, equipment progression, and uncomplicated hack-and-slash combat may find several enjoyable qualities here. It is relatively easy to understand, provides several ways to approach combat, and offers enough progression to encourage experimentation. Its fantasy mythology also gives the fighting some narrative context even though the story never becomes the primary attraction. Overall, Bellatia is an ambitious but noticeably rough action RPG that contains more mechanical variety than its modest presentation initially suggests. Its assortment of weapons, upgrade systems, special abilities, Bellatia mechanics, and boss patterns creates an entertaining foundation, but repetitive battles and limited polish prevent the experience from becoming exceptional. Players willing to overlook those limitations can find a reasonably enjoyable fantasy adventure centered on combat and progression, while anyone expecting sophisticated storytelling or highly refined action may come away disappointed. Rating: 5/10
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Players by region
Where this game's players are, estimated from review languages.
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