
Control the world outside the ring and every moment inside it. Run a real independent wrestling promotion or build your own. Manage the roster, write promos, create storylines and construct every match from bell to bell.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Believr Pro Wrestling is a wrestling booking and creation simulator built around giving you control over the entire show.
Run a real independent wrestling promotion or build your own. Manage the roster, write promos, create storylines, book events and construct every match from bell to bell.
Take full control through BPW’s creative sandbox, or enter GM Mode for a structured weekly management experience built around shows, ratings, talent and the consequences waiting in your inbox.
Choosing who wins is only the beginning.
Match Flow lets you construct the action from the opening exchange to the final fall. Set the style and pace, decide who controls each stage, protect particular wrestlers and build the moments that define the match.
• Plan the opening, middle, comeback, false finishes and finish
• Choose which wrestler controls each part of the match
• Add interference, weapons, signature moments and match-specific spots
• Build custom stipulations with their own rules and available actions
• Decide how the winner gets there, not simply whose name appears in the results
Use Match Hooks to add everything from table breaks and ladder crashes to betrayals, run-ins and desperate final escapes. When the card is complete, Showrunner presents the event through live text commentary, match narration and changing crowd reactions.
Build the wrestling around the matches.
Write promos, assign the participants and control how each confrontation develops. Use Angle Hooks to create attacks, betrayals, contract signings, challenges, alliances and other major story moments.
Connect promos and matches into longer storylines, track how the crowd responds and let what happens on one show influence what becomes possible on the next.
Your wrestlers carry memories of the alliances, humiliations and victories that shaped them. Relationships change. Crowd connection rises and falls. A storyline can end while its damage remains.

BPW works directly with independent wrestling promotions and wrestlers across four continents.
Take control of a participating promotion, work with its roster and championships, or bring real wrestlers into a wrestling world of your own creation.
Each participating promotion is included with permission and can link players directly to its official website or social channels, connecting the game’s wrestling world to the wrestlers and promotions operating beyond it.

Build a new promotion without spending your first evening filling out hundreds of empty fields.
The Quick Promotion Creator can generate a complete starting promotion from a handful of choices. Name the company, choose its country and size, decide the shape of its roster and championships, then let BPW create the foundation.
Everything generated can still be edited.
• Create wrestlers with their own identities, styles, attributes and traits
• Build promotions, teams, stables, championships and recurring events
• Design match types, Match Hooks and Angle Hooks
• Create or edit complete wrestling databases
• Import and export data for sharing and large-scale editing
• Run multiple wrestling worlds without replacing your existing creations
Start with a generated promotion in minutes, then follow its wrestlers, title histories, rivalries and changing industry across decades of booking.

GM Mode gives BPW a focused weekly structure for players who want the decisions of a wrestling promotion without beginning in the deepest end of the sandbox.
Build your roster, book the next show and receive its ratings. Advance through the calendar, respond to messages and deal with whatever your decisions have set in motion.
From Head Office you can:
• Book weekly shows and manage your schedule
• Track news, ratings and rival promotions
• Manage wrestlers, teams, stables and available talent
• Follow active storylines and unresolved problems
• Respond to messages, requests and consequences through your inbox
• Make decisions that carry into future weeks
GM Mode offers a guided management loop. BPW’s wider sandbox remains available for players who want deeper booking, creation and control over the wrestling world.
Your promotion does not operate in isolation.
Other companies run shows, compete for talent and pursue their own futures. Wrestlers gain momentum, lose confidence, suffer injuries and develop expectations. Different cities and audiences respond to different styles of wrestling.
Booking decisions create mechanical consequences. If a wrestler is suspended, they become unavailable. Leave someone overlooked for too long and resentment can grow. Push a wrestler the crowd refuses to accept and the numbers will expose it.
Manage contracts, finances, championships, injuries, popularity, morale and the expectations created by success. The wrestling world continues to change whether your plans survive it or not.
• Detailed show booking with matches, promos and storylines
• Match Flow and Promo Flow creative systems
• Match Hooks, Angle Hooks and custom stipulations
• Real independent promotions and wrestlers
• Quick promotion, wrestler and database creation
• Structured GM Mode and a deeper creative sandbox
• Crowd acceptance, city preferences and wrestler memories
• Contracts, finances, injuries, championships and long-term histories
• AI-controlled promotions competing inside an evolving industry
• Editable and shareable wrestling databases
Run an existing promotion or create one from nothing. Build the roster, write the stories and decide what happens when the bell rings.
The winner is only one decision.
Engagement
Reviews
--2026年4月4日投稿-- わずか数日で、牡蠣のアバター画像が見えなくなるというバグが修正された。 パッチノートによれば、スポンサーとの契約や、チケットの価格設定など、今後、経営、運営面でもますます充実を図っていく様子。 引き続き、熱烈に応援していきたい。 --2026年3月29日投稿-- 3月28日にレビューを投稿したところ、同時にアップデートがあり、早速編集した。 3月28日のレビューに書いたデータベースの読み込みに関するバグはなくなり、自分で複製の上編集したデータベースもしっかりと読み込めるようになった。 しかし、レスラーのアバター(画像)周りに新たなバグがあり、アバター画像が消えてしまう現象が発生するようになってしまった。 この手のバグが生まれるようなアップデート内容ではなかったように思うだけに、今後もこの手のバグは発生する可能性は低くないのだろう。 開発者のパッチノートを見ると、かなりのやる気を持って作業にあたっていることもあり、引き続き「オススメ」としておくが、かなり寛容な気持ちで付き合っていくことが必要だろう。 --2026年3月28日投稿-- オススメにはしたが、現状、かなりの部分での「が許容できるのであれば」ということがあってのオススメであることをまず書いておく。 世界中に、国際的なものからローカルのものまでいくつものプロレス団体が存在する架空のユニバースをモチーフとしたプロレス団体運営ゲーム。 このレビューを書いている時点ではゲーム的な要素は少なく、サンドボックスゲームとして捉えた方がいいと思う。(そもそも、サッカーや野球といったスポーツと異なり、プロレスは自分の運営している団体が「何かしらの大きな大会やシーズンで勝つ」ということと直結していないため、ゲーム的な要素は盛り込みにくいかもしれない) それはゲームを彩るあまたの要素からしてそういったところにフォーカスされていることからもわかる。アーリーアクセスの初期段階でありながら、フォーカスされた要素についてはある程度十分に用意されていることから、やはりそこを見て欲しいのだろう。 例えば、この世界観を楽しむにあたって、プレイヤーは、マッチメイクはもちろんのこと、それぞれの試合の展開の詳細や勝者を決めたり、どれくらいの週にわたって誰と誰をどのような演出を行ってライバル関係に仕立て上げていくか、というストーリーラインを用意することもできるのだ(一部オートでの設定やテンプレートも用意されている)。(そういったプロレスにおける「演出」の是非をここでは問わない。開発者の意図を最大限尊重したい) また、ゲームに登場するレスラーや団体、本拠地とする都市、団体におけるチャンピオンシップなど、ゲームに登場するさまざまな要素はすべてエディットできるいって過言ではなく、自分の想像力を武器に、「日本の小さな地方都市に誕生したレジェンドレスラーが率いる新興団体」というようなものを作ることも可能だ。 団体の方向性、例えば「エンターテイメント」、「スポーツ的」といったことの中に「プロレス(Puroresu)」があるのも日本人としては嬉しい。 私も早速、「レジェンドレスラーが東京で立ち上げた女子プロ団体で、注目度は高いものの実績はまだまだ。30歳でヒール転向が当たり、34歳を迎えて乗りに乗っている中堅が看板レスラー。」という団体を作った。画像生成を用いてそれぞれの選手画像も思い入れたっぷりに用意した。 レスラーのエディットにあたっては、「グラップリング」や「耐久力」といった基本的なものはもちろんのこと、「カリスマ性」、「マイクパフォーマンスの巧さ」、「エゴ」といったものも用意され、自分の思い描くレスラーはおおよそ再現できると言っていい。フィニッシュムーブも自由に用意出来る(ただし、現状、ゲームとして意味があるかどうかは怪しい)。 そんなこんなで作り上げた私の団体では、ライバル関係に設定した若手の二人はロッカールームでいつもバチバチだし、総合格闘路線の選手もいるものの所属選手が少ないことでマッチメイクにはいつも頭を悩ませている。 自分の想像で補わなければならない部分は多々あるにせよ、これがたまらなく楽しい。そして、こういった楽しみ方に対してゲーム性以上に惹かれるならば、十分に価値のあるタイトルだと思う。 ただし、これは「そうでなければまだ全然いろいろ足りない」ということの証左であり、上記のような自己満足プレイが楽しめなければ、オススメしにくいことは間違いない。 マネジメントゲームとしての要素があまりにも欠落しているのは、「買ってはみたものの、想像となんか違ってた」というミスマッチが起こる可能性のあるもっとも大きな点だろう。 加えて、言語は英語しかなく、日本人にはハードルが高い。 幸い、ゲームの中のテキストは「コピー」できるため、Web翻訳サービスを使えばある程度はカバーでき、私も実際にそれに大いに助けられているのだが、そもそも画面に出てくる情報量が多く、また、試合はリングアナによる実況のテキストで進んでいくため、しっかりと理解して、雰囲気に浸りながらプレイするということにはほど遠いだろう。 UIも、見た目はいいが、スケーリングしても文字が小さい、スケーリングやウインドウ化すると配置が崩れることがあるなど、QoLもまだまだだ。 データベースの扱いも、バグなのか、意図してのものなのかわからないが、デフォルトデータベースを直接いじったものしかゲーム内に反映されず、選択するボックスはあるものの機能していない。 などなど、はっきりと粗い点が目立つ。 おそらく、制作者はかなりプロレスが好きで精通している方々であり、これからのビジョンも明確で、実装されるであろう要素にも期待が持てる。 小さなパブリッシャーだからできること、できないこと、ニッチなジャンルのゲームだからできること、できないこと、開発者もプレイヤーもいろいろと折り合いをつけていくことがこれから先長く続きそうだが、応援の意味も込めて、オススメとして、また、ゆっくりでも構わないので、理想に近づいてくれることを願い、応援していきたい。 プロレスファンの多い日本人が少しでも手にして、開発者の励みになり、日本語化されるようなことになれば、幸せだ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 27 reviews with recorded playtime.
This game is solid so far, as a mod creator it’s got the right amount of depth while not being too much depth. Gameplay is fun and very interesting where I feel, anything could happen. But as I have done more database stuff can say it’s so in depth and be interesting to see how it develops with updates some quality-of-life stuff I'd love to see in database like drag drop make stuff active and inactive and a meaning when you hover over a word so helps you understand. Other than that, it’s a solid new entry that makes it feel different to other games like TEW and PWS this game is a true alternative for any wrestling booking game fans. It's like Football Manager (I have never played but seen screenshots) so that is nice for this game overall. Also, thx you to the dev for giving me a free copy.
A very very encouraging competitor to PWS. Still in very rough shape as you would expect from a game so early in development. Once some QOL updates come through I could see myself swapping from PWS as my main booking sim.
The game as it stands feel's like it runs online, theres loading times for minute things, data either doesn't populate or does it halfway, it's really strange. I can see the vision and absolutely anticipate me purchasing again down the track but in it's current state it could be considered unplayable by some. So I personally can't play the game as it stands but I believe there will be a time in the forseeable future where this could be the most fleshed out booking sim on the market. So if you have the money to spare at the discounted rate I would join the community.
Game is ♥♥♥♥♥♥♥! UI is horrible can't even book. Story Arch page is confusing. Can't even pick a venue. Just play Pro Wrestling Sim. Total Extreme Warfare. ♥♥♥♥ even Extreme Warfare Revenge is better.
From what I've seen so far, it has potential. I can feel it scratching the sports sim itch.
EDIT: Right now, this game is just too unstable to play - too many issues with creating promotions, staff members, TV contracts, and events. No rhyme or reason - game just does odd things like turns off your events at the start of the game, ignores your contracts. Its just not playable at the moment. It needs some work before it can get a thumbs up. Game has some positives and some things that are just downright mind boggling. Pros: - Music is good at the start, kind of wish more or different tracks. - Menus are clean, but does have some minor issues. - The engine for building matches, much better than TEW. - Simliar to TEW, good choices regarding how to design a promotion. - Options starting as a promotor are cool, wish there were more archetypes. - Images for wrestlers are pretty cool, get to this later though as a con. - Alot of choices for promotions when starting. - Database editor is alright - The Hook section for each wrestler is pretty good with plenty of options - Epic Matches part is pretty cool to have. Cons: - There are few bugs in the game that cant get around really or you would have dive in to workaround or fix. - Bug with adding staff is definitely a headache. Everytime I start new game with a new company I made, I'd have to go to industry section and activate contract. - Strange bug occurring when I create titles where the data i put in remained in the section. - Editing Database has a few issues in it from time to time. Sometimes it take me 6 clicks to get in to editing a wrestler. - Not sure how contracts for TV work. I couldnt get a TV deal even after having over the required number for popularity. I would just get the "Do not enter" over each TV station, even the lowest local ones. I would hope there is something that provides you notification that you can get TV deals, I did not see this in tutorial. - I have to say, this game has more detail to booking than TEW. But Tag Teams dont seem to be recognized at all when I was booking matches. - Follow up on last thing - seem like no Tag Teams pre-exist from what the database is showing. - The World Event section where you can add awards or conventions - really no explanation of this and doesnt seem to have any existing events in the pre-existing data. What is the purpose of that? - I spent little time building promotion in database editor, ran two shows, which I put 3 titles on the line in one show, these were vacant titles - I went to title section and they are all vacant. Not sure what the issue was - I used clean finish and no titles were awarded to any individual. - Women and Men distinction does not seem to exist in terms of Title holders. There should be some option that allows a title to be women, men or inter gender at least. Zero distinction regarding that. - While booking, I do see color scheme for hell, face or tweener. There should be a mouse over option or something so you can see stats of wrestlers along with alignment, which would definitely help. -There definitely needs more countries, stadiums, sizes of arenas, clubs, or whatever. I had to spend few hours adding countries, regions, etc. just to worldbuild a little bit. -There needs to be way more pictures and wrestlers. The pre-existing world is lacking alot in this game, there isnt many options to sign free agents to include staff. Need more pictures, I do want to add pictures to the game because it will look completely out of place compared to what already in the game. - Staff bug is quite annoying. Create a new company and create some staff and workers. Workers showed up under contract, while I had to go digging into industry section and "activate" contracts. The team stated they are working on the issue. - Little strange how the way booking works for events you create. I ran a show and booked it, completed the booking but it still showed that I had a show on same date to complete. I did advance but not sure what happened besides getting some news about other promotions. - The broadcast button in the news - does it actually do anything? - I ended up with getting cash on off day, not sure for what. But I ended up losing money on a show that was pretty highly rated. Recommendation for the arenas is rather strange - AI had me wanting to book a 10k seater for a 3k crowd. Which I would have allegedly made 84k from the show. - Adding more to review: Matchmaking and Match Type problems - 5 matches only? But the bigger issue is there is no distinct difference in matches - prestige or adding things such as objects, chairs, etc. I hope this is updated in the future. Its amazing, because the game has very descriptive booking but the matches are completely missing. - This goes along with the last added part - no cage match, no way to book one. Also no way to buck a Trios match despite offering trios title in the menu for titles. - Auto-Booking - Horrible, I just clicked the button and Main event has 1 person in it. AI could not even complete the booking despite having 34 members to the roster. I hope more updates on the game come in the future. Right now, I cant recommend people to just buy it because they will complain about some the details. I hope fixes happen in the future. Game has potential to be better than TEW and that online grifter game Wrestling Promoter that's a web game. Game looks to be better shape than before.
Ai slop
Dev is great! This game has the potential to be the best pro wrestling booker yet
Genuinely one of the funnest game experiences I've had in pro wrestling in a long time. Developer is super active on discord and listens to input from players. Early access definitely has some growing pains, but overall so much better than certain other companies right now.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2K | 120 | 88% | $9.99 | |
| $16.2K | 54 | 93% | $14.99 | |
| $16.2K | 77 | 71% | $9.99 | |
| $16.2K | 66 | 58% | $9.99 | |
| $16.2K | 179 | 58% | $3.99 | |
| $16.2K | 117 | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $215K | 209 | 89% | $24.99 | |
| — |
| 0 |
| — |
| — |
| $0 | 0 | — | $8.99 |
| — | 0 | — | — |
| — | 0 | — | — |