
You play as a beggar in an idle incremental game where you beg for food. Become a priest, a thief, a rat lover, or a sadistic pyromaniac. Textually explore a city during medieval times, complete with church politics. But first, could you spare some food?
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About
Start with nothing but an empty stomach and a hopeful heart in Beggar's Life, an idle incremental game where you beg for food and scavenge to survive. As you grow stronger (and stranger), unlock bizarre and surprising paths: become a humble priest, a cunning thief, a devoted rat lover, or even a chaotic pyromaniac. Every scrap you collect leads to new skills and possibilites. Will you rise, or just set everything on fire?
Accumulate all sorts of things: There are many resources to gather, and many ways to gather them. Beg for food, forage for trinkets, pray for forgiveness, imagine them into being. Resources can be concrete like breadcrumbs, alive like cats, or abstract like sadness and gratitude.
Grow stronger, grow kinder, grow happier, grow madder: Use resources to craft power-ups. Weave a basket to carry more food. Sharpen your mind to think faster and endure more guilt. Learn to read and begin studying. Or draw closer to the sewer rats and form a real bond.
Train in a wide variety of skills: Scavenging, Beggarhood, Animal Love, Cunning, Catkinship, Ratkinship, Introspection... and that’s just scratching the surface. Improving skills makes you more versatile, though some may clash. As you grow, new actions and power ups may become available, but not all skills guarantee rewards. Some paths might close off others.
Rise through the classes: In Beggar’s Life, you don’t choose a class at the start. Instead, you unlock them as you go, picking one when you meet the requirements. Classes are multi-tiered and grow in scope. You might start at the bottom of the streets, then serve the church as an Alms Collector. Keep going, and you might become an Acolyte, or even a Priest. Or maybe halfway through your life in the Church, you change paths. Move into the sewers and become a Rat Warden. Or a Pickpocket. Or a Street Philosopher. The choice is yours, if you can earn it.
Inspired by Theory of Magic, made by the genius Lerping Lemur
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Reviews
if you're willing to take the time to untangle and comprehend the UI, which certainly could use some work, you'll find an experience quite like Theory of Magic (Arcanum). Resources and skills opening new resources and new skills and classes and.. You get the gist. I've quite enjoyed what I've seen so far. I've been focusing on rats, channeling my disease, and then working backwards and filling out upgrades. It's pretty neat!
Its not a bad game, the content is lovely. The issue is the lack of QoL, the UI sucks in the sense that its completely static, you are unable to hide completed tasks, you need to constantly reapply your "thoughts" in order to have access to stuff, you cannot scale the thing in any way, or even hide like individual options of task (which Arcanum/theory or magic has, and this game is said to be inspired by it). wait for it to have a complete UI overhaul before buying!
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Hours played at review time, across 35 reviews with recorded playtime.
不會不好玩,需要自行探索解鎖技能或行動挺有趣 但是UI需要優化,不然版面很快就會混亂到找不到需要的資訊 1. 學習過的技能需要能夠隱藏 2. 行動的成本與回饋需要能夠在簡易顯示與完整顯示之間切換 3. 解鎖事件紀錄不太重要,拿來呈現資源可能更好 (行動解鎖的記錄與已學習技能的呈現與效果,可以放在類似成就系統的頁面)
Something about this game makes me feel really nostalgic. Perhaps its a mixture of the minimal graphics combined with the exponentially growing number of things crammed on the screen, but it does feel like one of those random browser games you stumble upon and then play for 12 hours straight despite the game first appearing fairly simple. (And, despite how complicated it ends up looking, the gameplay progression is pretty straightforward; there's only so many tasks or paths you can actually do at a time. Some traits or paths will lock you out of certain routes, but that's easily mitigated by just exporting a save before you pick a class.) It's not gonna be for everyone, especially if you're just looking for a simple incremental game, but if you like incremental games with more complexity to them, then you might enjoy this! I found it was a good game to have on a second monitor while I watched a show.
This game has a really pretty concept and offers an great amount of depth. Starting out begging for food in medieval times and eventually working your way through different paths, like becoming a priest or a thief, is a great premise. Exploring the city and dealing with things like church politics gives it a very unique flavor compared to standard resource management. While the mechanics and the sheer amount of activities available are impressive, it's admittedly a bit too much for my brain. The volume of skills, resources, and tasks that require constant management gets overwhelming pretty fast. For fans of deep, complex strategy and heavy management, this is definitely a perfect fit, but it just proved to be a little too heavy for my personal taste.
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