
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.9Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh man. Somehow I managed to avoid spoilers for this game all this time, and Im really glad I did. This game literally made me SOB. Its so beautifully drawn, animated, voice acted, written, all of it. The blinking feature felt so essential to how this game is played. The way you will fight blinking in moments where you want to stay just a moment longer. The way some moments make you want to blink faster to get away from them. Its so well made. SOME SPOILERS BELOW HERE: _____________________ This was also one of the times I actually really appreciated the character not speaking + being voiced. It felt very clear to me that he is autistic, and to see how he interacts with the world without worlds was really nice. Also the scenes in the hospital where it was physically harder to move from the pain, or the way the eye symbol melted away sometimes, man, it hit hard. Especially as a disabled person who suffers from chronic pain. This game was beautiful, and I'm so glad I got to experience it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
STAY HERE. Esta frase aparece conforme avanza el juego, únicamente en las partes donde sale Chloe (una disculpa si escribí mal su nombre, no lo recuerdo bien). Poco a poco nos deja ver lo mucho que Benny apreciaba esos momentos, para después revelarnos el porqué. Durante toda la historia, el juego nos hace creer que tuvimos la vida que siempre soñamos, pero al final descubrimos que todo lo que dijimos eran mentiras. Nunca tuvimos esa vida de ensueño, porque morimos a los 11 años. Entonces todo cobra sentido. ¿Por qué quedarse en esos recuerdos? Porque fueron los únicos que tuvo... y, a veces, los únicos momentos son los más importantes. A pesar de morir a una edad tan corta, Benny se va feliz, y creo que eso vale más que una vida llena de lujos y dinero. Si alguien está leyendo esto, disfruta la vida. APRECIA, SIENTE y VIVE cada momento con las personas que hacen especial estar vivo y que te inspiran a ser una mejor persona. La vida se acaba, pero hasta entonces... disfrútala. Vívela por las razones correctas. Vívela por las personas que, al pensar en ellas, te hagan decir: STAY HERE.
DON'T PLAY THIS, IT'S A TRICK THEY MAKE YOU BLINK BY MAKING YOU CRY. I'LL NEVER GET BACK THOSE EMOTIONALLY DAMAGING TWO HOURS. (great game)
一个既治愈又痛心的故事,短短的游戏流程让我仿佛度过了本杰明的一生,游戏中有一句话震撼了我的内心,是主角的父亲说的,说不管他儿子聪明还是不聪明,只要他的人生能幸福就好,这句话完美地诠释了为人父母真正对孩子所希望的是什么,即使在病痛缠身时的主角,仍然给了他的家庭许多希望,摆渡人这次也很幸运,遇到了主角的灵魂也让他自己成长了不少,不再照着模板宏大叙事,有时真挚的情感比华丽的词藻更打动人心,最后灵界的看守人也愿意为主角敞开大门,即使主角后面的人生只是主角在病痛时期想象并写出来的故事,但也已经足够了,因为他已经度过了了不起的一生,充实的一生,他已经拥有了所需要的一切品质,因为他曾那样存在过,很棒的一款游戏,强烈推荐游玩
不错的游戏,你无法坚持到最后再眨眼,所以你无法回忆起那些细节,在你坚持不住的时候,时间随着眨眼溜走了,一辈子就过去了。
How tf do they expect the eye-tracking to work when I am sobbing the whole final 10 minutes??
having narrow eyelids made this game extremely difficult to play, otherwise its really good
One of the best narrative games ever made. The gameplay is so unique and it totally works for the narrative. How fast does your life go when you remember it? In a blink.
Bu oyunu anlatmak gerçekten zor. Oynarken sadece bir hikâye izlemiyorsun; her göz kırpışında zamanın nasıl akıp gittiğini hissediyorsun. Bazı anları tekrar yaşamak istiyorsun ama gözünü kırptığın anda onlar da geride kalıyor. İşte oyunun en güçlü yanı bu. Müzikleri, atmosferi ve verdiği duygu uzun süre aklımdan çıkmayacak. Ben kamerayla oynamak istemiştim ama gözlük kullandığım için göz takibi bende pek sağlıklı çalışmadı. Bu yüzden tıklama modunda oynadım. Deneyimi bozmadı, yine de hikâyeyi aynı duyguyla yaşadım. 2 saati bile geçmeden bitirdim ama bana yıllar geçmiş gibi hissettirdi. Günün birinde çocuklarım ve torunlarım Steam kütüphaneme bakarsa, umarım bu oyunu görürler ve neden bu kadar sevdiğimi anlarlar. Onlara bırakabileceğim en güzel dijital hatıralardan biri olacak. 10/10. Herkesin hayatında en az bir kez deneyimlemesi gereken oyunlardan biri.
Jarvis, more alcohol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $567.9K | 1.4K | 97% | $19.99 | |
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| $14K | 54 | 100% | $11.99 | |
| $5.7K | 80 | 78% | $4.99 | |
| $1.2K | 10 | 70% | $5.99 | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
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| $3.5M | 6.6K | 88% | $19.99 | |
| $3.5M | 8.4K | 90% | $19.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 4K | 85% | $17.49 | |
| $3.5M | 10.5K | 93% | $14.99 |