
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.9Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其实这篇想了很久要不要写,因为我想探讨的不是游戏性,不是主角的剧情,而是母亲在他幻想里的那场“离世”。但这个游戏我是推荐的,首先用“眨眼”来体验剧情的玩法是很吸引人的,再加上我是个干眼症患者所以很多内容就只存在了一会儿便闪过,这种生理体验反倒意外契合了“记忆片段闪回”的游戏设定。后面结尾那段母亲和摆渡人的合作念白也让我有很多感触。只是在看到母亲的突然离世让本消沉无灵感创作的主角才思泉涌名声大振,但结果告诉我们,这是一场幻想时,我的一个念头是:不理解。为什么要幻想母亲的离世?仔细想想,女性的献祭最后构成主角奋发的动机来推动剧情的发展,我们是不是看过太多了? 在众多现存的文学影视中关于女性的死亡不计其数,可悲的是,大多女性角色的死是没有记忆点的,它可能就只会成为主角去奋发、去复仇、去反击的一个导火索。举一个耳熟能详的例子,电影《哪吒之魔童闹海》里哪吒进化成年那段其实是母亲的重伤离世而促使的,由于在电影的前半段给母亲的形象塑造的非常丰满,所以在看到她的死亡时会让观众更能动容且更能共情主角的成长。因为女性在选择妻职或母职时便被强加了一种责任与使命,看到她们不得已的或者是自愿选择的献祭时,“神化角色”的叙事就应运而生了。 我之前采访过一位作家,有问过他为什么很多文学作品都爱写女性的牺牲。他明确的说因为女性是好看的,他也很鼓励学生以女性为第一视角去进行写作,因为女性在这些方面很容易去做文章比如为母则刚,比如虽然柔弱但是坚韧...这样的角色在现在就是更容易引发人们的共鸣的。在父权社会的语境下,往往要求男性形象是顶天立地的是不能柔弱的。因此不管创作者是否有意识地去写女性的死亡,但是这样的方式使得女性从男人戏中退场,把最终的光辉未来与荣誉留给了男性。也正因为游戏里母亲的死是幻想,更能被轻轻一笔带过,更不会被人重视,也更不易被人记住,唯有主角在幻想里的成功是深深烙印在心中的,功成名就之后,还有爱慕自己的邻家女孩陪伴在身旁。再跟现实的病痛对比,一切都令人唏嘘不已,令人哀叹命运的不公。虽然我知道游戏中主角的幻想带有逃避现实的心理和悲剧色彩,但偏偏选择“母亲离世”作为他幻想中灵感爆发的合理借口,这本身就暴露了一种潜意识里的创作思维:当创作者需要为主角的剧情推动找寻一个合理借口时,女性的牺牲往往是那个最廉价的工具。 我依然认可这款游戏在形式与情感上的突破,但我更期待在未来的作品中,能看到更多真正脱离了传统范式的女性视角。她们不必非要成为某种神圣的牺牲品,也不必死在别人的叙事里,去充当开启男主角辉煌人生的那把钥匙。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
maldito juego hermoso, lo terminas en un abrir y cerrar de ojos pero te marca para siempre
干眼症玩得又痛苦又感动…玩到最后眼睛终于不干了是因为眼睛袅袅了(擤鼻涕
me, a clueless doofus, just starting up the game: 'Hey i wear glasses so I have an ADVANTAGE and CAN'T blink easier, i am going to be PRO at not blinking!' me, at the end: 'why is this blurry wet fliter staying on the game even when i take my glasses off to rub at my eyes man.........' saying more than that would truly ruin the experience. A special game the sorts of only comes once in the blink of an eye, move fast or you'll miss it. And it would be a shame to miss out on something that is so touching, please play this. [A quick note on my review: I HIGHLY suggest you have a camera for best experience, obviously, but you CAN have the option to play through with mouse clicks too, so all non camera users can still experience it, quick fyi!]
short review 8.5 i really did like it! PROS story voice acting art music uniqueness CONS couldnt get the webcam working because i have glasses a couple visual bugs
когда еще игру не прошла, я хотела пошутить типо хаха я проморгала всю игру... я ревела как cyка
came here to try the blinking gimmick, left with glassy eyes. never thought a short, but beautifully narrated and designed game would be hitting in my feels so hard. actually got me thinking life differently from now onwards. totally worthy of its awards and nominations, genuinely one of the best work out there. 10/10
Play it. its worth it. wont say much but one thing, use the blink feature anyway its possible.
Great game, however the end got a lil blurry. Not sure if its a bug or something.
STAY HERE. Esta frase aparece conforme avanza el juego, únicamente en las partes donde sale Chloe (una disculpa si escribí mal su nombre, no lo recuerdo bien). Poco a poco nos deja ver lo mucho que Benny apreciaba esos momentos, para después revelarnos el porqué. Durante toda la historia, el juego nos hace creer que tuvimos la vida que siempre soñamos, pero al final descubrimos que todo lo que dijimos eran mentiras. Nunca tuvimos esa vida de ensueño, porque morimos a los 11 años. Entonces todo cobra sentido. ¿Por qué quedarse en esos recuerdos? Porque fueron los únicos que tuvo... y, a veces, los únicos momentos son los más importantes. A pesar de morir a una edad tan corta, Benny se va feliz, y creo que eso vale más que una vida llena de lujos y dinero. Si alguien está leyendo esto, disfruta la vida. APRECIA, SIENTE y VIVE cada momento con las personas que hacen especial estar vivo y que te inspiran a ser una mejor persona. La vida se acaba, pero hasta entonces... disfrútala. Vívela por las razones correctas. Vívela por las personas que, al pensar en ellas, te hagan decir: STAY HERE.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $567.9K | 1.4K | 97% | $19.99 | |
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| $5.7K | 80 | 78% | $4.99 | |
| $1.2K | 10 | 70% | $5.99 | |
| — | 0 | — | — |