
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game crashed and closed out during the tutorial. Sadly, that's an indication that I need to refund this product and not recommend it for now because it isn't ready yet...evidently. I'll check it out again in the future after more work is done on it.
모든 것이 부족한 미완성 게임
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game needs a lot more time in a beta state, very buggy AI, walls that just can't be build, even though I spent wood/stone to build them and the game says they can be built!, which ruins the whole map for me. Over all it's a very water downed builder and the lack of tool tips that explain anything like buildings, units, more details on food production, hell, I still don't know what 50/50 people means, i'm at max but can still assign units to work on newly build buildings. Wish I could refund :(
It`s fun but barely 3 hours of content (Including the Tutorials)
really good game i wish they make the map bigger and they add another castles around
Ich kann dieses Spiel nur empfehlen bei unter 5 CHF/Euro Dieses Spiel fühlt sich an wie eine Demoversion oder eine gute Abschlussarbeit, aber nicht wie ein richtiges Spiel. Es beinhaltet nur das bare Minimum, an Ressourcen, bauen und auch Kämpfer sowie Gegner. In ein paar Stunden hat man alles gesehen, mit kaum Wiederspiel-wert. Bei diesem Genre muss man Spezialisieren auf Gegner, Bauen, Resourcen oder eine einzigartige Spielwelt haben. Leider hat dieses Spiel nichts. Also lieber ein anderes Spiel spielen wie "Diplomatie ist not an Option" oder dergleichen. Da bekommt man für das gleiche Geld ein Vielfaches. PS: Bugs hat es auch einige, sodass ganze Trupps in Bauten Steckenbleiben und man es immer wieder abreisen muss, wenn man die hälfte der Kämpfer im laufe des Spiels noch braucht.
Becastled has potential but as of right now I can't really recommend it. Gameplay loop and mechanics are generally fine. Build your city/town by day and kill creeps around the map and defend your town at night from attacking forces. As of now it lacks depth and suffers from significant unit pathing issues and other game breaking bugs (like the time I finished a wave but for whatever reason it never triggered the end). I have to baby sit my units if I'm trying to get them to travel from one edge of town to the other as sometimes they just give up and don't path correctly even by taking a long way around your cities walls. Other times you'll want to select your units with the hot key you assigned them but that hot key is no longer tied to the units and you can't assign them a new hot key until you split some of them up and reassign them. The tech tree is fine I suppose but there is really no need to build melee units because archers and siege weapons are a must once you get to later waves. Then there are issues with the economy like being 'red' in your food supply yet your food stores continue to rise. It's unfortunate but this game still feels like early access and has a long way to go before I'd call it 1.0.
AI voice acting
Dont buy this game seems its been left with all the bugs i v been looking when updates come but they never do seems to be adandoned by devs 06/2026 Generally fun game but too many bugs and horrible enemy and own unit pathing AI makes experience awfull needs more time in oven
Best sit back and relax type of game, without invest alot of time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $3.7M | 10.6K | 92% | $19.99 | |
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| $3.7M | 8.1K | 92% | $24.99 | |
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