
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm going to say it - this is the closest we've gotten so far to a (good) 3D stronghold game. It looks simple and has no reason to be as good as it is; it's a fantastic mix of siege warfare and economic management that really makes you think about your castle and gives helms deep vibes. For bonus points, there's a surprising amount of detail. Units holding shields take less damage from the front. Towers have stairs in them where fighting can occur. Killing siege equipment is difficult, but you can kill the enemies manning it instead. And it's a unique theme that works pretty well and has a cool day/night cycle. Playing on the hardest setting is legitimately difficult but not in a "the AI cheats" kind of way. I'm not a big Early Access fan but it's improved significantly since I first played the demo and bought it, and it feels very finished in its current state.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its rly fun :3 love it way to much especially the banners that buff units is rly fun and looks rly pretty
"Teknoloji Ağacı" butonunu daha küçük ve daha az belirgin yapsaydınız da hiç belli olmasaydı!
Unfortunately this game just sucks right now... I fear the release was a bit too early. Right now every 5 min I have to reload a save file, because I can´t choose a building to work with... I click on it but it doesn´t open, so you can´t put your workers to the tasks or upgrade or do anything at all... And no, I don´t want to reload the game every 5 mins... So what I´ll do is give my rating... and wait 3 months. until then my rating stands: It´s unplayable... What a shame for it looked quite extraordinary to me...
Super innovativ
First of all, I'd like to say that it's a nice game and someone put a lot of love into the tiny inhabitants of Becastled's world. However, at this point (release) the game is much too easy for me to play it for much longer than 10 hours. There's 3 types of maps and 8 levels of difficulty (with some additional map generation difficulty features). The first run I tried on difficulty 4 and never was in danger of any kind. The second run I chose difficulty 8 (the highest level) and the most open map type and the beginning was a bit harder, but it also wasn't that hard. Thus, at this stage, Becastled might me a nice game for cozy casual gaming, but as of now it doesn't offer much of a challenge to players appreciating harder game modes.
Ein sehr gutes Spiel. Es ist eine der besten Strategiespiele die ich kenne und hat einen schönen Grafikstil.
This is one of the most entertaining little village survival games. It's systems are solid, random generation is diverse enough to makes matches fairly interesting compared to each other. A good game.
The gameplay itself is... mid to say the least, but the AI is, to say it mildly, ♥♥♥♥♥♥♥ retarded. Take the citizens, most nights they block the gates, glitching them out so that they do not shut when the enemy comes. Or the soldiers, who basically ignore the enemy right infront of them even when told to attack. I am writing this review after a long try to beat the game in the hardest difficulty, but it is ♥♥♥♥♥♥♥ impossible with these idiots as workers and soldiers. If you plan on buying this game, at least wait for the developers to give those npc's a brain.
its a game you play when your bored tbh (i play during classes)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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