
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i realize you can beautify your village into a town into a fortress or how ever you want to set things up for to get happiness high and keep it high so your spawn rates stay high and you have high reactivity for new assignments for your citizens,, but if they added more layers to making a point to beautifying it like traffic of workers. make a real reason to build roads to connect buildings.. i used to use roads but dont anymore there is NO point i just STACK the buildings as close to gether as possible and even churches next to each other ... the game doesnt care then i do not care.
2 hours into a run, I get to a boss battle where I summon a dragon. The dragon proceeds to run away from my army, flies through the entire map, and then ultimately lands next to my town hall, destroying it and ending the game before my troops even have the chance to reach it. Now I wonder, what was the point of that? Am I supposed to just know that the dragon ignores everything? Unfortunately, I cannot recommend this game. It feels like early access with much potential, but the devs have announced that they will no longer update the game aside from bug fixes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 8.3K | 93% | $19.99 | |
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 5.2K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4K | 56 | 89% | $8.99 | |
| $1.4K | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| $4.6K | 13 | 100% | $10.99 | |
| $0 | 32 | 94% | Free | |
| $0 | 820 | 92% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have not played many games like this but this thing is legit addictive .. it's the best casual / strategy based game ive played ❤️
Чиловая игра: приятная графика, лёгкое управление, местами казуальная, проще говоря, играть - одно удовольствие. Но есть один минус - это плохая или сломанная система RTS: юниты зачастую не слушаются указаний и делают совсем другое, а не то действие, которое им дано. Я играл ещё до релиза, и после того как релиз всё-таки состоялся, я ринулся выполнять все ачивки в игре и потратил на это 40 часов. Совсем не жалею о потраченных деньгах. РЕКОМЕНДУЮ!
The game is good and there is potential for more. I did encounter only a minor bug where a wall was not built despite being on a valid position - fixed by just destroying it and rebuilding it - for 10 hours of gameplay no major bug or issue occurred. Generally good game and worth the money.
The game is really good, but the crash behavior is so bad I have to leave a negative review. It will randomly freeze and seemingly CTD, yet continue to run in the background, eating all of your RAM. It will not close via task manager or stopping via steam. As for the game itself, it's one of the best townbuilders I've played in a long time, with a very streamlined gameplay loop and nicely simplified features. Residents will easily fill available job roles without needing to micromanage 200+ people at once.
So buggy. Wanted to reallocate all my siege weapons and lost it all...
I loved this game from the beginning, and trust me it's extremely well made. But the AI (from when I still remember) has gotten worse over the updates than from the beginning. If they fixed that, very good game
Nice fun LITTLE game. couple of small bugs, really fun game but dont expect more than 10 hours of gameplay from it. I wouldnt pay more than $10USD
Сподобалось, чекаю подальший розвиток гри та реліз
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.