
Welcome to Accapella! When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beatblaster III looked like a really fun game, after all they promised action platformer with rythmic gameplay, well this game ain't nothing like that. You can choose either joey or gina 2 boys who arrived to acapella town and get kicked out because the butcher banned music, now they need to find their way back and defeat the evil butcher. They discover powers, beatblaster to attack, beat shield to defend, beat boots to jump around the screen at high speeds and must use it against evil, so far so good but then you realizethe entire game is about moving around the screen protecting someone or something for 3 to 5 minutes and most of the times if you want 3 stars you need to protect them all. Also your powers run out quite fast so you have to use rythm recharge where you hold a button to listen to the beat and press the skill you want to recharge with the timing, i guess that's what they call rythmic gameplay. Bosses are the same mechanism, you protect something or someone, deflect one of their attacks with beatshield ,pound them with blaster and repeat. Every certain amount of stars treshold you unlock new and more powerful beatblasters. There's 32 levels in total so about 2 hours of gameplay or more if you want to get 3 stars in each, so price duration ratio is definetly not worth it. The soundtrack is the only redeeming quality of this game, and the beat changes depending which of the two characters you're using.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра слишком уж на любителя, римт составляюща игры и ровно как и музыка впечатления по себе не оставили. Графика, вроде, приятна и управления меня тоже полностью удолитворило (играл на геймпаде). Но игра по эмоциям не отбилась, в лучшем случае оценка 3/5.
ข้อดีของเกมนี้... เกมการเล่นที่ดูแปลกใหม่กว่าเกม Rhythm อื่นๆ เราชาร์จพลังตามจังหวะเพลงเพื่อใช้เป็นพลังโจมตี ป้องกัน หรือเพิ่มความเร็ว เมื่อเกจไม้ตายเต็มแล้วก็สามารถปล่อยลูกพลังเต็มจอจัดการศัตรูทั้งหมดได้ เรื่องภาพกราฟิกก็สวยดีใช้ได้ แนวๆ เกมมือถือ เพลงมันส์ดีมาก BPM มีหลายจังหวะ ฟังแล้วรู้สึกอยากโยกตามฝุดๆ ส่วนข้อเสียคือ... คอนโทรลยากไปหน่อยเพราะตัวละครวิ่งไม่ได้ ต้องกด Boost อย่างเดียว เกมการเล่นก็ซ้ำซาก เบื่อได้ง่าย มันจะวนๆ อยู่แนวๆ ปกป้องคนโน้นคนนี้ สิ่งนั้นสิ่งนี้ ของและศัตรูในฉากไม่ได้ถูกออกแบบมาให้รับกับบีทของเพลงเหมือนเกมแนว Rhythm อื่นๆ (เช่น BeatBuddy, BIT.TRIP) เสียงเอฟเฟ็คเลย "ตีกัน" กับเสียงเกม ทำให้เล่นยาก บางฉากนี่ดังจนกลบเสียงเพลงหมดเลย ห่วยมาก สรุปคือ 6/10 เป็นเกมที่พอใช้ได้ แม้จะค่อนไปในทางห่วย แต่ก็ยังสนุกพอเล่นให้จบได้สักรอบเพราะเพลงมันมันส์ดี มันควรจะมี Soundtrack ขายแยกมานะ
This game looks promising on the steam page. You can tell that the visuals do truly look nice. It just looks like a great game until you play it. Once you start playing it: You'll realise It's oof. The gameplay itself is slow.. It felt so sluggish. For a rhytm based game: The music is boring. The music and sound effects aren't enjoyable. I mean, they are fine, but not that interesting. Especially not within rhytm based platformer. The story within the game is also quite awful. It could work for a 3 year old. Otherwise nah. The game felt like 'old-school browser' game. Which itself isn't a bad thing, but It's not free. In fact: The default price is currently at 8,99€ And that's way too much for such slow game. There is not much featured, in terms of value. Really felt like one of the old free flash things. Steam offers so many better / cheaper games. There's even a bunch of better games for free. So paying the 8,99€ for this would be a waste. I honestly don't recommend buying this game.
The first three levels are tedious defense/escort missions, and judging by the trailer it looks like this trend continues. The player character moves slow and jumps low, but there's not much actual platforming anyway, so this is more of a needless annoyance than an aspect of challenge. The rhythm and music aspect is weak. It just plays short, repeated riffs while using and charging powers. Charging the powers does use a rhythm mechanic, but it just disrupts the already poor flow of things. It's unfortunate because there is potential here. Ditch the escort missions and power charging, build some full fledged platforming levels with rhythm based design, make the player character more agile, and make a more complex soundtrack with more varied responses to what's happening onscreen, and I think [i]BeatBlasters IV[/i] could turn out quite well.
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