
Beat Shapes is a simple incremental bullet heaven shooter game. Defeat enemies of various shapes to collect resources, which you can use to upgrade the skill tree, unlock new bullets,upgrade instruments and explore other upgrades. Grow stronger and challenge tougher enemies and bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Beat shapes is a simple incremental bullet heaven shooter game.Use your cursor to shoot and collect resources.
Explore and upgrade the skill tree to be stronger.
Explore other upgrade methods:buy new bullet,upgrade instruments,craft musicnote and upgrade musicalnotes.
Embrace your growing power, defeat tougher shapes and Bosses.More levels and 11 types of bosses await your challenge.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这种游戏,默认攻击居然有miss ,太搞笑了。 升级内容毫无想象力, 很平庸。正反馈极差
I 100% the game and found it has huge ups and downs. The early game is fun as in most of the games while you are still learning how things work and are more actively participating in the arena part of the game. The tech tree is interesting, but in most of the new weapons, you don't feel the different much. I think the problem is that you get these weapons when the screen is already too busy to understand what is going on specifically and getting something new doesn't really mean anything about flat damage numbers. Mid game it gets a little boring. I found a few places where the grind got a little annoying and I was even thinking of maybe quitting the game. However, the late game came in finally. And the late game is all about getting resource multiplayers. I think I figure this a little too late as I though they won't do much, but they were the most important part of the late game. O got back into the game again for those last 30 minutes putting 10-15 upgrades each run and just overwhelming all levels and finishing the game. In general, it was a fun game, a little repetitive at times as you figure out the tech tree, but good nontheless.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
음표를 모아 업글을 통하여 점점 강해지는 모습을 볼수 있습니다 나중에 나선형 총알로 업글을 하고 나면 그때 부터 완전 자동 사냥이 가능한데.. 화면이 흔들려서 눈이 조금 피로 할수가 있습니다 생각없이 겜하긴 괜찮은 겜인것 같습니다
I liked it. It's way deeper than other similar games. 7ish hours to complete.
게임은 즐겁게 했는데 마지막 보스는 너무 뇌절임;;
全実績解除まで9時間…だけれどステージVのことを忘れていてかなり時間を無駄にしたのでおそらくもう3時間ぐらいは短くなると思う。 全体的にちょっと長くてダレる。 強化がかなり遅々として進む感じがあって常に「なんか思ったより長いな……」といったテンションになりがち。 ステージVに入ると爆発的に強化できるんだけどその後一瞬で終わってしまうので「ダラッとした時間に比べると楽しい時間は一瞬だったな」となる。 面白かったといえば面白かったけどダレたし他に選択肢もあるのでDV。
극후반 가면 아무것도 안하고 버튼 하나 딸칵 누르고 냅두면 다 깨짐 제작자도 예상했는지 한 5시간 쯤 하면 재료 자원들의 단위가 듣도 보도 못한 이상한 숫자단위들 미친듯이 나옴
This is the best one of these I've ever played.
The gameplay is boring, requires active play and progress is slow. There is no story component. The game has a music theme, and you can buy instruments as powerups, but these are not integrated into the music of the game. They are simply names for powerups. The game is NOT a music game or in any way related to music other than to use music-inspired names.
ドパガキ向け(?)のゲーム 開放する能力の効果をしっかり理解しないとゲームの進行速度が大きく変わってしまう 序盤はどう進行しても遅く放置周回が強制され不快 また,中盤からこの手のゲームにありがちなカーソルくるくるしかしないのでつらい しかし,火力の伸びや画面の汚さはまさにインクリゲーらしく面白い
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 459 | 78% | $0.74 | |
| $6.3K | 131 | 84% | $2.99 | |
| $6.3K | 83 | 55% | $4.99 | |
| $6.3K | 56 | 80% | $5.99 | |
| $6.3K | 68 | 94% | $3.99 | |
| $6.3K | 101 | 97% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.8K | 562 | 94% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $0.99 | |
| $2.5M | 10K | 95% | $6.99 | |
| $902K | 2.2K | 84% | $11.99 |