
Turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kurz. witzig. rundenbasierend
For $4, it's a fair deal. It's nothing outstanding, but for any fans of Katauri King's Bounty, this is a fun, bite-sized game to keep you occupied for around 3-4 hours. Just don't go in expecting a full-fledged title and I think you'll enjoy it. From what I gather, it's Greenolor's first game, so it's to be expected that there are some imperfections here and there. For instance, I really would've preferred if troops replenished after battles. This mechanic worked in King's Bounty because those games limited your resources. In Beasts Battle though, you can infinitely grind for gold. I'm getting around to playing Necromancer Returns (Greenolor's second King's Bounty-inspired game) and it looks like that one might be a more fleshed-out game. Still, it should be reiterated that Beasts Battle is decent for what it is.
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Languages: English, Traditional Chinese, Portuguese - Brazil, Russian, Ukrainian, Dutch, German, Spanish - Spain, Korean
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вот "Divinity: Original Sin" - хорошая, а эта нет.
this game was okay. I'm not sure who exactly I reccomend it to. It's a little too simplistic for fans of tactical games It's not a great example for people who aren't fans of tactical games It's got a really "casual phone game" look to it, but the combat can actually be really unforgiving.
Игрушка в стиле Героев Меча и Магии очень примитивная по механике и насыщенности, но как гриндилка для прослушивания подкастов идеально подходит. А ещё можно относительно легко выполнить все достижения за 4-5 часов.
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Игра интерестная понравился мультиплеер в нем большое время зависал) система рейтингов понравилась а так же то что там рили кто то играет) в обычной игре понравилось то что, игра становиться все время сложнее и подкидывает задачки что бы победить соперника вобщем куда расти естьь так что 8 эльфиских сморщиных голов из / 10
Corto a más no poder.
Klugsi21 recommends this game
Beasts Battle is a compact fantasy strategy title that focuses on deliberate pacing, accessible mechanics, and classic turn-based combat rather than sweeping narrative or complex simulation. Developed by Greenolor Studio and published by Kaser Studio, the game positions itself as a straightforward tactical experience where players command a growing force of heroes and soldiers against waves of monstrous enemies. Its design philosophy is clearly aimed at players who enjoy thoughtful decision-making and gradual progression without the intimidation factor of dense systems or overwhelming micromanagement. The core of the experience revolves around turn-based battles fought on grid-based maps. Each encounter asks the player to carefully position units, consider movement ranges, and plan attacks with foresight rather than reflex. Victory depends on understanding unit strengths, anticipating enemy behavior, and managing limited resources across each fight. While the mechanics are relatively simple compared to larger strategy titles, they encourage a methodical approach where poor positioning or reckless aggression can quickly lead to defeat. This emphasis on careful play gives battles a measured rhythm that rewards patience and planning. Progression is handled through a light army-building and RPG-style framework. After battles, players earn gold and experience that can be used to recruit new soldiers, strengthen existing units, and unlock abilities for their leader. This gradual expansion of options helps keep the gameplay engaging over time, as new unit types and skills introduce small but meaningful tactical variations. Spells and special abilities add another layer of decision-making, allowing players to influence the flow of combat at key moments rather than relying solely on basic attacks. One of the game’s defining traits is its accessibility. Systems are easy to grasp, the interface is functional, and the rules of combat are clearly communicated. This makes Beasts Battle approachable for players who may be new to turn-based strategy or who prefer a more relaxed pace of play. The game avoids excessive complexity, opting instead for a clean structure that lets players focus on battlefield decisions rather than managing intricate subsystems. For some, this simplicity is refreshing, offering a tactical experience that can be enjoyed in shorter sessions. At the same time, this restrained design also limits the game’s long-term depth. Over extended play, encounters can begin to feel similar, with difficulty often increasing through tougher enemy statistics rather than introducing fundamentally new mechanics or scenarios. Unit variety, while serviceable, does not expand dramatically, which can lead to a sense of repetition for players seeking evolving challenges. Resource loss after defeat can also slow progression, occasionally pushing players toward grinding rather than experimentation. The presentation reflects the game’s modest scope. Visuals and animations are functional and readable but lack the flair or polish of higher-budget strategy games. Environments serve their purpose as tactical arenas rather than immersive worlds, and the interface prioritizes clarity over style. While this approach does not create a strong sense of atmosphere, it ensures that gameplay remains easy to follow and mechanically focused. An additional feature is the inclusion of a local hotseat mode, which allows two players to take turns on the same device. Though basic, this option adds a social dimension that can make battles more engaging when shared with a friend. It reinforces the game’s roots in traditional turn-based play, where alternating decisions and direct competition can be just as compelling as single-player progression. Overall, Beasts Battle is best understood as a modest, no-frills strategy game that delivers exactly what it promises: accessible turn-based combat, light progression, and a steady tactical loop. It does not aim to redefine the genre or compete with large-scale strategy epics, but instead offers a focused experience for players who enjoy careful planning and gradual army growth. For those who appreciate straightforward mechanics and measured pacing, it provides a solid, if limited, strategic journey that is most enjoyable when approached in smaller, deliberate sessions. Rating: 6/10
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Players by region
Where this game's players are, estimated from review languages.
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