
Set in 1972 (Showa 47), this story follows a high school student on his yearly summer visit to his grandparents’ rural home. Spending quiet, nostalgic days with his sister and the villagers, he begins to believe this peaceful summer might last… until an encounter in the mountains changes everything.
Modeled estimate, not a reported figure. How we estimate →
About
Do you remember your childhood?
From Nekoneko Soft and OVERLAP GAMES comes a slightly bittersweet mythic tale.
- Story by Tomo Kataoka — the “prince of storytelling” known for narcissu.
- Character concepts by Werkbau of “Christmas Tina – 泡沫冬景 –”.
- Episodic storyline.
- Full Japanese voice acting.
- Total playtime: 7–10 hours.
- Tuned to a length that makes you want to binge straight through to the end.
- Streamlined controls for a smooth read.
- Once you finish the story, revisit your memories in Gallery mode.
- Experience an authentic Japanese folklore adventure set in a nostalgic 1970s summer.

Genre: Visual Novel
Title: Be Missed and Remembered: The Letter from Mayoiga
"If, against my wish,
In the world of sorrows still,
I for long should live;
How then I would pine, alas!
For this moon of middle-night."
— From the Hundred Poem Anthology by Sanjouin (No. 68)

Stage: The Lost House (Mayoiga) still exists in the modern world.
Q: Why has its existence never been known to anyone?
A: It is hidden from view — located in a remote mountain area, and typically submerged beneath a lake.
A: No one approaches it — the nearby village carries a terrible legend.
A: No one remembers — once you leave Mayoiga, all memories of the time spent there vanish.

The setting is 50 years ago, 1972 (Showa 47).
The protagonist, a high school student, is heading to his grandparents’ countryside home.
A short trip taken during summer vacation, a yearly tradition.
Spending time with his sister, peacefully interacting with the villagers, but…

"Do not enter the mountains. You will be cursed."
There seems to be such a legend in the village.
People believed that monsters lived in the mountains, and if cursed, terrible things would happen.
“The era of moon rockets — it’s completely unscientific.”
The protagonist doesn’t believe it at all, but there’s another reason.
He had actually seen the monster’s lair before.
He knew it was just an old shrine.
Without hesitation, he set out again toward the forbidden place.

Walking through the countless torii gates that stood exposed in the mountains,
He finally saw the old shrine rising from the lake once more.

Without hesitation, he entered the shrine, but then a strange question arose.
…Why hadn’t I entered here before?
Having come this far, he should have gone inside,
but for some reason, he couldn’t remember anything from that time.

“Looks like you’ve grown taller?”
A voice rang out.
He recognized the voice’s owner.
More precisely, it was something he remembered once inside.
“…How many years have passed since then?”
“Five years and three days.”
We met again, after 1827 days.
Neither of us bothered to ask for names. We already knew each other.
But this “knowing”
wasn’t something guaranteed for the future…





Original Character Design: Werkbau / Zerui Su
Original Character Design Cooperation: Werkbau / Hua Juan
Original Visuals: Akino Takehiko / Ankoromochi
Scenario: Tomo Kataoka
Background Art: KyaruMii / Yumeji Miyoruno
CG Graphics: Asanegi Momiji / Ijiyama
SD Graphics: Hikanyan
Music: project lights
Logo Design: Nachi Kio
UI Design: KOME WORKS
Programmer: Juro Izumi
Producer: Tadafumi Kamioka (OVERLAP)
Assistant Producer: Ryoichi Terai (OVERLAP) / Yuichi Umezaki (Three Waves)
Director: Tomo Kataoka
Special Cooperation: Nekoday / YAMAYURI GAMES
Development: Nekoneko Soft
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉还行吧,最后只能评价果然是科技改变生活了
日式民俗的题材,片冈智的作品还是不错的,之前玩过泡沫冬景是非常不错。本作的美术、音乐、氛围感都挺ok的,cg爆赞,故事挺感人的,整体质量可以的,妹妹都好可爱捏ovo 期待世纪末之诗๑•͈ᴗ•͈๑
今年片冈智的作品还挺高产,这部也算是中规中矩的一作 5-6小时的一部短篇。少女因诅咒被困神社,又是经典的boy meet gril的剧情,羁绊和约定,喜欢这类剧情的可以入手。不过篇幅较短,代入感不深,妹妹是真的可爱,嘿嘿。
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体验完了,算是一部很常规的日系视觉小说。 每个角色都有各自的日配,这点加分,像是体验一个故事,看一场电影。 画风也很不错,demo也提过,画风相对《神之国魔法使》女性角色有很大进步,男性就很奇怪,还有很大进步空间。但在现在很多厂商都开始用ai的这种环境下,还能玩到这种复古日式画风gal,也是很好了。 剧情的沉浸感表现还算不错,片冈老师的文笔很细腻,节奏安排的很舒服,搭配复古怀旧感的bgm,我玩着玩着就忘记了时间。迷途之家这一设定还是比较有意思的。煤和妹妹也很可爱!有个体验上不太完美的点,有时候存档会丢失,就要从新从那一章节开始。 不过整体来看,没有什么大的缺陷,嗯也不是没有...定价相对偏高,不过很有诚意,也就不计较了。 总而言之,我觉得喜欢认真体验剧情的人可以买来玩玩。
《终有一日愿遂思恋 ~来自迷途之家的信笺~》是一部讲述关于迷途之家中的少女煤与主人公及妹妹展开的长篇故事 既然是写评价我就少涉及demo之外的内容避免过多剧透 首先 游戏制作精良 内容充实饱满 能做到简介中的“总游玩时长约为7~10小时”,如果细细观看剧情,还有进行二刷的话时长一定会超过8小时 内容不仅是量大管饱 (能给我撑死了快)国区首发价格38 这个价格非常优惠! 非常优惠! 非常优惠! 非国区价格超贵(我在港区买的花了82真是他妈的贵死了)!国区性价比最高!光在性价比这块喜欢这类游戏的玩家与厂家粉丝就足够闭眼入了!价格这里强烈推荐👍 再说说制作方面:美术上来说,游戏背景设定在1972年,我其实不太清楚应该是什么样,只是觉得画的挺符合我的想象的,美工方面做的比较不错,让我形容一下——超过了及格线,但没有让人到眼前一亮,比中规中矩要强一些。 背景音乐搭配的很好,其实是比较放松的节奏,跟剧情走向配合的不错。 cv这块我有些自己的看法,我觉得妹妹的配音非常好,很童真,很稚嫩很可爱,我非常喜欢;煤妹妹的配音也很中规中矩;但是男主的配音,我不是很喜欢,因为我觉得他情绪很平淡,说话没什么感情,读的不是很好(我觉得我平常说话也这样,所以我有点不太接受,可能我比较贱吧,他太有感情,我会觉得很假,他没有感情,我觉得很平淡,但我觉得男主的配音真的是这几个人中比较拉的) 煤妹妹、迷途之家、时间停止这些设定也有在维持,没有说很降智和一下子毁掉设定的操作,当个电影来看还是不错的。 觉得好奇的,想体验的,可以下个demo玩玩,能体验很大一部分剧情,可以先看看合不合胃口 前面这里怎么说呢,很难接受,去迷途之家看煤妹妹2次中间隔了5年,看的真的有点难受,而且脑子会蹦出来,那句台词:你知道这5年我是怎么过的吗!?只能听着收音机在时间停滞的空间里,孤独的生存,好压抑好压抑。给人希望,又让人绝望,这主角真是坏事做尽... 虽然作为朋友的角度来说是想拯救,煤妹妹带给他救赎的,但是这两次分别真的是让煤妹妹伤透了心..我突然回想起一句话——我本可以忍受绝望,如果我没看到过希望的话。天哪 好心疼啊 煤妹妹怎么这么惨 她还是个孩子啊 但是更多的我不能说了,我总结一下:国区福音 超高性价比的游戏 真得来个好评!
还行的短篇avg,说不上多好但也不算差,最后结局是he好评。如果打折力度大可以考虑购入
目前只玩了前十章,时长是因为晚上回来下好打开一直没关,后续再做修改。 1977年的昭和末期、偏僻的乡下、聒噪的蝉鸣、干涸的湖底,以及传说中的妖怪。这种设定很容易让人联想到《Summer Pockets》或者《寒蝉鸣泣之时》。剧本的文字极具画面感,尤其是将女主角所在的迷途之家设定在干涸湖底的神社,这种限时存在的物理空间,从一开始就给整个故事铺上了一层哀伤的底色。 男主面对离开神社就会失去记忆这种绝对的规则,他没有坐以待毙,写备忘录、留下怀表、在手上写字。没有无能狂怒,非常的讨喜。 矿石收音机是我觉得很棒的设计。 在静止的时间里独自度过了20年,外部世界对她来说是绝缘的。男主承诺帮她修好这台收音机,不仅是为了让她听到外界的声音,更是一个“无论我忘记你多少次,这台收音机都会成为我们将彼此连接的锚点”的浪漫隐喻。这种充满复古机械感的小物件,在情感传递上比单纯的甜言蜜语杀伤力大得多。
界面干净整洁,配音到位,允许未读快进,没有选项。 名家合作,剧本由水仙片冈智担纲,角色原案由泡沫冬景的绘师Werkbau参与。 有中文,没成就。
刚刚打开游戏的瞬间,那种熟悉的味道就来了,尤其是bgm一响,真是味真足啊,仿佛又回到了那个夏天我还在寝室熬夜玩着神之国的魔法使又好似那个冬天玩着水仙和泡沫冬景,猫猫社的水平一如既往的稳定啊,真的超级喜欢片冈智老师的剧本,ui界面放在现在肯定不怎么出众甚至简陋,但真的很有猫猫社的风格,一看就知道,我甚是喜爱啊,跟上一部的神之国的魔法使比较相似,但感觉比上一部要更好一点,算是升级版?一样的妹妹,一样的“皋月”?因该是比上一部要更完整,节奏也更好,起码不会玩到一半还没更新完赶工期导致后期节奏过快,还没玩完先评一个,时长10小时左右,我慢慢品鉴,也期待下一部世纪末之诗
文案剧情 2.8/5 一本比较平淡的故事。 故事采用时空交错的手法,交代了故事的前因后果(人物为什么在神庙里,主要角色在最后都得到了想要的结果),故事整体的逻辑是自洽的。但是铺垫不足,导致人物刻画不够深,情感矛盾不够突出,没有多少代入的欲望。剧情上带给我情感波动远不及音乐。 虽然内容比较平淡,但是剧情拆成三十小节,读起来没有太大的问题。 如果能堆些男女主之间的感情积累(另一对也是),然后着重描写选择分别时的苦大情深,都比现在有看头() 这个价格,该对故事要求高一些。 美术设计 3/5 相较于Demo,美术上更符合现在。美术风格是统一的。 没有什么缺陷,但是也没有好看的CG。 配音配乐 3.6/5 配音。因为是日配的原因,没有太大感觉。不予评价。 配乐。这个作品能让我满意的地方就是配乐,但也只是单拎起来不错。日系喜欢在相似的场景直接复用同个BGM,有点破坏演出() 程序 2/2 没有遇到bug。 总结 11.4/17≈67% 故事、美术和配音方面不够引人,但也无太大瑕疵。 但是同样的价格,LSP旗下其他产品有比这更吸引人的视觉小说。 只能说合格,但是不推荐购买。
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Where this game's players are, estimated from review languages.
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