
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Для фанатов рекомендую. Затягивает. Отличное музыкальное сопровождение, визуал тоже нормальный в целом. В бою ты выводишь всего 4 меха, хотелось бы выводить хотя бы 8
Early game hell, didn't even reach the Argo because the downtime of the very limited mechs/pilots you start with is so freaking long. Sure, I got a couple spares, but you have to be cautious b/c of your operating expenses and you're still learning the game. I was actually on my way to that story mission but then got stupid unlucky with the most ridiculous of head hits in back-to-back missions (half-skull even) and, well, I could either reload and lose 2 hours of my time or just uninstall the game before I was in too deep and forced to suffer through even more pointless frustration. I wasn't really in love with the mech loadouts, either. I know there's a lot of customization in armor and such, but the tonnage reqs made it feel like I couldn't veer too far from the starter loadouts, at least until I was more familiar with things and had better options. Again, the sheer length of time to refit/repair a mech hinders any sort of trial and error one might do at the start. In this I'm much more a fan of how Front Mission does things and the flexibility in playstyles it offers. Shoot, even Mecharashi is a better alternative to this and more fun to play in the first 30 hours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was my favourite game during lockdown. I played it for… [b]wait, 450 hours[/b]?! Yeah, it’s a good game. It’s an excellent turn-based tactics game, with a side-order of management and (mech) designer. It also manages to capture the forlorn mood of the Mechwarrior universe. You are in charge of a small mercenary company. You take on (randomly generated) missions, fight, and patch up your mechs afterwards with whatever salvage you managed to gain. If you take heavy damage, your mechs (and their pilots) will be out of commission for a long time (if not lost outright), but in the meantime you still need to pay the bills. And sometimes you lose. Although missions come with a difficulty estimate, sometimes this estimate is wrong. So, inevitably, at some point you will launch into a mission overconfidently, only to have your team wrecked by the opposition. Is it a perfect game? No, it has its flaws. Although there is a decent variety in maps and mission types, after a while you will start recognizing the patterns. I quickly learned to avoid the combination of a lunar map with an ambush mission, as it would always look and play out the same. The management aspect is relatively simple. Once you get a decent set of mechs plus back-ups (and space to store them), the difficulty goes down considerably. It will take you a while to get to that point, though. On the other hand, the designer aspect remains interesting throughout the game. Initially, you are trying to keep your mechs running by fitting them with whatever salvaged weaponry you have on hand. Later, you can start experimenting with exotic weapons and weird configurations. The campaign’s story is great at setting the atmosphere for the Mechwarrior universe (a worn future where realpolitik takes precedence over idealism), but is rather thin underneath. You are offered several multiple-choice replies, but these have no impact on the actual story. However, the game will throw random events every month or so where your input does matter, and these further add to the sense that you are running a mercenary outfit in a remote part of the galaxy. On a final note: I wouldn’t bother with the DLC until you’ve played through a campaign. The DLC are rather pricy, and their main content (the flashpoint missions) is not available during the campaign (only after you finish it, or in the career mode). They do add additional mechs, but the base game already offers pretty good variety. Do check out the modding scene: in addition to more mechs, there’s also several highly-regarded overhaul mods available that change the mech designer, heighten the difficulty, expand the galaxy map, and much more.
геймплэй безумно напоминает мой любимый XCOM да, здесь сюжетка и мир пошире гринд однообразных побочных контрактов уже предвещаю но всё равно буду продолжать поигрывать - лайк
提醒: 可能是游戏编码方式的问题,文本和代码混杂太厉害。实际上目前的所有汉化补丁实际效果都不好。当然,不是要指责那些无偿汉化的朋友,只是即使打了汉化,阅读起来也有很多问题。 另外剧情很短也很无聊,DLC加的东西全部都是主线剧情打完之后给你一些莫名其妙的任务,所以实际上根本没动力,机体也很少,除了是唯一一个基于机甲战士世界观的战棋游戏之外……我没发现这游戏有啥能点赞的地方
Wer Mechs und Rundenstrategie mag, kommt an Battletech nicht vorbei!
If you enjoy XCOM you will absolutely love this game. Its so much fun customizing your mechs and then upgrading the weapons. Then leveling up your pilots and unlocking abilities that pair perfectly with the mech.
Nice mecha tactical. Mission story is well thought out. Career is a lot of fun also.
Among my favorite games on Steam, a spiritual successor to the table top version. Has some graphic glitches now and a again but you are able to finish the mission when it does happen and reload, no biggie really.
The game is fun, but the voice acting detracts from the game - a bunch of yelling and grunting and screaming, it's annoying with male voice actors, and just as bad with female ones. They come across as unintelligent.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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