
Battlefleet Gothic: Armada 2 is the new real-time strategy game adapted from Games Workshop’s famous tabletop game that portrays the epic space battles of the Warhammer 40,000 universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.7Kreviews | 75% | — | $4.1M |
| $3.99−80% | 89ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game doesnt work anymore, it will crash and close before you can play anything, and is long abandoned. No need to buy, it's done.
Купил, чтобы покомандовать огромными линкорами. В итоге провел 18 часов, раздавая приказы и молясь Императору, чтобы мои же крейсера не врезались друг в друга при смене курса.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 221.17/day in the week to Jul 17 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game. Total War game design with 40K ship combats doing space battles :D
For a modern game which crashed ever here and there... did you ever had any QA? How can you sell such junk?
it looks like fun, wish i could play it because it crashes at the main menu...
you either play on windows xp or dont play it at all, dont bother throwing money into this, most likely you will be unable to play it, and even if you manage to get past the "touch any button to continue" screen freeze, you`ll likely be struck with mismatching UI scale that dont let you reach the button to go back to the previous menu, or random crashes....
TL:DR; please don't buy this game or at least play with a save game editor to preserve your sanity as the game has no respect for your time or you in general. The game is supposedly about Abaddon's 13th crusade BUT Chaos is not even a threat within the whole game but everything else is lol (specifically eldar lol as they can pump out 2-3k fleets constantly somehow). In fact, chaos is generally slapped around by every other faction and then just try to survive with invasions or 1-2 planets (maybe). This alone shows how broken the game is. This game has nice ships and great bones and it does capture the terror the imperium is in, within and without. The imperium campaign is also pretty fun to play as far as I've gotten but there comes a time when I have to acknowledge that the game has no respect for my time and have to stop playing. I've probably stopped near the end of the campaign but It was just a slog at this point to keep playing. I tried my best to enjoy it as I'm a fan of w40k works. Issues: - blurry ships; for whatever reason ships are blurry until you get close. I tried a lot of listed stuff. This is fine imo but was a bit distracting. I can't make much of ork ships in particular and have to zoom in to appreciate their designs, which are nice. same with every other faction. - Lag on fleet management; Everytime I try to add ships, there's a freeze for 2-3 seconds and then the ship management screen appears. not a big issue as I can live with it. - For whatever reason, ship management, and new ship addition are different screens and you have to select a fleet and do this again for all fleets from the sector view. Odd choice of UI management which is distracting but not the main issue again. Still, tedious. Major issues: - Game throws invasions at you by various factions so you make use of your fleets moving them around to counter these threats. After a while though, you get more sectors to cover but your fleet count is still limited to not cover these efficiently. EFFICIENTLY in your time as the game provides an auto resolve button so you don't have to spend 10-20 mins every time battling some invasion butt end of nowhere. But this auto resolve works with numbers, poorly. What happens is it decides if you win by the fleet power of deployed units. If it's bigger, more chance of winning, and then decides what ship dies, gets damaged. See this is supremely dumb since you can win battles against the ai with 1k vs 2k and sometimes even more on point capture cases, without losing ships. Game decides that your commodore dies and your capital ships. This happens more often than not so you think twice before using auto battle. - Second issue linked to this is that the game WANTS YOU to stop the source of these invasions by doing a mission. You do the mission, and the only thing that changes is the owner of the invasions. Example: you get about 3 invasions per turn on a random sector you own. Game says the threat levels are important but even with 2 you get invasions every 2 turns or sometimes every turn if you do the end threat missions for a faction. For example, you stopped ork and tyranids, now you get eldar assaults EVERY TURN on a threat level 1-2 sector. This leaves you with 2 2k-3k invasions at all times on all sectors. - Game says, use battle plans to delay or cancel these, which you're expected to at least delay so your fleets can make it in time, but soon as you cancel or finish an invasion, another one pops up next turn. Game likes to keep invasions around 2 per sector so cancelling them until last min makes no sense. - Moving on to where these invasions are coming from? WHERE? I own the whole sector and the surrounding sectors. Where are these coming from? Other sectors under enemy control? WHERE? It makes no sense, they can't just pump out 2-3 Battleships every 2 turns with what they own. It's a BS mechanic and it makes the game lose all its sense of achivement. What, you spend hours fighting never ending enemy fleets spawned from the enemies butts. Eldars keep attacking my worthless systems with 2-3k but just snooze in enemy controlled systems with 1k max fleets. BS. - Fleet limits are a joke. Why are we limited to 5 imperial fleets. WHY? what is stopping us from making more at Agripina for example which can churn out fleets constantly. just, because I guess. - AI sucks. you just park your ships in a gas cloud sideways and then go have a cup of coffee while the enemy just attacks in a straight line, one ship at a time. This is the unfortunate state of the end game. Eldar are specifically funny since they usually attack with 3k ships and then immediately die to 1k fleets but tyranids were fun. I hate that autoresolve just considers numbers. So with the above, what happens is you take spire and 2 imperial fleets to whatever next mission is, along with a path cleanup crew of 3 other fleets. while the rest just rush around trying to stop invasions. It is expected that you lose some sectors so you have less to focus on and frankly, I couldn't care less if we weren't trying to save the sector lol. Game gives you this grand idea of saving the sector and then just expects you to drop a few sectors since the main missions are done. This goes on and on until either the game ends or your patience. There is no point of keeping any planets aside from the main shipyards, or a few critical places. There are about 10 sectors if I remember right and then you have 16 fleets max. 6 imperial, 5 mechanicum and 5 space marines. So 2 invasions per sector, with 2-3k strength, you generally need 2 fleets to cover each invasion along with doing story missions. You can make the rest of the math.
一直在闪退,坏游戏,让人疯
Игра отличная, но танцы с бубном для того что бы не крашило -ху"т"а полная!
Last played at the end of NOV 2024 and had no issues at all. Tried to play in 2025 and it would not work despite trying every fix you will find around the internet. Tried playing now in 2026 and still no "fix" works. Absolute BS that this is being sold like this when the devs can't be Fed to actually fix it. DO. NOT. BUY.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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