
Now entering REDSEC, the ultimate free-to-play FPS destination built on Battlefield’s iconic DNA. Featuring Battle Royale, Gauntlet, & the power of Portal.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 9.4Kreviews | 42% | — | $0 |
| Free | 38.3Kratings | 79% | — | not modelled |
Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
redsecin atmosferi oynanışı harika ve çok gerçekçi bf farkını belli etmiş warzonedan 100 kat daha iyi her gün oynuyorum şu ana kadar oynadığım en iyi battle royale
I love this game but the audio has lesd to some problems, the game runs great for me but might not for you, and make the time to kill longer.
damn bro
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.2M | 368.9K | 64% | $69.99 | |
| $34.2M | 20.7K | 47% | $69.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $40.8M | 26.6K | 45% | $69.99 | |
| — | 23 | 78% | — | |
| — | 781.9K | 59% | — |
Latest in each market: best BR #61, worst US #100 · 11 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| Free | 3.8Kratings | 74% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 362 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like it, i dont like other battle royals, this one feels different base game is good too
想吃一把鸡真难
11/10
da pra jogar
[h1][b]7.5分:回归本源——[/b][/h1] [table] [tr] [th][h2][b][u][i](本评测基于PC首发版游戏)[/i][/u][/b][/h2][/th] [/tr] [tr] [td][h1]游戏类型:第一人称射击/多人/大战场[/h1][/td] [/tr] [tr] [td][b]综合评分:⭐⭐⭐⭐(7.5/10) 支持平台:PC/Xbox Series X|S/PlayStation 5 萌新上手难度:⭐⭐⭐⭐(需要较长的适应期,无官方PVE) 可游玩时长:⭐⭐⭐⭐⭐(一百小时以上) 联机适配度:⭐⭐⭐⭐⭐(完全多人游戏) 剧情:⭐⭐⭐(战役模式十分一般) 玩法:⭐⭐⭐⭐⭐(太肝,其他还好) 画面及配乐:⭐⭐⭐⭐⭐(震撼的场景破坏) [u]性价比和版本推荐:大战场玩家推荐购入。[/u][/b][/td] [/tr] [quote][table equalcells=1] [tr] [th][h2]喜欢我们的评测,就点击此处加入我们吧。 ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ [u][b][url=https://steamcommunity.com/groups/njwelcome] 建康游赏家(宁游赏)欢迎各位新人加入 [/url][/b][/u][/h2][/th] [/tr] [/table][/quote] [hr][/hr] [h1]回归“战地”——[/h1] 《战地风云6》,一部背负着系列复兴期望的作品。在《战地2042》遭遇口碑滑铁卢之后,DICE与联合开发组选择了一条最稳妥的路——回头望向《战地风云3》与《战地风云4》的黄金时代,将那些被玩家念念不忘的经典元素重新拾起。结果是,这是一部“保守”的作品,几乎没有什么出乎意料的创新,但它也确确实实重新找回了“战地”该有的味道。那种多方混战、场景崩塌、载具横冲直撞的无序混沌,终于回来了。 [h1]回归本源的多人体验——[/h1] 与《战地2042》备受争议的“专家”系统不同,本作回归了经典的四大兵种体系:突击兵、工程兵、支援兵与侦察兵。每个兵种都有明确的定位与专属特性——突击兵擅长破障与快速夺点,工程兵负责载具维修与反装甲,支援兵肩负治疗与弹药补给,侦察兵则主宰远程压制与敌情标记。兵种之间的协同感被重新唤醒,你不需要靠击杀数来证明价值(最好是这样),一次及时的复活、一包递出的弹药、一发精准锁定载具的火箭弹,都足以左右战局走向。 [h1]进化的战地——[/h1] 本作中,你可以蹲姿冲刺、可以架枪探身射击,还可以拖拽受伤的队友穿越火线。不过,这些调整本质上是锦上添花,并未真正颠覆既有的战斗逻辑。你依旧能感受到那个熟悉的配方,只是用料更扎实了一些。首发的九张地图,是本作最受争议的部分。它们普遍偏小、偏紧凑,交战几乎不间断——强度固然高,却缺少了以往那种“暴风雨前的宁静”。你很难找到一个侧翼绕后的机会,也很难享受到片刻的喘息。更令人遗憾的是,地图在视觉主题上严重趋同:缺少如《战地4》卫星天线阵、《战地5》雪山之巅那样的标志性场景。整体而言,本作地图设计“及格但不出彩”,缺乏那种十年后仍能被玩家津津乐道的经典之作。 [h1]战役模式,乏善可陈——[/h1] 如果说多人模式是“回归正轨”,那单人战役就是“毫无惊喜”。故事设定在2027年的近未来,北约摇摇欲坠,玩家扮演美军精锐小队的成员与之对抗。这个设定本有不少挖掘空间,但游戏选择了最保守的写法——敌人面目模糊、动机含混,剧情全程充斥着套路化的军事术语与自我感动式的对白。任务设计也极其老套:夜视潜入、狙击定点、坦克攻坚、炮塔扫射——你在十几年的射击游戏里就玩过这些,且玩得更好。敌方AI不是龟缩掩体就是无脑冲锋,战斗缺乏动态变化。就连标榜的“场景破坏”,也大多只用来拆狙击点与敌炮台。本作的单人战役,依旧是《战地》作品中最令人失望的一环。 [h1]门户模式,无限可能——[/h1] 值得一提的是,本作沿用了《战地2042》的门户模式——一个允许玩家自建地图、自定义模式,甚至复刻其他游戏玩法的创作工具,竞速、硬核征服、撤离射击等玩家自制模式也在陆续涌现(还记得当时玩家们靠这个模式刷枪来规避肝度)。 [h1]平庸还是保守?——[/h1] 本作并不完美。它的单人战役一如既往地平庸,首发地图缺乏惊艳之作,整体创新力度偏小,并且肝度爆炸,优化爆炸。但它至少回归了战地的最初的模样——让“战地”重新像“战地”。那种子弹横飞、建筑崩塌、友军在你面前被炸飞的战争美学,那种无论你是枪法大神还是后勤支援都能找到存在感的团队归属——这一切,都回来了。它不是《战地4》之后等了十年的那部“神作”,但它是《战地2042》之后,玩家最需要的那一剂“稳定剂”。如果你是系列的旧日拥趸,这部作品值得你重归战场。 [h1]简评——[/h1] [table equalcells=1] [tr] [th][h2][b][i]优势[/i][/b][/h2][/th] [th][h2][b][i]不足[/i][/b][/h2][/th] [/tr] [tr] [td][olist][*][h3]大战场内容扎实[/h3] [*][h3]门户模式无限可能[/h3] [/olist][/td] [td][olist][*][h3]肝度爆炸[/h3] [*][h3]优化堪忧[/h3] [/olist][/td] [/tr] [/table]
تم جلد كلان بلاك اوبكس رئيس بلاك اوبس اهينك اكس ياهطف
Cute
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Players by region
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