
Take a role of a true general of a real army. Join the battle, capture enemies’ castles and raise the power of your army. Lead your clan to the victory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
battle time kule savunma oyunu grafikleri hoş eğlenceli denenir
Battle Time is a light yet engaging real-time strategy title developed by Foggybus and published by Jetdogs Studios. Built around accessible mechanics and rapid-fire battles, it delivers a streamlined strategic experience that avoids overwhelming players with complicated systems. Instead of focusing on economic management or lengthy political campaigns, the game emphasizes battlefield control, quick tactical decisions, and continuous momentum. Its straightforward design makes it welcoming for newcomers while still offering enough depth to reward careful planning throughout its expansive campaign. The heart of the game lies in conquering enemy fortresses and securing control of the battlefield. Every captured castle continuously generates troops, creating a constant struggle for territorial dominance. Success depends on recognizing the right moment to attack, reinforce vulnerable positions, or intercept enemy advances before they gain the upper hand. Although the controls are extremely simple, every match requires players to balance aggression with defense, making timing and positioning far more important than simply sending the largest army possible. The result is a gameplay loop that is easy to understand but remains surprisingly satisfying over extended play sessions. One of Battle Time's greatest strengths is the amount of content available. The campaign features more than 400 levels, each presenting different layouts and strategic situations that gradually increase in complexity. Rather than recycling identical encounters, the game introduces fresh battlefield arrangements that encourage players to adjust their tactics as stronger opponents and more demanding objectives appear. Because most stages are relatively short, the game is perfectly suited for players who enjoy completing several missions in a single sitting while still feeling a steady sense of progression. The game also introduces multiple generals, each possessing unique abilities that influence battlefield performance. Choosing the right commander can significantly change the approach to a mission, encouraging experimentation with different strategies instead of relying on a single playstyle throughout the campaign. As players advance, generals become stronger through skill upgrades, providing a satisfying progression system that rewards continued investment. This feature adds welcome variety and gives players meaningful goals beyond simply clearing the next map. Artifact collection further expands the progression system by allowing players to obtain equipment that strengthens their armies. Completing artifact sets grants useful bonuses that improve combat effectiveness, encouraging exploration and long-term advancement. While these mechanics remain relatively uncomplicated, they provide additional motivation to continue progressing through the large campaign while gradually increasing the player's overall power. Together with the upgrade system, artifacts create a rewarding sense of development that complements the game's tactical focus. Visually, Battle Time embraces a colorful fantasy presentation that matches its approachable gameplay. The environments are vibrant, unit designs are easy to distinguish, and battlefield information remains clear even during intense moments. The graphical style prioritizes readability over visual spectacle, ensuring that players can quickly assess the situation without unnecessary distractions. Combined with smooth animations and an intuitive interface, the presentation supports the fast-paced nature of the gameplay while remaining accessible on a wide range of hardware. The game's pacing is another major advantage. Individual missions are designed to be completed in relatively short sessions, making Battle Time an excellent choice for players who prefer strategy games that fit comfortably into limited gaming time. Despite their brief duration, battles remain engaging because every decision can dramatically shift control of the map. This creates an enjoyable rhythm where victories feel earned through efficient planning and tactical execution rather than prolonged battles of attrition. Battle Time does have some limitations. Its gameplay formula remains consistent throughout the campaign, and while new maps and progression systems help maintain interest, players looking for deep strategic complexity or an elaborate storyline may eventually find the experience somewhat repetitive. The focus is almost entirely on gameplay, leaving narrative elements and world-building in the background. However, these design choices are intentional, as the game aims to deliver fast, accessible strategy rather than a heavily story-driven adventure. Overall, Battle Time succeeds as an enjoyable real-time strategy game that values simplicity without sacrificing tactical engagement. Its large collection of levels, satisfying progression systems, varied commanders, collectible artifacts, and quick yet rewarding battles create an experience that remains entertaining from beginning to end. Although it does not reinvent the RTS genre, it confidently delivers exactly what it promises: an accessible, content-rich strategy game that rewards smart decision-making and keeps players coming back for one more battle. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Dutch, Polish, Portuguese - Brazil, Russian, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty fun
:)
我做个成就把每关高难度都打过了还他妈要把前四个难度全他妈都刷一遍是吧
I liked the game itself, it was very captivating. But playing on steam deck has one drawback — there are no saves. It is sad that after playing you must start from the beginning :(
.
Bu tür oyunlar bulmak zor.Sadece Mushroom Wars var sanırım bundan başka.Böyle oyunlar (sabit binaları ele geçirip o binada adam üretip diger binaları ele geçirme oyunları) bilen varsa yoruma yazabilir mi? Çok seviyorum böyle oyunları.Oyuna geçersek dediğim gibi baya seviyorum bu tür oyunları.Öneriyorum bu oyunu herkese.
策略类型的塔防游戏,和我以前玩过的一款细菌争霸比较相似,通过不断占领资源来获得胜利 bgm非常单调,中文翻译也不完全 鉴定为好评喜加一
ok
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 401K | 87% | $44.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $11.1M | 12.7K | 86% | $29.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $8.6M | 14.9K | 86% | $29.99 | |
| $5.5M | 13.6K | 38% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5K | 57 | 98% | $4.99 | |
| $5.5K | 60 | 95% | $7.99 | |
| $5.5K |
| 145 |
| 88% |
| $1.99 |
| $5.5K | 155 | 89% | $2.69 |
| $5.5K | 199 | 92% | $0.99 |
| $5.5K | 96 | 85% | $3.99 |